Gnoll Ravager

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So I have just started Triumph of the Tusk and my GM (who is awesome by the way) has allowed me to play this and we have had one combat so far.

We are level 3.

I play with a scimitar and a bladed gauntlet.

During combat my first turn was getting into position to flank with our barbarian and do a Strike. Second turn was casting Bane and Shield because I got flanked. Both enemies in the Bane failed their saves so -1 to attacks which saved me from getting crit. The rest of the combat was sustain Bane to make it bigger and catch more enemies in it, make Strikes, and using Shield when I thought it was needed.

So the basic loop was to Strike, Sustain, Flank, Shield, Strike, Repeat.

I found it fun and simple, also it was funny as s*@~ to see a forty foot aura on screen LMAO!!!

I understand this is not everyone's cup of tea and it could have been done better.


Thank you everyone for your replies to my post, it has definitely given me a lot to think about.

I did see mention that Ancestors Curse will KILL you, could someone please explain the math on that one?


So I have only read both the original Oracle as it appeared in the Advanced Players Guide and the Remastered Oracle in Player Core 2.

Could someone who has played the original Oracle chime in and give their personal thoughts on what they believe the Oracle lost/gained in the transition to the Remaster?

I read a few threads on Reddit about this topic and turned out to be a big mistake as it always devolved into fighting.


Player Core 2, Pages 91 & 92

So I have made a post about this before but with the slight word changes in the Remaster I once again call it into question.

In the description of Destructive Vengeance it says:

".....You increase the amount of damage you take by 1d6, and you deal 1d6 spirit damage to the triggering enemy......"

For this portion my question is: do you role just 1d6 and use that result for both instances of damage or do you role a separate 1d6 for each instance of damage?

Relentless Reaction (9th Level)
"An enemy damaged by the initial reaction's damage also takes persistent spirit damage equal to your Charisma modifier. (This applies only to the damage the reaction itself deals, not the damage you deal with subsequent Strikes.)"

I put this in to be thorough.

Exalted Reaction (11th Level)
"Each enemy in your champion's aura other than the triggering creature takes half the damage you deal to the triggering enemy"

My question for this is: Would creatures in the champion's aura that are damaged by the Exalted Reaction also take persistent spirit damage from the Relentless Reaction?

If you do decide to help me could you please explain why you would rule one way or another and how you interpret the way the abilities are written to come to your conclusions?


Follow up if you don't mind, for Destructive Vengeance do you role the d6's once or twice?

Bloodshed begets bloodshed as you drag your enemy toward oblivion. You increase the amount of damage you take by 1d6, and you deal 1d6 damage to the triggering enemy, choosing spirit or void damage to deal to the enemy each time you use this reaction. In addition, until the end of your next turn, your Strikes against the triggering creature deal 2 extra damage of the type you chose.

I have ruled only once in my game.

Thoughts?


So I have a player who is playing a level 11 Antipaladin of Gorum and she is loving it but I have come across a ruling that I need a second opinion on. Her divine smite states that a creature damaged by her Destructive Vengeance reaction takes persistant spirit or void damage equal to her charisma modifer her choice, simple enough but its her exalt that is tripping me up. It states:

When you use Destructive Vengeance, each enemy within 15 feet of you other than the triggering creature takes half the damage you deal to the triggering enemy, of the same damage type you chose.

So does this mean that all creatures that took damage also take the persistant damage from the divine smite?

I have currently ruled they do and she lives to be surrounded so she can mini nuke everything in 15ft.

Was curious as to how to properly read the rule as well.