I wanted some clarifications about some of the rules, because I am afraid we may be playing wrong. Our characters are way too powerful, and even the bosses (so far) are a cakewalk.
Bonus Stacking
If I have a modified skill, say Dexterity, with a bonus of say +3, and I am playing Merisiel, for example, and I play a blessing to add dice to my check, is the +3 counted once, or for each die? If I play a blessing of erastil on a combat check, adn I'm using a Deathbane Crossbow, am I really now rolling 3 d12 +9 + a d8 (and whatever else I care to add). The rules seem to imply that this is so, but my wife and I, who are playing Merisiel and Seoni, are just just stomping through, it's ridiculous. We chose not to stack the bonuses because be we just mopping the floor with everything we encountered.
It might be a combination of the characters and their special powers, but we are so far not finding the game very challenging. Playflow seems to be: locate villian, evade villian, close other locations except one, seoni goes to where villian is, merisiel temp-closes other location, and seoni blasts said miscreant all to s@~$. We rarely even take damage, except via traps, and special abilities.. I suppose we should just add more locations, or wait for later scenarios, but right now it feels overpowered.
But the question remains. Do bonuses stack like this?
We also played Blackfangs dungeon 3 or four times before completing it, and loaded up with blessings of erastil and pharasma, so when we began Burnt offerings, we were pretty overpowered. That raises another question. IF you play a scenario over and over again but don't win. (Both characters could choose to just "pass" and end the game, for instance, or run out of time before dying). This is a legitimate way to optimize your decks? I gathered that getting rid of your Blessings of the Gods Asap and replacing them with character specific blessings is the first major goal in making a character strong, and hanging around blackfang's or the poison pill, long enough is enough to get those blessings, so that by the time ROtRL starts, our characters have loads of good stuff. But then we end up with overpowered characters, and it's too easy Am I cheating, or just "gaming" the system? How do other players handle the fact that you can so easily become dis-proportionately powerful in this game? Is adding locations the answer? Disallowing bonus stacking? Considering a failed scenario to equal character death?