Zyric Goblin Squad Member |
I am hoping they are planning on implementing custom races, or at least template races because I would like to play a half-dragon elf. i could kind of make one using dragon discipline but that tends to limit class development because you have to spend atleast 10 levels on your race. Although thinking about half-dragon and dragon discipline, has it been mentioned whether they are implementing flight or not? Both of these options along with a bunch of others allow this.
TClifford Goblin Squad Member |
Imbicatus Goblin Squad Member |
Zyric Goblin Squad Member |
Kosten07 Goblin Squad Member |
Drakhan Valane Goblin Squad Member |
Imbicatus Goblin Squad Member |
I'm hoping Form of the Dragon is added in at some time.
As for flight being in the game its a legitamite tactic for spellcasters and I hope its discussed fully before being written off.
Flight via spell or Wild Shape is one thing. It's limited in uptime, and it requires significant resources in training to pull off. Flight by race at level 1 is something else entirely.
DeciusBrutus Goblinworks Executive Founder |
Zyric Goblin Squad Member |
Carbunkle Squirrelbane Goblin Squad Member |
I don't expect it to be implemented on at launch, I am more curious as to whether its even being considered for the game. Although I suspect you would have to design the game with flight in mind from the beginning to get it right.
Its really a 4.0 thing.
Meanwhile I want to play a beholder :D
Andius Goblin Squad Member |
Oh come on don't be like that. I remember hearing about half-dragon players before 4.0 was ever released, and dragon disciples even longer before that. Red Dragon Disciple was a prestige class in an expansion for Neverwinter Nights that predates 4.0 by years.
Not saying I'm super excited to see this end up on game... but that comment was as rude as it was wrong.
Waruko Goblin Squad Member |
Darsch |
I am hoping they are planning on implementing custom races, or at least template races because I would like to play a half-dragon elf. i could kind of make one using dragon discipline but that tends to limit class development because you have to spend atleast 10 levels on your race. Although thinking about half-dragon and dragon discipline, has it been mentioned whether they are implementing flight or not? Both of these options along with a bunch of others allow this.
don't count on it, expect core rulebook, apg, ultimate magic and ultimate combat content only. core races only last time i checked. as far as flight, to soon to tell but considering they seem to be anti anything that lets you circumvent large areas of the map i doubt it.
IronVanguard Goblin Squad Member |
Imbicatus Goblin Squad Member |
Comrade_Bear Goblin Squad Member |
Uthreth Baelcoressitas Goblin Squad Member |
It would have to be microtransaction based, and it would be expensive. It would also be considered P2W by many people, myself included. That would make it bad, and very unlikely to even be considered.
If you tried to give a template with LA or HD to people using purely in game mechanics and no microtransactions, it would be impossible to balance correctly with the skill system. Unless you made it so that, in the case of Half Dragon's +2 LA, characters could not progress past the level 18 merit badge or the equivalent of any other tree, effectively cutting those characters off from the "end game". By "end game" in this case I basically mean the highest abilities and most epic armor you can craft, etc. Add on top of this having to limit development early on to counterbalance the added abilities like fly and burrow (can you imagine burrow? I shudder at the thought), and you get a basically impossible balancing act. It just won't happen.
Kade Starfire Goblin Squad Member |
I think they are much more likely to include flying mounts instead of giving innate flight. Flight is a big part of the tactical conventions in PO, so it makes sense to see it in PFO. As for griefing, keep in mind that for every person who snipes or griefs, you can just as easily slip on a ring of flight or jump onto a flying mount and down your prey. Also keep in mind the mechanics of flight. Every time you take damage you run a 5% chance of getting jacked up. A halfling with a sling becomes very dangerous.
Carbunkle Squirrelbane Goblin Squad Member |
Oh come on don't be like that. I remember hearing about half-dragon players before 4.0 was ever released, and dragon disciples even longer before that. Red Dragon Disciple was a prestige class in an expansion for Neverwinter Nights that predates 4.0 by years.
Not saying I'm super excited to see this end up on game... but that comment was as rude as it was wrong.
Apologies then.
I was trying to make the point that half-dragon was not commonly a player race until 4.0 and that if you can choose any race at all as a player race why not a beholder? It probably came out badly.
As far as flight goes it would need to be limited to travel I suspect. The combat dynamic for flying players would be tricky especially if you allowed fly-by-attack/shock-trooper feat combos against ground targets and the whole concept of air to air combat WWI style between flying player characters while interesting might be a nightmare to implement in the short term.
IronVanguard Goblin Squad Member |
Zaszamonde Goblin Squad Member |
Ishmell Goblin Squad Member |
Andius Goblin Squad Member |
4.0 didn't have half-dragons, those were dragonborn.
Again, half-dragon isn't a race. Unlike the other half races (which are half human, because, uh, simplicity I guess), anyone can be half dragon, because dragons can breed with anything.
'Cause magic.
I know at least in D&D 3.5 dragons are shapeshifters that can take any form of their choosing pretty much. So they could breed with a squirrel if so desired. Half dragon... half squirrel. Someone queue the Dovahkiin music.
Kosten07 Goblin Squad Member |
I'd like to see a flight discussion, both the cons and pros, spells and supernatural abilities, and the skill "Flight" that's completely separate from this one since everyone is seems to be focusing on the first half of his post, the dragon part.
There was an earlier post I think a few weeks or even months ago but I don't recall any official responses.
Imbicatus Goblin Squad Member |
Just for completeness, there were Half-Dragons as a race and not a template in 2nd editon. Council of Wyrms released in 94 and had rules for playing full dragons and half dragons as PCs.
And Draconians are not Dragonborn. They are superficially similar, but Draconians were setting specific, we born by stealing dragon eggs and mutating them with evil magic, and MUCH more powerful than Dragonborn or Half-Dragons.
Drakhan Valane Goblin Squad Member |
LazarX |
Were not Dragonborn ripped off Dragonlance really? The Draconians i think they were called in that setting.Some metagamer turned game designer must have thought hey what a great race to play.Either that or buckled to peer pressure. Sorry not a fan of 3.0 nor 4.0 here old school gamer.
Dragonborn don't look anything like Draconians really. They're actually more like Silurians, the folks that ruled this planet before you hairless apes took over. :)
DarkOne the Drow Goblin Squad Member |
Meanwhile I want to play a beholder :D
Now I wonder how big a level 1 beholder would be and what abilities it would have. At least can fly. So that is good after all.
Anyway, definitely need to sort out these templates for the sorcerer, with the most famous bloodline the dragon.