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Hello!

I'm new to Pathfinder 2e so I'm not sure how everything works yet.

I'm the GM. I have a champion in my group and pretty much after every combat, the party waits as long as they have to for the champion to use Lay on hands over and over. Also they always want to take the time to Treat wounds. I know they can only do that one on a character every hour, so it's not as much of a concern.

I don't really have a major problem with it since it keeps the adventure going, but I'm wondering if I'm allowing it "too much."

The times they've done it was in places away from immediate danger and no "wandering monsters" so I didn't really see a problem in them taking an hour to heal everyone up to full (or close to it).

They aren't on a time crunch with the adventure, so maybe it's not a problem. I'm just not used to a player spamming an ability like this.

Is this how everyone's games are? Should I limit them somehow? There will eventually be times where wandering monsters may be a problem, but they haven't made it there yet.

Any advice on handling spamming healing would be much appreciated.


Does anyone know how the Harrow deck is going to be affected with the Remastered rules?


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StarlingSweeter wrote:

Its also a more complex question. Alignment's removal, sanctification, class changes, item changes, these are all under the purview of the "core PF2e system" rather then a singular adventure path. Foundry has already begun to implement the new spell name changes and similar stuff in their pf2e system.

For them to update the adventure paths it would need to be changes that specifically affected them BUT since people will be playing the adventure paths in the remastered foundry 2e system I think its all taken care of?

Everything except for specific monsters that show up in the path will be fine. Monsters that show up in the adventure and then get reprinted in the remaster rules probably will have multiple versions with different book sources that you can swap out in the compendium (like how you currently can with monsters that show up in APs and get repreinted).

I dont work for paizo or foundry but these are my best guesses.

Thanks for some reassurance. I've just been preparing a campaign for months and it is completely made up of Foundry versions of the APs.

The bottom line I want to know is will things still "work." I don't want to prep for another 4 months (or start playing sooner) and then my adventures be broken. Those APs aren't cheap and I'm concerned all my work will be for naught.


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Dancing Wind wrote:

That's a question for the Foundry staff. Paizo staff don't work there.

Paizo licenses its Intellectual Property to other companies to make products they don't have the capacity to produce. VTT versions of Paizo stories are produced by the company holding the license, not Paizo.

You'll have to contacl Foundry to get an answer.

The Foundry crew said it's a Paizo thing.


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Hello!

Is Paizo planning to update the Foundry VTT adventure paths with the Remastered Rules? If so, what is an estimated date we can expect those updates?


I wasn't sure if it was a Paizo thing or not, so I posted in both. Thanks for clearing things up.


Hello!

I'm new and just now learning PF2. I play using Foundry VTT. I purchased a few APs made for Foundry. They aren't cheap, but they are worth it.

My game probably won't start until the first remastered book is out later this year.

Are the APs and modules made for Foundry VTT getting updated? If so, how soon? I'm concerned I've spent all this money and I won't be able to play them once the switch is made to Remastered. I understand the rules are compatible, but to make things work in Foundry, lots of stuff will have to be revised.

Is there any news about this somewhere?

Thanks.