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![]() Unikatze wrote: Found one on Amazon Canada for $2700! Yeah those are in Amazon UK and other locales also. Thousands of dollars. Maybe Paizo should consider reprinting at a slightly higher price. I'd be willing to go as high as $50 For a box because the value is there. These are every-campaign pawns, as or more useful than the Bestiary one box. ![]()
![]() Unikatze wrote: Found one on Amazon Canada for $2700! Yeah those are in Amazon UK and other locales also. Thousands of dollars. Maybe Paizo should consider reprinting at a slightly higher price. I'd be willing to go as high as $50 For a box because the value is there. These are every-campaign pawns, as or more useful than the Bestiary one box. ![]()
![]() Then they should license or out to a third party or basically just figure out a way to get it done. They've got a lot of disappointed customers here and probably 10x as many who just don't bother to say anything. Doing nothing probably isn't the right answer. I don't want to make too big a deal about it, it's just a game accessory, but I'm obviously a very disappointed Pathfinder GM over here. I just got into pawns recently and I have a bunch but now I feel like some of the most useful ones are going to be forever unavailable. It makes me buying any other pawn set a lot less likely. That probably doesn't make a lot of rational sense but it's that annoying. ![]()
![]() Zoltán Mészáros wrote:
These are both excellent ideas. ![]()
![]() Vic Wertz wrote:
That seems really pessimistic. There are dozens of customers asking for a re-print on this product and it is sold out everywhere. Even places like eBay don't have it. The product-scalpers on Amazon that were selling boxes for $100 each are all out as well. Clearly, there is a lot of demand for this product. There must be a way to get this done. Really disappointed that Paizo is just shrugging their shoulders at this. ![]()
![]() That JSON reference is amazing. What a resource! All we'd really need to do to host it online would be to set up an Azure or AWS server and write up some Node REST endpoints that allowed people to query the API. Did this idea just die on the vine? I'd be willing to pitch in. I'm pretty good with JavaScript and decent with Node / Express / Mongo. I have sort of a conceptual knowledge of Angular 2 from a class I just took, but I haven't really built anything in it yet. ![]()
![]() I'm running module 1 in PBP right now, and we're half way through it. I let my group vote on the relationship and caravan rules, and they decided to just RP the relationships and keep the caravan. So that's what I did. Personally, I think the caravan rules look interesting. So far, this is a great AP to run in PBP. The nature of PBP allows for a lot of narrative, and this is an asset for GMs wanting to slowly integrate the Asian elements of what starts out as a Western fantasy game. There's a good progression of far eastern elements, including bad guys and treasure, and its a great way for a group to have an Oriental Adventures type game without having to jump in with both feet right off the bat. The set up for Brinewall Castle is also excellent, especially if the GM takes the time to give players the backstory and create some appropriate NPC reactions. Ameiko is a fun NPC to GM, and the others can be as well, which brings me to my only word of caution about this AP. Jade Regent REWARDS PREP-TIME. This isn't a game you can just open up and read for 30 minutes while your players are on their way. You need to read the entire first module, then skim it for details as you go, because there are a lot of them and missing one is going to mess up your groups enjoyment of the game. Take some time to develop the four main NPCs. Give them distinct personalities, give them their own motivations. Make them attached to the PCs in various ways. Shalelu might like one NPC, while Sandru favors a couple of the others. Stuff like that. This isn't a module for lazy GMs. In all, I'd definitely recommend this module. Paizo really brought their A game on the construction of a campaign that is epic in every sense of the word. It spans continents, cultures and history... plus it has ninjas and vikings at the same time. What more could a gamer ask for? ![]()
![]() Lex Starwalker wrote:
I would go with Burnt Offerings, the first module of the Rise of the Runelords Adventure Path. The module can easily stand on its own as a 1st - 4th level adventure, and as an added bonus if you hook your players they can continue on in the AP, all the way to 16th level. Burnt Offerings has a scary rep, but I ran my two kids (ages 16 and 10) and my girlfriend who had never played an RPG before through this and they did fine. They had almost NO table top experience prior, and to make matters worse played without a cleric in the group; but they did fine and suffered zero character deaths (though they did have some close fights.) One thing you can do to ease a group into adventuring is to stick a smart NPC in there to be your "voice." For Burnt Offerings, I chose Ezren, which gave me a great way to work in some exposition about the history of Varisia and a way to extend advice when they may have gotten lost or stuck. Obviously, you don't want to go too far with this as your PCs need to determine the direction of the game. Still, hints don't hurt. If APs aren't your thing then you might try Crypt of the Everflame, which is a gentle introduction to RPGs. Happy gaming! Good on you for bringing some new players into the hobby. ![]()
![]() Charlie Bell wrote:
HAHAHA... well played sir. ... I think that may become my campaign's official explanation. ![]()
![]() Will GameSpace have any impact on PbP gaming? Honestly, having a bunch of pre-made maps and an easy way to manipulate tokens, make attacks, use spells, etc would be enough to make me a subscriber. I do what I can with Mythweavers, but I use Photoshop for my battlemaps and that just takes a long time. ![]()
![]() I want this for inspiration for some day taking another stab at writing my own campaign. I've done it before... I used to even consider myself good at it. Until the Adventure Paths came along of course, and I now realize what an amateur I am. Still... I think I have it in me somewhere. Maybe this book will make the difference. If not... heck, there are so many APs already that I'll never have time to run them all. Paizo is a one company golden age for RPGs. ![]()
![]() To me, the best thing a rules system can do is get out of the way. The rules of Pathfinder aren't perfect... but a lot of people know them and the core mechanic is easy to explain. What makes Pathfinder great are the modules and adventure paths. If D&D is to compete they will need to find just as talented a group of writers (good luck with that) and put story first. If they can pull it off, I'll buy it. If not... well I'm happy with Pathfinder anyway, and they churn out more adventures than I'll ever be able to run anyway. I'm just not interested in jumping on the WotC edition train. I just don't enjoy learning new systems that much. ![]()
![]() Here's an interesting idea... mix adventure paths. Let the PCs take the ship, and then wreck that sucker in Katapesh. Play a couple of modified parts of Legacy of Fire. Then let the PCs decide which AP they want to finish. Same if you want to have the ship go the long way around. A ship wreck just happens to be the start of the Serpent's Skull AP. Since the PCs are unlikely to be able to afford their own ship, they'd have to book passage on whatever ship was eventually going to end up in Minkai. No telling what route that ship might want to take. If they don't like that option, there's always the Crown of the World. I've always found that giving the players their head in situations like the one you're in makes for the most memorable campaigns. ![]()
![]() I've got to say I love how Paizo's writers aren't afraid to go out on a limb. Sandbox campaigns, world hopping campaigns including ending up on Earth... that's really kicking in the fourth wall. Whether or not that is your cup of tea you have to admit that at least they aren't churning out the same adventure path over and over only changing the props. Kudos, Paizo. ![]()
![]() DM_aka_Dudemeister wrote:
I can only dream... sounds years down the road. Paizo has so many table top products that I want, I think I'll just stick to paying the retail price for now. If they print Emerald Spire for the masses I'll probably pick it up then. Don't get me wrong, I love supporting Paizo, just not this particular idea. ![]()
![]() Quote:
Completely 100% agreed. I'm kind of shaking my head at the whole MMO project, as you can dress up an MMO all you want but the reality it is still an MMO, and MMOs suck. I just can't get excited about it. Adding to the irony is the fact that Paizo is sitting on a gold mine in intellectual property with its Adventure Paths. All they have to do to make a chain of excellent, single player games is to create an engine. They could then churn out a series of games based on the APs and we would happily buy them up. By doing this MMO thing they are moving away from what they do best (RPGs) and into a new and harsher world. What true gamer hasn't been dying for the 2012 equivalent to Baldur's Gate? A PC game so good and so true to its source that it revitalizes the whole hobby? Only Paizo is in a posistion to make and / or license a game like that... and they're doing an MMO instead. As a fan, I'm crushingly disappointed in this decision. I'll keep an eye on Goblinworks. I won't back this MMO, because my feeling is it is a doomed project and I don't want to encourage it. But maybe with a little video game design under their belt Paizo / GW will turn their attention to bringing their amazing stories into a new medium, and creating a series of games that will be played for the next decade or more. Now THAT is a project I would happily help kickstart. ![]()
![]() This is beautiful, but while watching this video I was struck by another idea. Campaign boxes for all the adventure paths. They could include: 1) The adventure path material either collected or in the 96 page format 2) A full set of pawns for the AP 3) A players guide 4) player handouts 5) (my personal dream) battle mat sized print outs for a few of the key encounters of the AP. Throw the whole thing together for $120 - $150 and you'd have literally everything a GM needed to run a fantastic campaign all in one box. Barring that: I'd settle for just the pawns for all the APs. They are such a fantastic gaming aid. Especially for the more exotic APs like Jade Regent or Legacy of Fire. Please? Pretty please? ![]()
![]() I read every one of these retrospective blogs last night and very much enjoyed them. Thanks, Lisa and crew, for taking the time to put them up. Although I had been an avid Dragon reader in the 1980s, I hadn't touched the magazine since and I'd been on an RPG hiatus from about 2004 on. WotC just wasn't inspiring me, I'd actually abandoned the D&D system for a foray into HERO, and then just quit the hobby altogether. My first knowledge of Pathfinder came from buzz online after the publication of the first hardcover CRB. I actually looked into getting a copy but was turned off by the price tag as I didn't even have a gaming group to play with. Still, Paizo had entered my awareness and I checked to see what they were up to from time to time. It wasn't until late 2011 that I opened up a copy of an adventure path. I'd been running games since I was nine years old, back in the red box days. I'd seen plenty of modules and had abandoned them because I felt I could create better stories on my own. That was before though. Those were old school modules, and Paizo was now showing me something completely different. I bought them all, and the core rules too. Every freakin AP book. They were and are amazing. I still don't have a real life gaming group, but I started up a PbP game using Curse of the Crimson Throne and we're into the second module now. Thanks to Paizo, my hiatus ended and I'm enjoying our hobby every day of the week. So... thanks Paizo. Thanks for sticking it out through the tough days. Sorry I couldn't be there to buy your stuff when you needed people to do that the most, but I'm doing everything I can for you now. I write a GMing advice thread on a gaming site and I sing Paizo and Pathfinder praises at every opportunity. I realize no one has read this far... but if anyone has, what was it about 4e that turned Paizo off so much, save for the obvious omission of the OGL? ![]()
![]() I love the war AP. I was just thinking the other day that Golarion was entirely too peaceful. I also loved the "war progression" up above from recruit to small unit to leading to occupying and finally establishing a new nation... awesome. An AP based around a religion would be interesting, be it Iomedae, Sarenrae or something else entirely. I think hellknights / devils would be a great set of enemies for an AP like that, and it could involve that classic mix of exploration, investigation, dungeon crawling and innovative scenes that makes Paizo's APs so great. Something else that would be interesting from Paizo would be for them to get the rights to the Queen of Spiders super module (against the giants - queen of the demonweb pits) and redo it Paizo style as an AP or maybe back to back APs. I don't know how willing WotC would be to part with those rights though, Paizo has a tendency to eat their lunch as it is. ![]()
![]() I gamemaster exclusively Pathfinder, and exclusively online, and exclusively in a PbP (Play By Post) format. This isn't preference, necessarily, but it is what works for me. Well... Pathfinder is a preference. ;) Play By Post is awesome. It's slow, but its awesome. Players can join in from all over the world, everyone can play a bit each day as they have time in their schedule, and with the inclusion of artwork, maps, etc it is possible to tell a truly epic story. I would SO use gamespace to do this. I would HAPPILY buy an AP in order to use the artwork, tokens, etc. I would love to be able to tell stories in this way. Please, please, please... Paizo give some sort of PbP support on gamespace. Guys like me simply won't be able to use it otherwise as our schedules are too unpredictable for live games. If you can't for server reasons or what have you then I completely understand, but in that case please make available for purchase a digital version of the APs that have things like premade maps, digital pawns or tokens (top down tokens are the best!) and of course the amazing writing and art that has made Paizo so successful. ![]()
![]() Gary Teter wrote:
Please arrange something similar for Play By Post (PbP.) PbP is much more accessible than a VTT as it works irregardless of people's schedules. just supporting online play is huge though! Any chance of seeing online, top down, minis? I use them in my PbP version of Curse of the Crimson Throne... and they add a lot of the combat maps. ![]()
![]() Hyla wrote:
Exactly. Rogues sneak attack. It's what they do. Anyone who just arbitrarily nerfs this ability... my only thought is that they either don't understand the rules set and just guess at to hit and damage rolls during play, or don't like setting up level appropriate encounters. Me, I like the tactical aspect of the game. Grid maps, all rolls out in the open, the whole bit. If you haven't tried it... try it. It makes the game so much better. ![]()
![]() This is my first Pathfinder Adventure path, and though the rave reviews are obviously long in, I want to throw in my two cents because I'm running this in a different way: 1) I'm using the Pathfinder rules instead of 3.5. This has been easy, and that is saying something because I've never run Pathfinder before. Actually, I've never run 3.5 before either. I haven't run a game of any kind in about six years. I'm finding the experience to be pretty easy, aided by the fact that one of my players has more experience in the system. 2) Here is the really interesting part: I don't know any other RPG players. I'm a working professional in my mid-thirties, and I've only recently moved to my area. Since finding a gaming group would be problematic, I've decided to move my endeavors to a play-by-post format over on thetangledweb.com. I now have a group of five players who span four different countries and a 15 hour time difference. This creates what I've been calling the 24 hour game. I have a PDF copy of EoA, and this has worked out great. I use top-down miniatures available for free online, and I just cut and paste the maps from the module into Photoshop, and paste in the character and NPC tokens. This works great, and doesn't require much in the way of Photoshop knowledge. I imagine that a program like GIMP would also work too. You just have to be able to resize and rotate images. Someone in the reviews section talked about the players wanting to "leave the city like any reasonable person would." I have to completely disagree with this. The background materials for this adventure are outstanding, and if used as intended completely root the PCs in the city. They don't leave when the trouble starts, because they are fighting to defend their home. Korvosa has so much color and flavor to it. All of us fell in love with the city immediately and I doubt I'm going to get any of the players wanting to leave it. Kudos to the designers and their excellent work. I look forward to trying to complete this adventure path in a PbP format. I imagine that is going to take somewhere around a year in real time, so its a lot of entertainment for the dollar. ![]()
![]() A year! How often / how long do you play? I'm new to Pathfinder, and I don't currently have a gaming group, or even know people who would be interested in my life long geeky hobby. Instead, I am forced to run PbP games online. I have the stupidly ambitious idea of trying to run the CotCT adventure path in this format. If it's taken your group a year to play through on the table top... wow. Hope I don't die of old age before this is over. I'll be amazed if any of my original players make it through. |