![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
bored_teen |
Another problem with the support for evil characters is...the non-RPers. You have to accept that not everybody has everyone's best interests at heart, not everybody will be interested in RP, and quite frankly, there will be some jerks out there. Now, we could mitigate the issue by not allowing there to be any real consequences for actions done, thus limiting the incentive to be a jerk, but you also remove a bit of RP potential from that. Also, for there to be evil clerics in the sewer corrupting the city from the sewers, there either have to be corruptible NPCs (how would that work? Is that really reasonable?) or a lot of people willing to play as the corruptees (not all that likely). Certainly, players can work together to enact evil plans, like the EVE Online incident, but Pathfinder Online isn't going to be that sort of environment, and even if it were, it still isn't really what you seem to be wanting.
I'm not saying I'm against it; on the contrary, if there was a working system for it, that'd be an amazing accomplishment. I'm just raising some points.