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"A paladin may accept only henchmen, followers, or cohorts who are lawful good."

What does that mean?


Nargemn wrote:
Try checking out this page and the descriptions found therein. Hopefully that should help. Be wary, I've found these forums have an obsession with hating on paladins or doing everything they can to tinker with making them fall.

Thank you for encapsulating my fears so well.


If I roll a Paladin what is their definition of lawful good? Lawful Good can be pretty broad and don't want the GM to take your powers away because he thinks it doesn't fit your alignment. I've had a similar issue with another character with a very questionable your character is evil so you can't use him anymore sorta thing. Save me the time of the debate and waste of Chronicle sheets, that's potentially tons of time. :D


Oh ok my bad for posting in the wrong thread and being unaware that it had been fixed. Saw someone post about this in a thread and since I have a matial artist and never noticed this I would've liked to seen it addressed but it appears it already has been. Thx so much!


I'm not sure if you can request something be looked at in this manner but just in case you can I'm just putting this out there.

The martial artist monk archetype loses the ki pool class feature, but still gains abundant step at lvl 12. Thus it has a class feature it can't make use of unless it gains a ki pool from another class. This ability should probably be replaced with something that doesn't require a ki pool.


I'm having trouble figuring out how flurry of blows works with multiclassing. Say I am a fourth level monk and a third level fighter, I'd have 6/1 bab, and my flurry is +2/+2. If I were to say perform a flurry what would I do?


Snakebite brawler would provide a small amount of sneak attack at the expense of martial flexibility. With the whole automatic flanking thing this would be nice.


Personally I would say the best bet for this if your not gonna be a pure ninja to be a scimitar wielding kensai, a dip in swashbuckler would open up some other options for weapon choice but the weapons would be only marginally better so I'd skip on that in favor of better casting as you'll be taking a small hit to it anyway for being a Kensai. However, I'm not sure of any practical ways to get more of a ninja feel, as you mentioned you have basically become just a magic swordsman, while that is basically what you said you were going for I'm assuming the lack of sneak attack and the nifty mobility options and shurikens and what not is what you were pertaining to? I'm not terribly sure how you should go about acquiring these or similar abilities.


I think the idea was that it'd be nice to avoid multiclassing as that'd devastate a monk's flurry, and since a brawler can do this, why not a monk?


I don't see why the powers being dark in origin should be an issue for the warlock. It could pull off a sort of Dante/Nero concept, mainly Nero as having the mentality Nero did when he allowed himself to become a half demon in order to get power to protect his lover Kyrie. The specifics of what went down were never really talked about but still, wanting to pull this sort of character concept would have been ace for the warlock.


Yea that'd make sense, I suppose the wis boost could just cancel out the con minus in that instance.


Their profiency options are pretty nuts and open up a lot of different options for weapons, what class would benefit most from these proficiencies while also taking into account their racial stats?


Elven racial archetype ancient loremaster oracle with battle or steel mystery.
15/10/5 bab
Obviously divine spells
Replace mystery spells with arcane spell of your choice that is one level lower than the highest you can cast

Hex magus is a decent melee and caster and I think they can heal somehow.

Otherwise be a half elf and multi class. I'll come back if I think of any good classes to mix.


Oh yay thx so much


I mainly would like to see what was added to the Kiitsune, Nagaji and wayang races and maybe the new archetypes? I know at least one has archetypes. I'd like to see if I wanna download them.


While I know I wasn't going to get a definitive this is exactly what it is answer I really just wanted some help getting a general feel for the alignment. As I said I always pick neutral on this axis so I really didn't have a real frame of reference than the Paladins can't do jack cuz there lawful notion.


Well I have no idea what deintological means but I think I get what you are saying there.


So what if I break a law because good will come of it? Perhaps obstructing authority figures such as guards who are enforcing something I disagree with on a moral level? Or simply hey the (insert chaotic stealth character here) has a shady way to do something beneficial such as steal a document that will lead us to (insert villain here) so we can stop him sort of deal.


So when is it considered still lawful for my character to not respect an authority figure? Or disobey the law? I usually stick to neutrality on this axis so forgive me if these questions are remedial.


Well it's PFS so a single dm's opinion probably won't matter much, it'll have to be something most people would just agree on.


Now I know the alignment is LAWful, but I seem to remember reading something that also described lawful as simply having a code of conduct you adhere to rather than just doing whatever ya feel like. I'm thinking of making a monk and frankly I feel there are a lot of misconceptions about the law/chaotic axis and was kind of wanting to clear that up and maybe ease my wariness of the lawful alignment.


Also while I'm not entirely sure if the archetype is legal the Erdrich guardian gets a familiar which would probably greatly add to your ruse, plus if you do take the dip in counterfeit Mage, all the magical skills you are getting from lore warden would be class skills.


You would lose one bab in the end but perhaps a four level dip into the counterfeit Mage archetype would help. This gives you a rather small boost to umd as a class benefit plus the skills could help you get the social skills you want to convince everyone you are a genuine mage. Also at fourth level you get the ability to spend a small amount of time "practicing" with a wand this making it your "signature wand" allowing you to cast it with no check. Your signature wand can be changed as many times per day as you want so long as you take the time to practice each time you switch.


If you wanted your race to mix in with the shadows concept a wayang could suffice, especially if you decide you like the dual wielding the black blade and divine bond as they get a plus to dex and int and if I'm not mistaken your wisdom score will be rather unimportant. Also they may be small but without the typical minus to str that small races have I don't see that as an issue, in fact I'd consider it a plus


Hm, good deal then, was worried you were just throwing together powerful options and didn't want you to get called out on anything when you went to play is all.


Ok it does say you sacrifice some of your soul but makes no statement on being evil.
I suppose you could say that the shaovar have good intentions for the world but are more of the means justify the ends sort and that sacrificing part of your soul to champion what they consider the "greater good" is a very noble thing to do and I'm guessing you are going to need a deity who would agree. I'm mainly trying to help make this concept work from a role play aspect as mechanically this has some serious potential but some of the things you are trying to mix feel contradictory in concept.


While it didn't say anything in the provided link about this, I believe in 3.5 shades were evil. I don't know what it takes to become a shade in this but I seem to remember in 3.5 you had to sell your souls basically to become a shade. This doesn't seem very paladin like, not that I'm pushing for the stereotype Paladins have but I'm not sure that this makes much sense character wise.

Keep in mind I had a shade in 3.5 years ago and what I'm remembering may be off a bit, but I know for a fact he was evil.


Alright neato guess I'll have to check it out.


I knew I had to use my off hand I was just curious if the off hand would impose any negatives exclusive to the off hand.


So I figured I'd be able to scout around online for what content is out there, and yes I can, but I'm having trouble figuring out what books these things are in so I can check if they are PFS legal so I can know if there are at least a few things in a book that I like and are PFS legal before I like the book. Another problem is that the advanced resources tells you what is legal in a way that assumes you already bought the book, for example, when it tells you all the stuff on pages this through this are legal. Is there a source somewhere where I can look up say an archetype or spell or whatever by name and figure out what book it is in? Maybe even get the page number in case it's mentioned in that fashion.


Ps I hate auto correct


First off, the tengu trait sword trained, while some weapons are specifically stated I just wanted to double check if a few that I believe are implied are actually included. The two weapons I'm wanting to double check are the dueling sword and sword breaker.

Secondly, I know in most cases if someone with twf wanted to sunder it would be assumed they would use their main hand, but what if my off hand weapon specifically has a bonus to this maneuver? For example dueling sword in main hand and a sword breaker in my off hand.


No worries, very good thoughts, thanks a bunch :)


Just going ranger doesn't help with my unarmed damage is the only thing I saw against it.


Hm, the hunter wild child mix is definitely worth looking into.
Inlaa I do enjoy this idea but have some questions with it. First of all, boon companion specifies that I need to get the companion from a class, it says you need the animal companion or familiar class feature. So does that other feat act as the class feature in this instance? Also if I am pure monk what would keep my weapon on par with my fists at later levels?


Precise strike relies on int which I was hoping to leave at a ten but it's something to think about. While the wolf being an eidolon would have perks I'm sure I was hoping to keep him a little more mundane. plus keeping him alive would be an interesting endeavor and eidolons can just be summoned back the next day which would defeat the whole idea of omg I care if this thing takes a hard hit, plus I like the idea of him being a friend rather than servant. I also feel the summoner class would provide little to no martial benefit, the, at least to my knowledge, mostly buff magic is nice but I feel like that class might to magically inclined, and I would want nothing to do with the summoning aspect.


First off, this will obviously not be an optimized character so much as I'm going for a conceptual idea. I will be listing what I want this character to be capable of in three lists, need, want and "would be nice".

Needs:
-able to fight with a mix of sword swings and unarmed strikes. (This is both the main thing I want him to be capable of, and the most difficult to make practical IMO)
-decent number of skills (enough to cover physical skills including stealth and a decent intimidate, Sense motive and perception)
-high dex (pretty straight forward)
- want to stick to either human or half elf for race choice
- at the most wear light armor

Wants:
-A functional animal companion (despite being a want this is a huge one and would really add to what I'm going for, not sure how viable it would be to keep him functional tho. Side note I will be choosing a wolf if that helps any)
- very small amount of sneak attack (not a real biggie, in fact it could easily be dropped to the "would be nice section" would totally be fine without it but it would fit nicely)
-decent wisdom (if I could get this to have some combat oriented benefit that would be great, but while I don't want this character to be terribly smart, the sort of intuitiveness along with straight up willpower really fits the character)

Would be nice:
- ability to go unarmored (seeing as monk could have some use in this idea I'm throwing it out there that it'd be cool. Side note I do not want to be tied to deity so I'd like to avoid sacred fist if possible BUT if not then I'll take it)
- very remedial magic (I'm talking virtually no blasting spells here, small buffs and maybe a very small amount of elemental stuff that adds to my melee akin to flaming weapon)

Now I know this is a lot of weird and conflicting ideas but I've been wanting to make a character along these lines for a very long time but I'm clueless as to how to make any pieces of this work together. To anyone who offers some help thank you sooo much.

Also in case anyone knows where this idea is coming from, I am aiming to make a character who resembles Yuri Lowell from tales of vesperia, the animal companion being his trusty "dog" Repede. If only you could train animal companions to use daggers lol.


This came up in a topic of mine and it was said two handed spell strike is doable but spell combat is not doable with two handing. I know nothing about the specifics of a staff magus tho.


a one level dip in snakebite brawler gives an extra die to sneak attack and bab and unarmed strike for a little flavor. This way by level two you have 2 sneak attack die without sacrificing any bab (in fact it's a little boost) and a boost to fortitude. This is only if you really want that extra sneak attack though as the other benefits aren't spectacular.


Huh, well that's fun to know. :D


So can a magus cast the spell for spell strike then proceed to swing his weapon two handed? I'm assuming no


I'm sure there are other situations this could come up but I am mainly looking at this in terms of two handing a weapon means I don't have a free hand to cast spells. So what kind of action is it to simply remove one of my hands so that I can cast? Would it be possible to go back to gripping my weapon in two hands after I cast?


Thx for the info! This should prove most helpful. I suppose this means half orcs can take human archetypes, but what about Orc? I'm unsure of what archetypes there are for orcs but it'd be some good food for thought.


Ah the typo jokes lol.


First off I am looking for a PFS ruling here.

Alright so a half elf counts as both a human and an elf yes? So can a half elf take elf or human racial archetypes?

Next, I understand that most weapons that fall under the jurisdiction of weapon finesse either gain no effect from being wielded in two hands (light weapons) or cannot be wielded two handed (rapier), but what about the elven curve blade or dueling sword? Can these weapons benefit from both weapon finesse and being wielded in two hands at the same time?

Thx in advance. :)