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Wow what a lot of fast/amazing/deep feedback thank you guys!

So as I understand P2 AP's are already on the harder side, so to make this slightly more difficult you could just run 3 players. Then add a free Dedication feat to ease it while also giving more options.


Hi, I've only ever been homebrew GM, so I appreciate some feedback as I'm excited for my first time as a player! I'll organize a game with a paid GM so I get to play alongside friends + better understand the normal tempo for P2. For example we rarely have more than 1-2 combats per 5 hour session or in-game day, so people are always blowing their resources.

1. How difficult are P2 adventure paths, or this one in specific? Assuming a group of 4, how often do characters die, quests get failed, etc?

2. How would you increase the difficulty? I am wondering to play with 3 characters to keep the game moving faster, while also increasing the difficulty without having to adjust everything. Would this work? Will this limit things in the campaign like settlement roles or something?

3. Having more options like dual-classing seems fun, but then might make 3 players over-powered and too many skills to have differentiation and weaknesses. Maybe PC's should start 1 level higher and possibly get a free Dedication? What other ways would you increase the difficulty, ideally while granting more possible options?

Thanks in advance <3


I'm running a morbidly obese floating psychic gnome (telekinetic push, pull, shield, throw etc..). Powers granted from being very lazy and hedonistic. He's also developed charisma to convince other people to do things for him. He's got an overly active imagination and is generally quite friendly and jolly, except shrewd when it comes to treasure. He is eager to earn wealth and establish a kingdom to impress and live a life of luxury with his (unverified) "wife" back home.