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I am flabbergasted by this spell being missed as they passed by Magic Weapon and Magic Fang in the errata.

The Spell in QUESTION: https://2e.aonprd.com/Spells.aspx?ID=133

This 3rd level spell requires a target of "1 Non-Magical Weapon that is either unattended or wielded by you or a willing ally". Nonmagical, as a THIRD level spell.

You're not getting this spell until your allies, who likely use weapons, are at +1 Striking at this tier [Level 4 runes! They should have the gold by now].

You're ASKING your allies to spend time changing weapons to things they've not invested in at the level of unlocking. Action economy lost unless you precast this. The 5minute duration hints at this.

DIVINE ALLY, provided by Paladin at level 3, provides the Ghost Touch effect without care for the fundamental rune slot (NOTE: it says "GRANTS THE EFFECT - no where does it state it takes the slot nor requires magical"). Yet, this spell - a level 3 spell, does not provide this benefit.

So, let's say this was the INTENTION due to FEAR OF DAMAGE SCALING VS GHOSTS. Then... why not provide any heightened effect for higher levels? Who's going to cast ghost weapon on d12 greatsword in the middle of combat at level 13? THEY GUNNA SWING FOR 3d12 and eat the hardness!!!

The most humiliating thing about this is how it treats one of the beloved core gods!

Pharasma provides this spell to clerics. A Cleric of Pharasma, already plagued by NO ALIGNMENT FOR DIVINE LANCE, is now slapped in the face by Pharasma's provided level 3 spell: Ghostly Weapon. What a fool for choosing such a cool god, core to the universe.

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I would like to think anyone who's bothered to take this spell has incorporated it into their theme in some fashion, and ghosts are already durable creatures.

Please consider opening up Ghostly Weapon for use on magical weaponry, so that your anti-spirit themed players have an actual tool to use!