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At this stage, moving to Unreal would be a terrible idea. There has been 2 years worth of programmer that would be thrown out. Art and animation assets may also need converting and changing to what unreal uses. Also what Unity offers over Unreal is amazing developer tools for small teams. Unity has a very good pipeline that Goblinworks would then be missing.
It is fully possible for Goblinworks to use unity to make the game appear much better. But that is not a priority. Even if they were using Unreal I would expect the game to look relatively similar the looks right now as the computer graphics are not a priority.