Owlbear

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If the Paladins are attacking and trying to stop a good person from doing good does that not make them evil so shouldn't all of the opposing Paladins be falling?

Alternately; Good can be perceived as relative so the Paladins think they're doing good by trying to kill the PC Paladin and the PC Paladin wishes to stay alive to continue doing good acts so doing what it takes to stay alive is not an inherently non-good act so they shouldn't fall. Can a LG Deity remain LG if they're forcing good people to do bad things for personal reasons? Shouldn't the Deity be the one to fall? Maybe this choice is going to shatter that religion's entire foundation. If a Deity falls, do all worshipers under them who draw energy from them fall? Do they need to change their alignment to match their Deity's not to fall?

I suppose that's what the paladin gets for worshiping such a petty god. I would have said 'YOU CAN'T FALL ME! I QUIT!' then throw down my divine focus, spit on it, kick some dirt over it, moon the god, fart, then stomp away. Then I'd stomp back and make some rude gestures and remarks then stomp away again.


So, just for clarification, a caster can choose which caster level to create the potion at? That is good to know. I was thinking that a +1 bonus wasn't worth a x+1 cost.


On Page 551 of the Pathfinder Roleplaying Game Core Rulebook (the page referenced by the index for Potion Creation) it states " ... the cost for brewing the potion [is] 25 gp x the level of the spell x the level of the caster" but whenever I see anyone else referencing crafting potions it's "50 gp x the level of the spell x the level of the caster". What gives?

Additionally; it states that "The imbiber of the potion is both the caster and the target."

Does this mean that the imbiber's caster level is used to determine the effect of the spell? For example, does a Potion of Cure Light Wounds brewed by a Level 5 Character but imbibed by a Level 3 Character heal for 1d8+5 or 1d8+3? I assume that because the level of the caster effects the cost of creating the potion that is the former. If not, that's dumb.

Also; How does Metamagic effect Potion Brewing, if at all?


I did like the variant classes offered by Unearthed Arcana. Perhaps we could get something like that? It allowed slight specifications and alterations which would let the player customize their character to best fit the role they wanted them to fit in. But that was for 3.5, as Pathfinder is right now, there are already(not quite as drastic)variations available to each class from the start. I wouldn't be against an set of Unearthed Arcana-esque variants for Pathfinder though. I don't think it's necessary but if they became available, I would certainly use them (or at least have them as an option when creating my own characters/having my players make theirs when I GM).


seekerofshadowlight wrote:

I hope they do not. I have always hated the "But my elf lives on the coast land and his skin is not the same color as the core elves. So clearly I need different stats"

If humans of different skin tones do not gain new stats why should elves or any other race? Unless your talking about a new race that can trace it's roots to a common ancestor.{Drow/elf or human/Neanderthal}

Living in a new environment and having a different skin color just does not cut it.

Are you implying that there is redundancy (or simply excessive specification) in having Hill, Mountain, Aquatic (what?), Arctic, Badlands, Deep, Desert, Dream (what!?), Frost, Earth, Glacier, Gold (Gold Gold Gold), Gray, Lesser Gray, Jungle, and Seacliff Dwarf Variants?


Chef's Slaad wrote:

Or these cardstock mini's ready made for the Legacy of Fire AP

I must say, I really am warming up to the concept of cardstock minis. I'd love to see larger, more comprehensive sets released by Paizo in the future.