Vellexia

baticeer's page

Organized Play Member. 68 posts (285 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 9 aliases.



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In my opinion, they should look like the way they're presented in canon art (mostly in 4e art– 5e marketing sort of feels like they forgot that dragonborn exist, sometimes) but also THEY SHOULD HAVE TAILS. It annoys me that dragonborn don't have tails.

Also, I know you probably meant "more or less like Madame Vastra" when you said "like the Silurians from Doctor Who," but as a fan of the classic series, now I just want to see dragonborn who look like this :o


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Squeezing in my application at the last minute here, sorry... I'd be very interested in joining this campaign, I am a huge fan of the Planescape setting and I have read & enjoyed your Out of the Abyss campaign thread so I feel like I know you'll be a good DM :^)
This would be my first experience with PbP, although I have played a lot of 5e face to face, and have wanted to try PbP for a while.

Aurienne Harcourt
Lawful Good Aasimar Wizard (Planning on Divination school)
Faction: Fraternity of Order

Ability Scores: STR 11 / DEX 14 / CON 11 / INT 15 / WIS 9 / CHA 15
Skills: Arcana, History, Investigation, Religion

Personality:
Aurienne was born in The Lady's Ward in Sigil, to a well-off family. Her human parents doted on their daughter, viewing the birth of an aasimar as a divine blessing to their family. At a young age she discovered a love for books, and dedicated herself to reading & learning everything she could about the world. Her conviction is that knowledge is power -- that the best way to improve the multiverse for others is to understand how things work, inside and out, and leverage that knowledge to the benefit of everyone. With such a philosophy it only made sense for her to join the Guvners, and it was through faction connections that she first began to learn magic.

One of her personal quirks is her obsession with divine signs and portents -- she is always looking out for minor occurrences and trying to interpret them as having some grand meaning for the future (after all, everything has to have its own lawful place in the order of things). She has spent very little time outside of Sigil because she feels she hasn't yet learned enough about the city, but is more than willing to travel if she has the opportunity to obtain new knowledge, or if she is needed somewhere else. Her biggest flaw is her naivete -- she's spent so much time buried in her books that she is somewhat sheltered, and despite her aspiration to do good hasn't faced serious adversity yet.

Just a note:

While I was coming up with this character, I had the personality in mind first, but spent a lot of time debating over whether I wanted her to be a bard or a wizard, mechanically. If it ends up fitting the party composition better I can easily make her a Lore bard instead, while keeping the same character concept.
And before I forget: Once more into the Abyss...