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I am considering putting Lead Blades onto my great axe (1d12 dmg)which then would make it (3d6 dmg). Now if i enlarge how much more of an increase would i get? according to the core rulebook i should go to the next category but i dont know what the next category would be from 3d6. Would it change it to like 4d8????? I put the numbers into Hero Lab and it changed it from 3d6 to 4d6 which doesnt seem like much of an increase.BTW I am running a standard Barbarian
Last game session a Harpy was caught in a fireball which reduced her to 3 hp she did a full withdrawal and flew away down various corridors. I had to chase her for 4 rounds before i caught her at a large door she was having trouble opening. My question is in old school D&D there was a provision for winged creatures taking damage based on their wing type (feathered or Bat like). I could find nothing covering this at all. I am not saying just because of damage she would be unable to fly but damage from the fireball would have set her feathers ablaze which in turn would have prevented her flight or at least severely hindered it forcing her to land instead . Spoke with the DM on it he was willing to look into it and make a decision this week for future reference. Anyone have some input on this that i could use to make our case to the DM.
I just made a sylph (pathfinder advanced race guide pages 156-161) my base stats are after level and race adjustments. str 15
I was thinking of using weapon finesse, looking for help with my build. We'll be starting at fifth level
I belong to a group of players currently in the capital city of our campaign. The problem is the rest of the party members only do 3 things then they want to leave. they will go to the temple for healing and potions, try to buy magic items at the local shops, or go to a tavern. Oh yes they do get a room at an inn but never try to interact with anyone, even when given the opportunity. So what I am asking is what else is there to do in the city that would interest this group of players to remain in town more than one day. Even when I have spent time at the temple and have talked with the dm about the time frame for either information or scrolls or such, when the dm asks the rest of the group they either say they want to buy certain items if available or go back to the tavern or in. Even when buying items they just want to get the item and deduct the cost and not really wander about the city taking in the sites or talking to people. I guess what I would like to bring to the game is something like a 100 THINGS TO DO IN A CITY sort of thing. For whatever reason they all seem bored in the city, while I find it filled with stuff for my character, but I don't want the whole time in the city to be just about me while everyone just sits around either. Hope you guys can help either with suggestions or links thanks.
My question is, all my characters I have made todate have been made with the 20 point buy in (at first i was told it was 15 which messed me up major but got itworked out), then I looked over some of the approved pregens for PFS play and they all have 25 point makeups. So should I change to a 25 point buy in when making characters or should I just take a pregen and change the name therby getting a better start up? Just recently started going to sanctioned events and would like to clarify before I go to ANCON friday.
Just a quick question, we have a group who enjoys playing sanctioned games but would prefer not traveling an hour or more to get to one. One of our members wants to gm sanctioned games but we are not sure what he needs to qualify or if he needs to sign up on a forum or something. We know he will need to buy scenarios and have all offered to chip in so as it is not any cost to him. So basically whats the scoop on becoming a gm for PFS?
First off I apologize for the length but it is neccessary....
I recently signed up for the campaign setting and ordered the rule of fear along with a mini and the carrion crown deck. Well everything came in fine and undamaged but you sent me 2 carrion crown decks. Looking over my account I dont believe I was charged for the 2nd deck and was wondering how to return it. I thought perhaps after I ordered the original deck maybe one was supplied with the campaign subscription or maybe the rule of fear module. Just wanted to try and clear up this mistake. Thanks for taking the time to review this 1669823 was the original order number and was moved to 1669723 hope that helps you locate things.
I currently have a female Andoran wizard lvl 1 Arcane:Conjuror with bonded item that worships Pharasma. Her background indicates she learned her magic skills from a mid wife hermit (witch). I am thinking of multi classing into a Wizard / Witch. which should grant me additional spells from the witch spell list plus another opportunity to acquire a familiar. Does this sound feasable and would the benefits if any unbalance gameplay? She is my first Society character so I have at least two more games to play beore making that choice. Any help or info wouldbe appreciated. I have looke over the witch messageboards and find a great deal of useful info. Just wanted the community input as to the viability of such a dual class.
looking at the size modifiers for attack and armor..halfling and gnome are small and get +1. Now old school you would get the size modifier if your opponent was 2 size categories larger then you but this seems to say they get it all the time. If they do then they would get +1 vs each other? that doesnt seem to make sense. Is there some official ruling on how this applies, would they still get the +1 against creatures smaller then them??????
So much is condensed in pathfinder as well as a number of changes overall that i am going to have many questions i think. Hopefully this is the place to get some clarifications. 1. can shadows crit? and do they still get 50% miss chance for being incorporeal. Could not find reference for either in any books so I took it as no for now. Please correct me if I am wrong. 2. Revelations (Oracle) how many times per day can they be cast. They seem to be in addition to normal spells so they dont take up a slot, just need to know how many times these can be cast. 3. Sorceror/Sumnoner....When learning new spells can they learn them from scrolls and spellbooks...had a discussion last game session on this and my player seemed to think his spells just manifested themselves without having to learn them from anything. My argument is that without either seeing a spell done or looking over some description or document then he has no choice over what spells manifest. They would be totally random if they just relied on manifesting themselves. I realize there are spells to choose from and that is my point, if he can choose he must be able to choose from something. How does he get say magic missile if hes never seen or heard of it, theoretically he wouldnt even know it existed. I am not forcing him to carry a spellbook or anything but he needs a way to acquire spells and could look over a spellbook just to get the spell. Does any of this make sense using the pathfinder system????? Have been DMing since 1976 but am a newbie to this pathfinder.
I just received this order today and for the most part everything was fine, but instead of sending me Bestiary 2 which is what I ordered, I was sent the Game Mastery Guide which I already own. I have tried to call all day at the customer service number but each time I select 0 for customer service i get disconnected. I even tried dialing some random names in the hope of getting hold of any living being all to no avail so i am contacting you here to get this issue resolved. Please make the correction and send out my Bestiary 2, please let me know what to do with the Game mastery guide you sent as I don't need two of them. I would be willing to return it but have no desire to pay shipping costs for something that was not my fault. This is the first time I have had any problem with anything I have ordered from your company and have always found i the past that your service was always punctual and accurate. Thank you. |
