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Thanks for all of the advice thus far! It's really helpful to consider these things. When it comes to "a party lacking much spellpower", how does this issue crop up in practice?

My assumption is being able to provide an array of buffs and debuffs (that I presume wouldn't stack so much with too many casters?), as well as smack baddies that are very physically resistant?

Maybe just going Cloistered with high DEX (as well as WIS ofc) anyway is the play.


Hey folks, I'm a new PF2E player joining a fresh Abomination Vaults campaign. So far in the party, we have a Fighter (I think STR), Paladin-Champion, and flexibly an Alchemist/Ranger. We are playing with free archetypes.

I believe we need a source of healing and someone to cover thievery and locks and all, and I'm happy playing a character that can put on a few hats.

I'm thinking of playing a DEX-WIS-focused Cleric with a Rogue dedication to cover all kinds of trap searching and Thievery/Stealth, as well as Medicine to deal with out-of-combat healing. Reckon this would be able to cover these bases, or is it a concept that's spread too thin? I figured I'd use the DEX I'm getting as a Warpriest with some sort of ranged weapon, probably a longbow for the odd rounds I can/need to shoot.