begalund's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




First off, let me thank @Imbicatus for pointing out a couple of errors I made in my other thread. Rather than clutter things by having people start off with the same bad assumptions, we'll start over:

Chara begins play @ 3rd, through backstory she is:
Goliath Druid 1, Barbarian 1, MA Monk 1
stats: 17,14,14,12,14,7
feats:extra rage, boon companion; traits: giant ambivalence, stolen fury
(almost all of these are story driven)

Current plan:
continue druid until 10 (so B1,M1,D8), all stat bumps in Str
feats: opening volley (5), shaping focus (7), multiattack (9)

Then start adding ranger levels until 20, stats bumps cont. in Str
feats: shapeshifting hunter (11), nat weap style and imp nat att (ranger 2 @ 12), dragon style (13), dragon ferocity (15), imp nat attack (16) ...

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I actually haven't planned out level 17 and up. The two Imp Nat Att are on two different forms. The first is for her primary combat form and will be her Allosaurus rakes, with the second being on her Frost Giant back up caster form slams (just in case).

While she won't be using flurry often (hence no feral combat training) she can still pounce into combat get her primary UA strikes off, and still bite, claw, rake, rake (not to mention the likely haste attack as well).

Damage potential should stay viable throughout her career, with the possibility of both flurry and tons of rage rounds (12 per day min). Looking over the calcs I've made, with no particular buffs up besides rage, I think I get the following for her Combat Form @13th level:

Unarmed strike +18/13 (bab +10, str 30=+10, huge -2) 2d6 +10
(except on pounce assuming first attack hits, that one is +15 on damage)
Bite +16 (all above, -2 secondary nat att) 2d6 +5 plus grab
Claws +16 (as per bite) 2d6 +5
Rake x2 +18 (not a secondary attack, so as per UAS) 2d6 +10 (each)

Obviously the numbers improve as she levels up. I could swap out a level or two of ranger for another level of barb and/or monk , but I don't see them adding that much.

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So anyone see anything wrong? Any improvements? Any thoughts?


Okay, I know there have been many (many) variations on the wild shaping based druid builds. I'm aiming for something that hits as hard as possible, and uses a few cheese options - but is also built around a specific concept. We've already started the campaign so some things are set in stone, but I'll be able to change my higher level concepts as we progress. And please forgive any forum shortcuts I miss.

So currently stats are 17,14,14,12,14,7
Barbarian 1, Druid (Goliath Druid) 1, Monk (Martial Artist) 1

Traits: Giant Ambivalence, Stolen Fury
Feats: Extra Rage (1st), Warrior Priest (3rd)

This is how things are at present. My plan is as follows:

Levels 4-8 as Druid (all stat boosts in str)
Feats: Iron Will (5), Shaping Focus (7)

Levels 9- as Ranger (Shapeshifter) cont. in str, combat style Nat. Weap
Feats: Dragon Style (9), Dragon Ferocity (11)

This is as far as I have it planned out. Tell me if I'm missing something obvious, but I think I can get the following:

Wild shape (4-armed frost giant), allowing the use of two quarterstaves at once. Both can be self enchanted with shillelagh. Since these are just poles of appropriate size, they do 3d6 each (plus str bonus)

Rage, plus greater magic fang (lasts 1hr/level) on slam (giant's natural attack), plus ranger imp nat att on slam, and I think the slam is 2d6 each.

I calc the strength to be 27 (31 with bull's str self cast). So I think (unless I missed something):

Quarterstaff #1 +17/+12 3d6+16
QS #2 +17/+12 3d6+16
Slam x4 +8/+8/+8/+8 2d6+7

(since you can't flurry and get natural attacks, and I don't have multi attack yet) I took the Dragon-style feats for this build because my speed is 60 (with longstrider up) or 70 in Allosaurus form (which gets pounce and a whole different set of nasty attacks).

So feel free to hack away. I want to see what you all can do with it. Keep in mind I'm not relying on any magic items, and the first three classes (and associated feats) are already in play.