Wight

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We're in the second part of the path, building the city of Newhold and somthing that we really liked came up, but I want to ask:

What does it say about my group that they are coming up with names for the "Founding Group's Brews" for when they build a brewery?

Tiger Stripe Ale (Druid's Animal Companion)
Berne's Hard Cider (Pear) (Half-Orc Ranger)
Lily Lager (the Druid)
Müller Stout (with a creme brulee flavor) (Oracle of the Wind and Party face)

And I forget what the ruler, a paladin of Erastil who started as a farm boy wanted to call his booze.

Also, they decided it was "Fangberry Brewery" and would they are trying to coax Bokken into becoming a brewmaster.

This could be interesting when it comes down to it.


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Marc Radle wrote:

Dear God! For about three seconds I panicked ... and then remembered what day today was ...

I really hate April Fools Day ...

My house sounded something like this:

"What!?! No, frickin' way! What were you think-- wait, life sized Millenium Falcon? Ohhhh, stupid April Fool's Day. Though Lisa might sell the place for a life-sized Millenium Falcon."

AJ


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I have no interest in 20+ content. I believe that at some point, a story has to end.

I have some interest in 15 to 20 content. Whether that is modules or some sort of handbook to help handle some of the issues that crop up when PC's have that much power or that many abilities.

Actually, I'd really like a handbook on how to handle PC's with those abilities.

AJ