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That's the chart I'm using.

It just seems like nothing happens while grappling. Monster grabs a PC, they do nothing but swap who's in control of the grapple.

The other PCs kill whatever else is in the encounter and then they kill the grappling critter.

I appreciate everyone's help.

Thank you
- Brienprime


That's the flow chart I use too.

It just seems like we swap who's in control each turn and nothing gets resolved.

I'm running Ironfang Invasion and lots of critters have a Grapple ability and it's just monotonous that's why I'm looking for a better way to do this, instead of just ignoring the ability

I'll try again next Friday.

I appreciate all your input.

- Brienprime


Grappling. I have a flowchart chart to help me through creatures grabbing my players. It seems like alot of work for nothing.

Does anyone have a better way to approach this process? I think my needing a flowchart and still not really understand the worth of using the process is an issue. It maybe the chart I'm looking at is ass, do any of you have your go to chart to assist you with grappling?

I really need some help with this.

Thanks
Brienprime


Mathmuse wrote:
brienprime wrote:

Moving onto the next part of the Ironfang Invasion Part III: Assault on Longshadow.

"Troops" My understanding is that these are not individual troops, but a unit of multiple creatures?

I'm using Roll20 and have made a giant token for them. That's as far as I've gotten.

I am guessing that the players will have to grind down the 126 hit points to destroy all of the hobgoblins in this unit. I guess just be free form with what they're seeing; a giant mob of Hobgoblins with shields and spears.

For Roll20, I took a backgroundless picture of a Hobgoblin Soldier and copied it four times in a single picture for a token for my Hobgoblin Troop, a Large creature that represents four hobgoblin soldiers. I made the combined picture with a free program called the GNU Image Manipulation Program (Gimp), but I already knew how to use Gimp. I invented my own troop unit because I am converting Ironfang Invasion to Pathfinder 2nd Edition, which does not yet have general rules for troops, though PF2 Bestiary 3 contains 7 different troops.

Troops are explained in the 1st module, Trail of the Hunted.

Trail of the Hunted page 76 wrote:

The troop subtype represents an organized group of trained soldiers all acting as a single unit, rather than as individuals. A troop is something of an abstraction since the component creatures within the troop are mostly irrelevant; only the troop as a whole matters for the purposes of combat.

...
A single troop occupies a 20-foot-by-20-foot square, equal in size to a Gargantuan creature, though the actual size category of the troop is the same as that of the component creatures. The area occupied by a troop is completely shapable (as per a similar spell effect), though the troop must remain in contiguous squares to accurately reflect the teamwork of trained military units.
To be totally shapeable in...

I tried a shapeable token for trenchmist too and that encounter didn't play well. For the phalanx troops I have also made a small block 16 tokens to represent the unit, I also have the giant single token, and haven't decided which to use yet, I still have about 19 hours before I have to make a decision :)

Thanks for your suggestions and to be honest it never occurred to me to use the CR as a way to arrive at the unit size, thank you. I'll remember that for next time.

Some of these encounters are unique and if we had been playing face to face I wouldn't need quite the detail that the online VTT sometimes requires or at least - I feel - my players should be able to see when using a tool like roll20.

- Brienprime


Moving onto the next part of the Ironfang Invasion Part III: Assault on Longshadow.

"Troops" My understanding is that these are not individual troops, but a unit of multiple creatures?

I'm using Roll20 and have made a giant token for them. That's as far as I've gotten.

I am guessing that the players will have to grind down the 126 hit points to destroy all of the hobgoblins in this unit. I guess just be free form with what they're seeing; a giant mob of Hobgoblins with shields and spears.

I was thinking of just making the individual creatures in the unit, I'm just copying and pasting tokens. I'm not sure one giant token will get across the progression they've made into this new type of enemy, the enormity of it.

Does anyone have any suggestions on how to use them or what they did with these unit types to make things epic?

Thanks
Brienprime


Thank you both!

I'm glad it wasn't just me :)


Hello,

I'm about to start running part 3 of the Ironfang Invasion.

In the mines the caustic gap, I'm at a bit of a loss with this trap. I just don't understand where it should be running. It says it gets everything in a 60' line.

I can't figure out where the area for the trap to go is.

I can't attach an image, so let me try to describe it. I'm running from the T marker, to the north, about the 1 o'clock position, so it goes all the way up to the south side of the bridge in between I4 and I5.

Does that sound good? or does anyone have a better idea?

The description in the module is kinda vague about it. Reading makes it sound like it's supposed to cut off the entrance going down into I7, so that was the best I could do.

I'm open to suggestions on how other people set it up.

Thanks in advance
Brienprime