My girlfriend's family runs a D&D 4e game, and I've been trying to consider how to convert their characters to Pathfinder. We have - An Eladrin Swordmage - who I figure would just be an elf magus. Dragonborn Avenger - Dragonborn I may need to put together with a new race. Avenger I figure would be inquisitor. Shifter Druid - Skinwalker Druid. That's easy enough. Dryad Shaman - This one I'm having some trouble with. Shamans between the two games are a little different, and I can't figure out how to make her spirit animal a moose. Fairy Rogue - Gathlain Rogue? Can't figure out the invisibility power. Dungeonborn Artificer - I'm willing to replace the Dungeonborn part with an Oread, but Artificer I'm having a hard time on. Alchemist maybe. Any ideas on what to consider?
So with some help from therotgrub, I started an after-school Pathfinder program in my city - the number of students fluctuates, but it tends to be a lot of fun! So I made an imgur post of the misadventures of our Adventurers Guild - or at least a small sampling of them. http://imgur.com/gallery/0Cmd5 Enjoy.
I was wondering if there was a tracking number for my order - I understand if there is not. I'm just a little on edge, as shortly after I saw it shipped I found that my neighbors were having their mail stolen, and right after that one of my Amazon packaged was stolen - we found the packaging the next day. A tracking number could help me know when I need to wait for it.
That might be a good way to get a starring role in a sitcom, but I can't quite see the benefits beyond that of doing this?
Diego Valdez wrote:
Hm... I suppose just leaving it as it is then. That'll all work okay. Thank you!
So I'm trying to start a thing over the summer for the kids in my neighborhood - give me something to do since teaching jobs tend to dry up over the summer, and get the kids to the library (where I hope to host it). I was wondering, for the various classes and races, what would be a book you'd suggest for each one to help the kids get a better idea of what they're doing (I'm making this range from 11 to 14 in one group, and 14 to 17 in another, so keep that in mind). I already figured "The Strange Case of Dr. Jekyll and Mr. Hyde" for Alchemist. Any other suggestions? (Also, since the few middle schoolers who already asked me to do this liked my Path of War and Ultimate Psionics books I was reading at lunch, those classes might be included too).
Well, I already used the old one in my Pathfinder game (the current villains include a Dread Ghoul Goblin Druid and his army of Ghoulblins, he rides copper plated Deinonychuses) and I love it to bits.
Purple Duck Games has "Legendary Blades" which seems to do a halfway decent job of it; the weapon improves every other level, not every level though. http://www.rpgnow.com/product_info.php?manufacturers_id=3367&products_i d=83866&filters=0_0_0_0&manufacturers_id=3367&affiliate_id=3108 99 If it was available via Paizo, I'd link that. of course.
Oh, I don't think it's too weak. It's just that, by adding Shadowy Illumination, now every level but 12th gets something besides Mysteries or Fundamentals except 12th. 12th, as it is, gets one Fundamental power, the standard increase to BAB, Fort Saves and Will Saves, and the standard skill ranks. Essentially, it's just "Okay, pick that one 0 level spell you've not been wanting. That's all you get." So it was just me thinking, at this point we have one level that might as well be a Dead Level, and that bugs me.
Hm... Over all that looks fun, but then that leaves poor little 12th level without any non-mystery powers gained... What if they got something else then too? Something that could maybe even be kinda dinky, but might be something halfway useful, like every hour the Shadowcaster spends in shadowy illumination or lower light, they can heal 1 HP or something? I dunno. |