badashcs |
The mistake was on the part of the GM for allowing this train wreck to occur in the first place. The composition of the group is key to an enjoyable and cooperative gaming session. If the player playing the necromancer was honest about his intentions to raise the dead there would have been no problem. The necromancer however memorized animate dead with the intent of using it and relying on in a social setting people will be complicit to not upsetting anyone. The cleric of pharasma played their role best they could given the bad situation.
Essentially the necromancer player sabotaged the gaming session by creating a disruptive character and acted in a deceitful manner to the GM and other players. An experienced GM would see this from a mile away and could have cautioned that if the necromancer behave in a manner that was evil in this good aligned group that his character would become an NPC at the point he betrayed his word in the pre-game.
Any time there is a character or player with strong beliefs there is a risk of turmoil related to it. That is why alignment in games exist. You want your party moving in the same direction with a similar belief system, unless the flavor of the campaign is to have internal party conflict.