blacwind1kaze's page

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Hi,

I don't know if this is where i need to post this question but the group's Rogue and I have a question for Rogue Talents under the catfolk. Under the catfolk archetype, it says the following:

PRD wrote:
Rogue Talents: The following rogue talents complement the cat burglar archetype: fast stealth, quick disable ; convincing fakes, dodge trap ; fast picks terrain mastery .

+Bold mine.

Now, according to the book, convincing fakes AND Dodge Trap are suppose to be in ARG, however either the Rogue or I can find it either in there or in any other book.

Now is this an error and those are not there, is it a typo to something else, or is it in the ARG. If it is in the ARG, can someone point me to the page(s) that contains them please?

thanks,
Kaze


Hi,

not sure if this should go here or not but here's my question. I'm trying to make a trap that is a halfway harmless prank down a long corridor that's 10' wide.

What i'm trying to do is have it so there are 2 pits that can't be disabled unless the whole trap is. however in between these two pits (10 ft. deep btw) is a 10' by 10' area that PCs could be on safely. the pits and this safety area are covered by an illusion-like spell. Should they step on a flooring tile before the trap area, the illusion floor over the pits and safe area slightly ripple.

There are multiple ways to get past this:
1) Acrobatic stunts with large hand rings hanging from higher up the wall.
2) Detect Magic and Dispel Magic. (Though dispelling the magic should only have a 25% chance of working for a PC at 5th level) Should they dispel it, the floor becomes solid trapping anything in the pits.
3) go through/jump over the pits to get past.

So any help on the CR and how this would actually be described and such would be helpful.


Does anyone know when it is expected to come out to either to this site or to game stores?