Silver Dragon

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Goblin Squad Member

I am probably going to build a wandering crafter who specializes in building structures, if that is possible, and I was wondering if other crafters were interested in setting up an informal organization for crafters. Not a a true guild, because I definitely would prefer having guild crafters involved. I am thinking that it would be a way for crafters to pass on information about guilds or people that they have interacted with. Things like this guy will try to cheat you, or this guy will try to steal the item you crafted for him. Or this guild robs crafters. That way if a group of bandits jumps a crafter and demand payment the crafter could respond that if they do this that no crafter will ever build for them again, and it mean something. It would also allow less scrupulous crafters to be able to go these people or guilds and say, "Hey I will build that thing for you, but it will cost you." I'm not quite sure how the information would be passed on to other individuals. I am kind of thinking that their would be a point of contact/bulletin board, or some other form of communication in each of the 3 main NPC cities.

Goblin Squad Member

I have seen this alluded to in a few posts but I haven't found where it is spelled out. Are all mob encounters going to be random encounters, like the randomly spawned bear cave, or goblin camp, because this would be very cool. Or will there be the traditional "wolf pack spawns under that oak tree ever minute and a half" type of encounters. In my opinion this is the biggest immersion breaker of any game. Having the mob you just killed respawn on top of you because the respawn timer is all messed up or getting half way through wiping out a goblin camp and turning around to discover that 3/4 of what you just killed has respawned kind of breaks the whole experience.

Along similar lines I was wondering if there will be mob exploit code. What I mean by that is if I decide to climb a cliff and take out the pack of wolves down below with my long bow, will that be allowed. Or will the wolves reset because they can't find any way to get me. IMO this is a legitimate tactic. I understand that it is done to keep people from staying up there and autoattacking everything that spawns below, but if there aren't any normal spawn locations, this is no longer an issue.

Goblin Squad Member

OK I am separating the flight discussion from the half-dragon.

I like the concept of flight, whether it is magic spell or race based because there are ways to counter act both forms. A well placed web or paralyze spell should take out a flying creature while a dispel magic should take care of magic based flyer. The one thing I can see that might be an issue has to do with PvE, and that depends on the pathing logic. In some games if a NPC can't find a path to you then it resets, which returns it to its original location fully healed. This could be a real problem with flyers besides it cripples the tactic of climbing up on a rock and using a long bow to take out melee mobs. While this is the intended outcome of this type of pathing, I disagree with the logic. putting your place in an advantageous location, like on top of castle walls, is just part of the game. In my not so humble opinion.

Goblin Squad Member

I am hoping they are planning on implementing custom races, or at least template races because I would like to play a half-dragon elf. i could kind of make one using dragon discipline but that tends to limit class development because you have to spend atleast 10 levels on your race. Although thinking about half-dragon and dragon discipline, has it been mentioned whether they are implementing flight or not? Both of these options along with a bunch of others allow this.