Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
"We've got business with two organizations. The first is the church of the Redeemer and the other is International Exports, Ltd. Hasdia Meroni specifically. We are here to fatten the city's coffers, not lighten them."
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
The lizard man shrugs. "We're headed off to Fangsfall as well. " then turns to Zdravko. "I'm sorry to hear about your friend. That thing was vicious, it nearly gutted me with one swipe." 'I certainly won't turn down a bit of aid Brother Theo."
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Zukhan coughs up a bit of blood but pushes forward with his weapons anyway, seeing little other choice than to bring the beast down. Scimitar: 1d20 + 5 + 1d6 ⇒ (4) + 5 + (3) = 12
Claw: 1d20 + 5 ⇒ (4) + 5 = 9
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Zukhan Struggles to keep his feet. Athletics: 1d20 + 3 ⇒ (14) + 3 = 17 Bonus Action: Hunter's Mark Scimitar: 1d20 + 5 ⇒ (18) + 5 = 23 (+2 if Titan Spawn) Damage: 2d6 + 3 ⇒ (3, 6) + 3 = 12 (+2 if Titan Spawn)
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
"Ha ha, don't be too embarrassed, Lhienne here is not seen if she doesn't want to be." Zukhan looks to his companions. "I wouldn't mind taking a quick trip through the cave before we head back to Fangsfall if the rest of you are interested?"
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Headed to Fangsfall from Creagfort. The mine isn't ours, though it seems like to know what's in it. I was about to check through some of these papers when you all arrived" With that, the Asaatthi begins rifling through the scattered contents of the overturned desk drawers. Investigation: 1d20 + 2 ⇒ (1) + 2 = 3
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Zukhan towels off as well, getting as much of the blood off of him as possible. "The hearth is in some disrepair, but I think it should still be fine for a fire. Might as well warm up while we wait for this weather to pass." The Asaatthi gathers up bits of wood from the broken desk drawers and starts a campfire in the fireplace. If needed: Survival: 1d20 + 4 ⇒ (6) + 4 = 10
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
"Your skill with an axe is as pitiful as your weak human magic. And you thought to take the relics from us?" Scimitar: 1d20 + 5 ⇒ (16) + 5 = 21
Claw: 1d20 + 5 ⇒ (2) + 5 = 7
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Zukhan goes after bandit #4 pushing the advantage created by the man's misstep. Baring his fangs, the Asaatthi smiles. "Surprise human! Your spells have no effect on me!" Scimitar: 1d20 + 5 ⇒ (12) + 5 = 17
Claw: 1d20 + 5 ⇒ (4) + 5 = 9
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
"Are you strong enough to take the relics from us?" Zukhan darts at the closest bandit and stabs out suddenly Scimitar: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d6 + 3 ⇒ (5) + 3 = 8 Scimitar: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d6 + 1d8 + 3 ⇒ (2) + (2) + 3 = 7 Claw: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Zukhan will pick up a Longbow and trade in his Shortbow toward the cost. Can we assume selling for half price? Should I be tracking arrows?
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
The Asaatthi struggles against the barbed chains. Acrobatics: 1d20 + 3 ⇒ (19) + 3 = 22 Concentration: 1d20 + 4 ⇒ (5) + 4 = 9 Looks like I got out, but lost Hunters Mark. Do I still get an attack or was the escape my whole turn?
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Seeing that this foe isn't to be taken lightly, The Asaatthi marks the creature as his prey Hunter's Mark then strafes the monk and probes it's defense with quick slashes and jabs, trying to find an opening. Scimitar: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5 Iliberos concentrates on creating a spectral hand above the chained creature and drops it down to rake across the things back. Chill Touch: 1d20 + 7 ⇒ (2) + 7 = 9 Necrotic Damage: 1d8 ⇒ 5 If it hits, the monk can't regain hit points next turn. If it's undead, then it has disadvantage on attack rolls against Iliberos next turn.
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Iliberos summons a green orb that pops and sizzles as it touches the air around it. An acrid smell exudes from the thing as he hurls it at the imposter. Chromatic Orb: 1d20 + 7 ⇒ (17) + 7 = 24 Acid Damage: 3d8 ⇒ (2, 7, 4) = 13
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Realizing the creatures deception, Zukhan jumps forward slashing out with sword and claw. Scimitar: 1d20 + 5 ⇒ (16) + 5 = 21
Dread Ambusher
Claw Gauntlet: 1d20 + 5 ⇒ (7) + 5 = 12
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Zukhan nods to Brother Theodor and Djal. "Though I wonder if we should have just left them back in that ruin. Those goblins didn't seem to know how to use them, heh." The Asaatthi smiles to indicate that he isn't totally serious. [o0c]The watch works for me![/ooc]
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
"The poor beast probably wants to be away from this place as badly as we do. Let's give it what it wants." Zukhan will try to persuade the horse to start moving out of the cave. Animal Handling: 1d20 + 2 ⇒ (14) + 2 = 16
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
The Asaatthi nods and returns the man's smile. "I think that we did Nestor. Though I have no idea what we will do with it." Zukhan looks around at his travelling companions. "Now that we've plumbed the depths of the dread chasm of flies, I suppose it's time to head back to Fangsfall? Nestor, I would be happy to have you along if you wanted to accompany us."
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Warden of Doors wrote:
Cool! I think character-wise, it's a good fit for how Zukhan has turned out, so I'll take it anyway. A couple notes for GM: Zukhan's Dark Vision is now 60' and his initiative is now +5 (as well as having advantage on initiative checks)
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Brother Theodor wrote:
If we long rest, we can get back up to full HP automatically. Don't waste your healers kits!
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
"If spend some time down here, we can look at them a little more closely. We should be able to figure out what they do eventually." If we spend an hour focusing on an item during a rest, we automatically figure out it's properties.
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
The asaatthi picks up the short sword and gives it a closer look. "Ah, I wonder if any of these are the same as the items drawn on our map? They don't look exactly the same, but.. artist's interpretation maybe?" Everyone take 200 GP each from the rest of the treasure?
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
"All sorts of these things. At least this one wasn't riding a spider." Zukhan gives the titans spawns corpse a prod with his toe. Looking around the room: "Do you think all of this stuff was it's treasure? Maybe the little ones were paying it tribute or something."
Investigation: 1d20 + 2 ⇒ (19) + 2 = 21
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Zukhan drops his bow to the ground with a clatter and draws his scimitar. The Asaatthi pushes forward at the eight armed creature, spinning and slashing his blades to push the advantage in the after effects of The Unchained's blow. Scimitar: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13 Claw: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
"Uuuh, folks. We've got a big one down here!" Zukhan places his Hunter's Mark on the Champion with his bonus action and takes a shot with his short bow while strafing to his right. If that movement makes sense with the layout of the room. Just want to avoid bunching up below the "ladder". Shortbow: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Yeah, it's made worse by 3pps sticking with Pathfinder DC numbers which are totally inappropriate for a 5e adventures. I've come across a bunch of that. It's irritating. Zukhan turns his head back to the cavern noting the the silence. "Well that's rather ominous. Shall we proceed?" If it seems like yes is the consensus, Zukhan pushes forward and climbs down through the strange crevasse. Athletics: 1d20 + 3 ⇒ (19) + 3 = 22 If needed.
Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'
Zukhan shrugs. "Noncombatants. Let em go." The lizard man nods toward the barricaded tunnel. "See what's behind door number one?" He'll then check the barricade for anything useful. Traps, weak points, writing, etc.. Investigate: 1d20 + 2 ⇒ (6) + 2 = 8
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