Archetypes: Ecclesitheurge
Weapon Proficiency: You are proficient with the following weapons: Club; Heavy Crossbow; Light Crossbow; Longsword; Quarterstaff; Underwater Heavy Crossbow; Underwater Light Crossbow
Aura (Core 39): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment
Ecclesitheurge's Vow (ACG 91): You make a vow to your deity to protect yourself solely with your faith, not with armor or shields. If you use armor or shields, you are unable to use your Blessing of the Faithful ability, to use domain powers or to cast cleric spells.
Blessing of the Faithful (Su) (ACG 91): As a standard action, you can bless one ally within close range (25ft), granting them a +2 sacred bonus on either attack rolls, skill checks, ability checks, saving throws, or AC until your next turn.
Channel Energy (Su): You can release a wave of positive energy which either heals 1d6 of damage to living creatures or damages undead creatures (Will Save DC 10) You can use this ability 3 times a day.
Spontaneous Casting (Core 41): You can lose any prepared spell that is not a orison or domain spell in order to cast a cure spell of the same spell level or lower.
Domain Mastery (ACG 91): You designate one of your domains as your primary domain, and one as your secondary domain. You can prepare spells from your primary domain in your non-domain spell slots. Each day when you prepare your spells, you can select a different domain granted by your deity. You can use your domain slots to prepare spells from either this domain or your primary domain.
Domain Powers: You gain the following domain powers:
Resistance Bonus (Core 46): You receive a +1 resistance bonus on saving throws.*
Resistant Touch (Core 46): 6 times per day, you can touch an ally to transfer your domain's Resistance Bonus to them for 1 minute.
Speed Bonus (Core 47): Your base speed increases by 10ft.*
Agile Feet (Core 47): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability 6 times a day.