Dwarf Fighter

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Goblin Squad Member. 32 posts. No reviews. No lists. No wishlists. 2 aliases.


Goblin Squad Member

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At this stage, moving to Unreal would be a terrible idea. There has been 2 years worth of programmer that would be thrown out. Art and animation assets may also need converting and changing to what unreal uses. Also what Unity offers over Unreal is amazing developer tools for small teams. Unity has a very good pipeline that Goblinworks would then be missing.

It is fully possible for Goblinworks to use unity to make the game appear much better. But that is not a priority. Even if they were using Unreal I would expect the game to look relatively similar the looks right now as the computer graphics are not a priority.

Goblin Squad Member

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Hi everyone

I have been working on my own version of a map of the pathfinder online world. My goal was to summaries and make it easy to visualize alliances, settlement types, tower locations and who controls each tower. The map can be accessed at http://www.pfomap.com/.

Special thanks to Harad Navar and the Aeonian League who already have excellent maps, and the people from Forgeholm who put up with some of the initial bugs.

What I am attempting to do is to update the settlement population numbers and tower information each morning. This is a manual process so is prone to error. Additionally, there are 3 towers which are a bit of a mystery. No one seems to be controlling the towers at (-5, 15) and at (-9,9). Also, the company info tab shows that the Emerald lodge controls a tower at (-7,8) even though the map shows no tower at this location which is right next to the Emerald Lodge.

There are most likely other errors, like wrong hex types, things being in the incorrect location and bugs in different browsers. If you spot an error, then please let me know.

Goblin Squad Member

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Forgeholm is selling Ore and some other items in the Auction House in Marchmont and Kruez Bernstein. Items for sale with their starting price are as follows:

Marchmont:
True Iron Ore, 15c each (100 available)
Solid Silver Ore, 10c each (50 available)
TIER 2 Rich Loadstone, 35c each (50 available)
Uncanny Antithesis Essence, 2c each (50 available)

Kreuz Bernstein: (Cheaper prices since it is closer to Forgeholm)
True Iron Ore, 10c each (50 available)
Solid Silver Ore, 5c each (50 available)
TIER 2 Rich Loadstone, 30c each (50 available)
Uncanny Antithesis Essence, 2c each (50 available)

Forgeholm will also buy Coal, so long as we sell Ore.

Goblin Squad Member

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I certainly hope that the Dwarves of Forgeholm can also become experts in brewing. We will need good ale to feed the young beardlings and braidlings to help them grow their hair. Plus ale is needed when working at the forge.

Goblin Squad Member

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The Deepforge guild is going quite well and we are gathering many members for the settlement of Forgeholm. The more Dwarves we have, the more mining, crafting, and brewing we can do. Hopefully Dwarves will get something like the bonus that D&D Dwarves get for crafting with stone and metals.