
boombrakh |
Not sure what point buy you used for the last campaign or had in mind for this one, but reportedly all APs (released so far) are designed for 15 point buy characters, and just 4 of them, even though nearly every PbP I have followed uses 20 point buy and 5 or more characters(*). Normally 15 point buy would feel a bit icky due to restricting viable character concept space too much (and enforcing dump stats on a lot of the remaining viable character concepts), but since you are setting up the characters, you can work around this.
I've decided that in order to "adjust" for the extra player, I will stick to a 15 point buy on all the characters. And since it is like you say, I'll be creating them, it isn't really that big of an issue. All it does is decrease the power level of my normal games which are usually 20 point buy.
this would be a decent opportunity to design a group that is a B-, C-, or D- team (D-team might actually be too harsh).
I've been looking into this since you mentioned it and decided to reply once i've given it some serious consideration because my initial reaction was quite positive. I am going to stay away from the D-Team, but heavily consider a C-Team. The reasoning behind this isn't to decrease the power level, but to open up the story for creative solutions to problems that doesn't involve just casting a spell. I like this.
the group for the most part is able to get the job done well, they have had certain instances throw them for a loop (Thistletop, Xanesha, Fort Rannick.) Five PC deaths so far. XP and wealth are spread thin, yet they seem to be doing well on equipment regardless.
Normally I don't track XP and neither does the players. Tracking XP in our games, we've noticed encourages OOC motivations. That is, the players make decisions based on getting that extra experience point instead of doing what they'd normally do in a given situation. Instead, we simply divide up the game in chapters and sub-chapters and once the characters reaches different stages of the story, they gain another level. Back in 3.5 this was a lot harder, but since there really isn't any XP loss mechanic in Pathfinder, that works out pretty good for us.
If you really want to bolster things, you can always throw in more goblins; that's my favorite method. However, there are plenty of other discussions on these forums about making specific encounters a little tougher, and I think the research is worth the result.
I'll dive deeper into the forums. I'm quite new here and if you have any suggestions on where to find these discussions, i'd appreciate some links.
The group is going to need a reason 'beyond their control' to get involved in the troubles and actually pursue them, not just around town but all across Varisia. My initial thoughts are twifold - first off, the carnival could be the victims of the goblins, with many of their tents, carts, supplies, etc. set on fire and lost - it won't be until next season until they can 'move on' and that's only if they can get the coin together. The leader of the caravan can 'prompt' them to work with the Mayor and the Sheriff and provide them investigative services in return for the coin they need to get back on their feet, as well as to ingratiate them with the locals. Whether or not that's the real reason is of course up to you. Having a 'boss' they have to answer will go a long way towards getting them all on the same page.
You are quite right and your suggestion will be my preferred route, I think. Thank you. :)