Bluddwolf wrote:
Zoronarn wrote:
Reading through some of this stuff makes me wonder if it would be possible to add infamy or 'negative' reputation, where upon if a player gets a high enough infamy, they start geeting npc bounties on their heads, and once they. Get to x point, npcs will actively start sending out bounty hunters.
There is a player based bounty system. You can hire a bounty hunter to kill someone who has "harmed" you (they show up on your enemies list).
You can also hire an assassin to kill anyone you wish. This is of course going to be quite expensive.
You can finally, place a Death Curse on someone. This will cost you some of your reputation, but should they be killed by you, you will have access to some (or all, I forget) of their threaded gear.
Retribution in any of its forms is a meaningful human interaction.
Yes, I remember these aspects of retribution, but i was thinking along the terms of having meaningful interaction among npc's as well. Most of the later posts in this thread seem ( and call me out if i'm wrong) scared about S & D being a griefing tool ( in its current form, anyway). What i was thinking is with an infamy system, you get an additional way of interaction with npcs, and that could open ways of both punishment and reward. E.G, at a certain infamy, you have a bounty on your head, and can't enter some towns without being disguised, but some NPC's react to you differently; if there are npc caravan's, they're more likely to give you what you want if you S &D them, or if there are NPC run shady establishments, you can get things cheaper etc.
Essentially, giving people benefits and drawbacks for being a bandit, besides just having all the glorious pvp for profit. Or maybe i'm in over my head, regardless, should be interesting to see how the game actually plays out.