Lem

bono_bob's page

Organized Play Member. 17 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Grand Lodge

Hello, I have concluded this isn't for me at this time. I appreciate everyone's patience but there are too many factors working against me to get me flowing into this play by post + pathfinder society. I think it is really cool and well thought out, but I don't think I am cut out for it. I have all these cool build ideas, but they are scattered across so many pathfinder books and tracking all that and grtting books and getting pbp and doing lots of in character writing was not the "I can do quick turns on my phone inbetween real life" I imagined it to be. Maybe i will try pathfinder society play again in the future.

Grand Lodge

So I noticed you guys have your alias seperate from your use name? I have the profile started for my character already, how do i use that alias for this campaign? as creating a profile with my bono_bob user name will still have me post as bono_bob

Grand Lodge

Before you appears a halfling with his trustworthy, and saddled, wolf. The halfling wears chain a chain shirt with thick pants and padded shoulder pads. On his left shoulder pad bear the symbol of the order of the Paw, an exclusively halfling order of Cavaliers (for those with any knowledge in local and, or nobility I would assume).

The halfling yawns into "Aureli.. who?" as he stretches our his left arm straight to the sky and the right arm up but then bent at a 45 degree angle before relaxing both arms down again. "The name is Rodric and this here" as he pats the wolf " is Tommy. "Just tell us what you are going to say rather than having us just guess; having us repeat what you already know and will need to clarify won't save anyone any effort."

((way too many guides I been reading through, have not come across how to bold in my skim reading, will remove this and put in bolds upon receive said knowledge. Someone can message me about hwo to get my tats at the beginning would be great too. also why am I bono_bob1?))

Grand Lodge

Player Name: bono_bob
Character Name: Rodric Flatfoot
Character Level: 1
PFS number: 2395157-1
Faction: Undetermined (someone said I pick afterwards?)

Hi Bigger Bird, I appreciate any prompts to keep me on board. I noticed you got a posted stat block/link to your animal companion. Could you run me down how I do that step by step for my wolf companion/mount? Also do I need to do something similar for my character anywhere?

Grand Lodge

GM Nowruz wrote:
Eben TheQuiet wrote:
Hey, you running this Standard or Core? If core, I'd love a spot. :)
This is standard.

what is difference between standard and core exactly?

My Play ID is 2395157

If I am too slow in figuring stuff out, hand me a pre-gen. Preferably a paladin or cavalier or someone becoming of a hellknight. That or I'd like to roll up a pre evocation wizard. I have no clue how we save characters on here, etc. I am posting in the discussion boards for that, but there is my Play ID to sign up. (this boon system is really confusing too.. the more I try to research the more I am like "what is happening?"

Grand Lodge

Hi! I was told that as new player, I should post here. I am trying to make heads and tails of this forum system and got a huge learning curve like trying to isolate which of my character concepts are PFS legal due book restrictions (figuring what feats/classes belong to which books and which I have to buy or not buy) as well as having no clue if my character is stored online or just on my computer within the guidelines and then uploaded to certain campaigns. I am suppoose to be joining a newbie friendly campaign really soon and am about to work an 8 hour and a 12 hour shift the next two days and got a family. I love the idea of posting to play as it fits my scheduling much better, but spending a whole night figuring this stuff is a bit daunting.

Grand Lodge

GM Nowruz wrote:

Hello everybody.

This game will begin on December 28th, 2020.

2 slots have been reserved for Dealan and Tarlan - 3 more seats are available.

Seats at this game will be filled with a preference for players new to PbP but will otherwise be recruited based on a lottery where all applicants until Dec 27th will be considered.

Thank you!

-

Please note that the players that are selected
- can either play the pregens below for 1 XP and 2 PP or
- can play their own character for 1 xp and 1 pp

Pregens:

  • Brialla, human ranger: PDF | BB Code
  • Meraina, human sorcerer: PDF | BB Code
  • Kiliuk, half-orc barbarian: PDF | BB Code
  • Torgen, dwarf fighter: PDF | BB Code

    -

    Please provide the following information to apply.

    Player:
    Character:
    Classes / Levels:
    Race:
    Faction:
    PFS ID:
    Day job (roll now):

    Things you believe I should know about your PC:
    Are you new to PbP?:
    Have you played or GMed this scenario before?:

  • Im new to pfs, not pathfinder. Not vsure what PbP is, but I really want to play pathfinder lol

    Grand Lodge

    Why don't they stack?

    Grand Lodge

    avr wrote:

    I suspect you're not familiar with the thousands (literally) of spells in PF1 bono_bob - there are quite close to limitless splat books and spell options in this game as well as D&D 3.5 now, at the end of the game line. Yes, a perfected spell can tactically outdo the 7th or 8th level spells that are a 15th level full caster's big guns while using a much lower level spell slot. This leaves the high level slots free for strategic spells.

    Here's one example. Take the spell battering blast. Quicken, intensified and maximize are some relevant metamagics. Suppose our 15th level caster can manage a CL 20 on this spell. A maximized intensified battering blast fires 4 ranged touch attacks each doing 60 force damage, a quickened intensfied battering blast does 4 x 10d6. With spell perfection each uses a 4th level spell slot. Also there's a bull rush attempt and possibly a reflex save to avoid being knocked down involved, but that's mere frippery compared to the damage.

    There's weirder spells to specialise in but this one's hard to beat for pure efficiency.

    Im aware of your example..i just not sure if quicken works with perfect spell nor if id even use it for that. I also stick to paizo ONLY for pathfinder. There are still lots of new fun spell options, but not nearly as bad as 3.5 where conjuration was the "master race school". In fact some of rhe new spells is what nerfs wizards, like source severance via scroll and umd and boom that pathfinder mage has limited direct damage spelloptions since all the conjuration orbs dont exist.

    Grand Lodge

    gnoams wrote:
    The caster martial disparity that people spout on and on about on forums and what is actually true in any game I've played is very different in my experience. What the spellcaster has is things to create large narrative impacts. Like being able to level a city with an earthquake. The martial however, will always outshine the caster in combats. (This is assuming everyone is operating at a high level of system mastery). Caster save DC lags behind enemy save bonuses, making their landing of spells less and less frequent at high levels. Meanwhile, the martials hit on 2s, dropping multiple opponents in one full attack action. In my experience, what GMs complain about at high level tables, is how the martials destroy everything with their insane damage outputs before they even get a turn. I frequently see spellcasters just stop bothering to do anything in combats at this point. They use their spells to teleport around, conjure up their demiplanes, and and do all their world editing stuff, leaving the fighting to the martials.

    What i like about pathfinder is all paths to power, properly optimized but still with lots of variations, can be OP. My blaster mages (many will criticise me for ever doing this) can still out damage 90% of everything else a player can come up, but i still thoroughly enjoy martials very very much.

    Grand Lodge

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    Derek Dalton wrote:
    Mutagen fighter replaces armor training. Use the mutagen for difficult fights getting a boost to natural AC and the +4 to Str giving me a little more hitting power. Have Power Attack with Furious Focus plan on Cleave later on.

    Ah, a mutagen warrior. My advise but two handing a one handed weapon with Baldric srill applies. Cab you use a shield with extra hand?

    Grand Lodge

    1 person marked this as a favorite.
    Derek Dalton wrote:
    I'm a two handed fighter wielding a heavy flail. Dodge is an option and have armor focus breastplate as bonus fighter feat. Just looking for every bit of protection I can get. Our GM tends to get high die rolls.

    Why not fullnpalte + armor training + Advances armor training (option for more ac + Advances weapin training option that adds 1 shield ac + half weapon enhancement bonus.

    Don't do two weapon fighter archetype if going pure fighter. A straight normal fighter two handing with advanced weapon and armor training is a force. I dont even use a two handed weapon, I 2 - hand a scimitar and get the item "Baldric bane" since weapon die size doesnt matter to a pure fighter who can get the advanced weapon training feature for scaling by level weapon die damage.

    Grand Lodge

    1 person marked this as a favorite.
    Hugo Rune wrote:
    Tacticslion wrote:
    (It kind of does in that it explicitly sets the limits of free actions at the GM's purview, though, doesn't it? Or is that only for individual characters?)
    Are you suggesting that that given an infinite number of characters stood in a line, the only explicit limiting factor in the RAW for the number of times that a single item can be used in a round is the total number of times it can be dropped - and that figure is at the GM's discretion.

    Yes, but also

    Rule 0 (even real life court can be arbitrary) using other norms as guidelines is completely acceptable, there are other free action specific limitations like talking turning into an action

    It is not the job of rules to think of every silly possibility.

    Grand Lodge

    avr wrote:

    You'll be doing in the mid-thirties in damage on a non-crit hit assuming bane, and have 4 attacks while hasted with an attack bonus good enough to make even the last attack hit a lot. Triple digits in damage is going to happen. L15 wealth should be enough to cover a few of the other holes in a human fighter's capabilities.

    But. L15 spellcasters in PF are actually scarier than in D&D. Someone who optimises their spellcaster may be using spell perfection to throw metamagiced spells twice every round, every combat without worrying much about spell slots, which may put you to shame by comparison. If you're concerned about being overshadowed - yes this may happen too.

    Doesn't spell perfection specify not modifying cast time? Even if we do allow quicken. Perfect spell on a level 5 spell (csnt bring it higher than 9 equivalent) is lack lust imo compared to perfect spell higher spells and using quicken rods. And nothing compares to 3.5 wizards and the limitless splat books and spell options.

    Grand Lodge

    Darth Grall wrote:

    Hello all, I'm having an issue with a Monk that is actually the first PC I had ever built(Yes I was playing a 3.5 Monk, I was innocent back in the Mid Aughts!), which was built for a long running 3.5 game that was VERY slowly converted to Pathfinder 1E (At this point it's Pathfinder in all but name, with 3.5 skills and a bunch of 3.X feats that got grandfathered in + some homebrew mechanics(Like one mentioned below)).

    Background out of the way, my PC was built for a different time and place than where it is now but by virtue of playing in this game for over a decade, doing a bunch of cool stuff, and getting very lucky my monk has survived to be level 17 and has 5 mythic tiers. The issue is that he's starting to show his age, he's poorly optimized(He's a MAD Monk + I rolled low-ish stats) so his AB is lackluster compared to some of the other PCs. I can't re-train him(there just isn't the time for it in game, we're in a war vs some Mind Flayer-esque invasion) plus I had intended to make it all the way to level 20 Monk for RP reasons, so I wouldn't change my class anyways.

    However, what I do have is a bunch of Destiny points, a Meta resource meant to reward good roleplay, that I had been stockpiling for a while. I can use these points to do a lot of things(Spend not to die from a fatal blow, nat 20 on roll, etc), but specifically I can buy extra feats(and I have enough that I can buy like 5-6 feats in a single go before the tank runs out). I also have access to a level 17 Mythic Wizard who can craft and a pile of gold.

    So I am looking for something to make my AB better(I think my AC is fine at 49, with the option to buff it higher with mythic combat expertise & mythic dodge). My WIS is only slightly higher than my STR/DEX so that doesn't help as much as one might think to switch to WIS with Guided or something. If I'd somehow gone straight Dexer I could have focused on DEX or WIS more but I lacked precognition here to account for Mythic Weapon Finesse. And the best buff I'm working with currently is...

    Ok mythic vital strike + all vital strike feats + pathfidner power attack + furious focus (negate ab penalty of first attack) can get you some serious mileage. Especially when you get an extra standsrd action from other mythic stuff. If mythic strike is RAW and 2 standard you could be looking at 500+ damage or even 300+ RAI

    Whats your highest stat, str, wis or dex?

    Grand Lodge

    I know nothing about blade of orien or eberron in general (i was a 3.5 faerun fanboy till I became a pathfinder fanboy) so it is hard for me to comment on your exact damage output. Being able to be a dimension master as a martial character without monk sounds pretty awesome so i will give you tips and tricks for martial put. You seem to have quite the grasp already and that alone should make you ok at later levels (duelist gloves was a solid find)

    If going heavy blades, I would advise scimitar over falchion + the item baldric bane. It will allow you to swift action turn the scimitar into a bane of your choice, then you can instead use the weapon training option that grants you shield ac while having the option to 1 hand (grappled) or 2 hand a scimitar.

    Power attack is also a lot more powerful in pathfinder for damage output. With that slayer dip you should be able to take feat that adds more sneak dice (i think accomplished sneak something) which will help you take advantage of self flanking.

    With crit feats, like stunning crit can be game changers.

    If you are worried about competing with end game mages, be sure to have UMD, a scroll of source severance + your teleporting melee crit abiltoes could hand most casters their own arse (if they do not go first).

    Grand Lodge

    2 people marked this as a favorite.
    Kitty Catoblepas wrote:
    Hugo Rune wrote:
    I'm wondering how many people who think the wand sharing trick is okay, would feel the same if the GM used the same loophole against the players.

    As a GM, the difference in giving 50 NPCs one 50-charge wand and giving 50 NPCs fifty 1-charge wands is formation, action economy, Attacks of Opportunity, initiative, and a feeling of justification.

    I made an account just to fight with this.

    On the side of RAW vs realism, I have always tended to be more RAW oriented in most groups because there are a lot in-house rules that tick me off due to bigger picture balance issues + trying to mistakenly apply real life physics/reality to a cosmos that most likely abides by different rules as mere mortal non special character npcs hold back the demons at the maw.

    So I am totally ok with sticking to rules over our perceived notions of realism, this however is not one of those situations and why having a live GM to make completely arbitrary calls is better for the game and average player's experience. You want to maintain a suspension of disbelief and you want to throw out rules that make no sense if you were to apply them literally on both a realism AND an in game no fun at all result (I am looking at you perception distance penalty rules which I assure you every last person on these forums never abides by 100% of the time every game).

    That being said, there are several texts in the rules that suggest a GM should have an arbitrary limit. Rule 0 is the obvious vague one, but free action rules should bring insight. The limit of free actions is situational/arbitrary/GM discretion, those are the RAW rules specifically in free action economy becuase at some point you can't do an infinite amount of action free actions, so what is reasonable will always be an arbitrary number, it is very reasonable and fair for a GM to apply this to infinite wand passing. My number 1 rule is to have fun. So if you as a GM do not care, then let your players do silly things like that (though please do not force it upon them with a tribe of kobolds doing the same thing).