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From a hardcore rp point of view, killing each other is good and fine but from a gaming perspective, the CRs of encounters are designed assuming the 4 PCs are working together. As a whole, the rest of the team should be able to keep one person in control. you'd have a real problem if the PCs were split down the middle in terms of wanting to kill each other.


thrull


much ado about nothin


I'm playing a dervish now with dual scimitars. I find the advantages of two weapon fighting are that much better when using twin weapons. Weapon spec and focus on each hand makes a big difference in melee capability.


Fang wrote:

Maybe someone else out there has some other ideas…

I've been DMing for a few years now and while some of my PCs really get into the roleplaying, others just sit on the sidelines waiting for combat. I've found that the best way to engage those PCs is to introduce an NPC particularly of interest to them. Perhaps a long lost friend, an enemy or perhaps even a love interest. Put the focus of the campaign, if only temporarily, on those PCs and put them on the spot to make campaign affecting decisions. Perhaps that make evoke a response other than "Is it my turn yet?"

Puzzles are also interesting for a change of pace other than swinging swords and casting magic missile.