I'm intending to use this thread to store the plethora of archetypes I've created for 1st edition Pathfinder.  Having nearly lost all my data in a recent crash, I thought perhaps it was time I put it somewhere I could find it more easily, later.  :P  All of these are tested, played to at least level 10 each, for my group that I GM, as I tried to help people achieve characters that more adequately fit their concept (often doing little more than balancing existing archetypes).  Some are very minor changes, such as an additional bonus feat for the class... others a bit more of an overhaul, such as one of my favorites:
Cliff Notes:  Channel Positive energy is a per-day, not a per-lay-on-hands.  It's combined with the nimbus, and only affects allies.  It adds fast healing (1).  It's restorative powers were increased.  They gain 2 Divine Bonds and may share their weapon's enhancements with their armour.
Warrior of the Holy Light - Unchained (Paladin) (Tested to 20th level+)
Channel Positive Energy (Su)
When a warrior of the holy light reaches 4th level, they gain the ability to channel positive energy as a cleric equal to her paladin level –3. They can use this ability a number of times per day equal to 3 + their Charisma modifier. Using this ability does not expend uses of lay on hands, as it does with other paladins.  The warrior of the holy light also receives the Selective Channeling feat as a bonus class feat.
When channeling energy, the paladin creates a nimbus of light that emanates outwards in a 30-foot radius. This lasts for 1 minute after the channeling of energy has ended, and provides the following benefits. Using channel positive energy when the nimbus of light is active resets the 1 minute duration.
All those affected by this feature (including the warrior of the holy light) gain fast healing 1 as well as receiving a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear for as long as they remain in the area of light.
At 8th level, at the end of the duration of the nimbus of light, those who remained within the nimbus for the duration are treated as if the lesser restoration spell were cast upon them.  At 12th level, they are treated as if it were the restoration spell.  At 16th level, as if the greater restoration spell were cast upon them.  A creature can only be healed in this way once per day.
At 12th level, the area of light is treated as daylight for the purposes of affecting creatures with sensitivity to light. In addition, the light grants allies in the area resistance 10 to one type of energy, selected by the paladin when this power is activated. 
At 16th level, the nimbus of light grants the paladin and her allies protection from critical hits. There is a 25% chance that critical hits made against the paladin and her allies in the area are instead treated as normal hits. This stacks with other abilities that grant similar protection (such as light fortification).
At 20th level, the nimbus of light increases in size out to a range of 60 feet. In addition, all of its bonuses increase. The morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear increases to +2. The greater restoration may heal an ally twice per day. The energy resistance increases to 20 against one energy type. Finally, protection against critical hits increases to 50%.
Divine Bonds (Sp)
This functions as the paladin ability, but the warrior of the holy light gains both forms of divine bond rather than just one, granting her both a bonded weapon as well as a divine mount.  In addition, the warrior of the holy light can split the enhancements provided to her weapon amongst her weapon and her armour.  These bonuses can be added to the armour, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: benevolent, champion, crusading, and ghost touch.