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For plant eidolons, I've seen many people suggest the hulking/towering form feats to maximise reach, grab and prone shenanigans.

What are people's thoughts on this? It would mean likely having to have the shrink down feat for times when you are in enclosed places.

Would using Evolution surge focus spell be better so that the eidolons are only large/huge when needed and that feats could be used for other options?


Oh yeah for sure. But I think missing out on all the act together stuff by melding isn't something I'd want to do


I think Meld into Eidolon and a few other feats are traps in terms of mechanics.


I think Meld into Eidolon and a few other fears are traps in terms of mechanics.


I love the idea of an Anger Phantom that is the embodiment of the rage of a character who has learned to suppress their feelings through meditation. It would look like a shadow version of the character with red eyes.

Furious strike looks great as a one action ability. But the frenzy ability looks so dangerous though with -2ac I could be dead quickly.

I suppose I could take the reinforce eidolon feat and the fast healing feat to compensate...


Thank you for helping clear that up!


I'm still a little confused by this as it lists Act Together as a 1-3 action ability.

Do these examples all work and in any of the examples are there any left over actions to use?

Scenario 1:
Act Together
(Summoner: Casts 3 action Magic Missile + Eidolon: Strike 1 action)

Scenario 2:
Act Together
(Summoner: Electric Arc 2 actions Eidolon: Strike one action)
Then
Eidolon Strike

Scenario 3:
Summoner: Casts Boost Eidolon 1 Action
Then Act Together
(Summoner: Electric Arc Eidolon: Strike)

Scenario 4:
Act Together
(Dragon Eidolon: Breath weapon 2 actions Summoner casts: Shield One action)

Any other suggestions of what action combos work and don't work?

Thanks!