| Noelle Feora |
Put me down as interested!
Human Order of the Sword Cavalier 1
CG Medium humanoid (human)
Init +4; Perception +1
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 13 (1d10+3)
Fort +3, Ref +1, Will +1;
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Offense
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Speed 30 ft.
Melee Greatsword + 4 (2d6 + 9) or
Dagger +4 (1d4 + 6)
Ranged Longbow +3 (1d8 / x3)
Challenge 1/Day
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Statistics
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Str 18, Dex 14, Con 14, Int 7, Wis 12, Cha 12
Base Atk +1; CMB +5; CMD 16
Feats : Power Attack, Mounted Combat, Duck and Cover
Traits Armor Expert, Reactionary, Making Good on Promises
Drawbacks : Doubt
Skills : Diplomacy +5, Sense Motive +5, Ride +5, Intimidate +5, Knowledge (Nobility) +2
Languages Common
Combat Gear : animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron pot, a mess kit, a riding saddle, rope (100 ft.), saddlebags, soap, torches (10), trail rations (5 days), waterskin, Scale Mail, Greatsword, Dagger x2
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Special Abilities
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Mount: Hinvarra III
Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
Challenge 1/Day: Swift Action +1 Damage, +1 to-hit if on mount
Tactician 1/Day: Standard action to give teammates teamwork feat of my choice for 3 rounds.
It wasn’t long before she was old enough to fight and get paid for it, when she fell into a crowd of surly mercenaries working out of town. She joined them for a short period of time, sneaking off from home in the middle of the night to fight in the woods, ambush caravans, and shake down merchants in the big city. She didn’t see much harm in it, as she was just stealing from people who already had gold overflowing from their pockets.
However, a couple of years later, at 18, she decided to leave all of that behind and join the militia - wanting to make her father proud, she was preparing for a long life in the military, hoping to rise through the ranks and become a commander, and maybe, even someday a knight. She wasn’t too enthused by the idea, missing the easy money and rush of crime that came from robbing old men with her thieving friends, but she wanted to make her father happy.
One slow, boring day drew into the next, and with little excitement entering the temple or town hall that she was guarding, there wasn’t much to keep her attention. However, one day, she was tasked with escorting a small caravan with a valuable holy relic to the major city with her father as the commanding officer. Shortly into their journey, they were attacked by bandits, and a huge melee ensued, with the militia quickly falling on the losing side.
While they fought hard, soon only her father and herself were left, fending off a half-dozen thieves. She was knocked to the ground, losing her sword, and when the burglar went for the killing blow, her father blocked it for her - before she lost consciousness, her father threw Noelle onto his own horse, and sent it running. With the thieves satisfied at having stolen their prize, they did not pursue.
She since has refused to return to her hometown, believing that it was her ignorance and non-perception that brought this fate on her father - she vowed to become someone he could be proud of, a knightly woman, and someday gain that title for a lord that she respected, a name that would be impressive throughout the land, and do her father’s name proud. With his horse, Hinvarra III, she vowed to become great.