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![]() The purpose of this thread is discussing about the goodness of the Heighten Spell feat when it is taken by a Sorcerer (or an Oracle by the way). Hey maybe this has been taken into these boards before, but I didn't read it.
My point may be broken into:
To show it by example, let's take a sorcerer that is quite focused in hindering (debuffing) his enemies, but also wants to do some damage. He just reached 16th level, and is considering which spell should he choose. Let's say he chooses Irresistible Dance (Maybe there are better spells, but Ive chosen this one for this example as it is very similar to Irresistible Dance). For dealing damage, he usually casts Scorching Ray (among others, this is only for comparison).
If we compare Irresistible Dance vs [Heightened] Hideous Laughter
The DC for both spells is the same, and while ID has got some advantages (esp. for the effective duration and the AoO), the HL spell has a greater range, which makes it more probable to be cast.
What happens if we extend this principles to the whole spell selection? That the sorcerer can choose lower level spells that target will, reflex and fortitude, one specific for undead, another one for creatures with SR.... etc... and then, maybe, Irresistible Dance for that nasty grappling creatures (no somatic, will partial). And all of these, may be cast, if needed, at the highest DC the sorcerer is capable of (or at lower one if he chooses so). I hope I made my point clear, and please those rather probable English errors. ![]()
![]() I came up with this method after reading one thread in which one of the players (new to the game) complained about having to sum the attack modifier all the time. I don't now if it has been developed before (maybe it's very old because it's really simple), but as I haven't seen it I will take credit for it. In this method, when you roll 1d20, you don't add the modifier to the roll. You are succesful if you roll equal or higher the DC (the AC for an attack) or if you roll lower or equal your bonus in that skill or attack. What we are doing here is transforming the roll directly into the modified roll.
For DCs higher than 20, you should roll lower/equal than your bonus and higher/equal than the DC-20. Example: If the DC is 22 and your bonus is +5, you should roll 2-5. Critical hits: you rolled your bonus number (which would be a 20). I think this method could be useful for some people:
please share thoughts comments and possible developments ![]()
![]() Maybe some people want to post their created stuff here. Myself I will run hopefully this AP after my CotCT campaign (so maybe a year or two from now). Anyways, I will share the maps I will make for my VTT application, as I have done with the CotCT maps. I suppose they could be good for printing too (100 pixels = 5'). For now I have finished Natalya's Hideout:
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![]() I'm planning to give Serithiel to one of the first level characters in my new campaign. It would be his father's sword.
I plan to make it a +1 weapon when the queen is first met, but I would like some advice for other points in the AP that would be appropiate to level up the weapon. I think it should be perhaps +4 for the time Scarwall is found, and that a ceremony in Scarwall should be needed to give it the other abilities (holy, Zon-Kuthon bane, and maybe the glow and empathy). This would make the whole Scarwall adventure more tied to the PC's story and more appealing. I also need some ideas of how the pc's father found the sword and how to develope the whole thing. Perhaps he was a shoanti with some or full knowledge of the sword, was sent to Scarwall to recover it (by Thousandbones??) and died without explaining his son the meaning of the sword (slained by the Cinderlander??). As you see I'm a bit lost here. ![]()
![]() Most of the spells that affect Targets instead of an Area, uses the following formulae to limit the "area" of the effect: "one creature/level, no two of which can be more than X ft. apart" In these spells, the caster must have line of sight and line of effect to every target, but there is no need of line of effect between each of the targets. Though, there are spells which use the word "burst" to define the targets that are affected. I've found these ones: Cloak of Chaos
Let's take Confusion as an example:
1. Design error. It should be corrected to something like:
2. The targets must have line of effect and line of sight to the caster, and line of effect to the center of the "area". 3. The caster must have line of effect and line of sight to every target. I would use "sphere" here:
Thoughts? ![]()
![]() In 3.5 some monsters could grab only if they hit with BOTH claws/slam attacks. Now in PF I see that they (at least the Hezrou Demon and Shambling Mound) can make the grab attack if they hit with ANY of the claws attacks.
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![]() When you are grappling someone, you can:
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![]() Is there any restriction about using Lay on Hands twice in a round (swift action to heal oneself and standard action to heal an ally)? Also:
Edited: PRD instead SRD ![]()
![]() Questions:
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![]() I'm plating RotR and we are finishing the first book. I am considering taking a craft feat for my bard. The problem is I don't know if I will have enough game time to make the feat useful. Ex if I take Craft Magic Arms and Armor, I will easily have to spend about 100 days crafting (assuming 16th level max. that's 300.000 gp, and 1/3 of wealth in weapons).
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![]() Hi all
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