Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
All fine by me. No rush :) And yeah, sure hope he's ok and has people to talk with. Getting to the point of being suicidal is not great.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Ok. Two questions left: 1 are we going to use the absent GM's special rules (with initiative and stuff)?
2 how do we start?
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
I've got everything ready except for the skills. So... Sure! How will we arbiter this in case of rules interpretations?
I feel bad for the GM, though. Hope he recovers.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
That's ok. I've decided to take antipaladin anyway... It's not often anyone gets to wield unholy weapons like that. If it does damage to my phantom animal, so be it ;)
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Trade you for that ring of blinking? ;) As an aside. I hope to have time, today's evening, to update my character.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
RIZZENMAGNUS wrote:
Alright. Then it's a useless trinket. Would've liked to know that earlier, but here it is. Won't take an antipaladin level, then.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
GM, could I have an answer to my question about the bastard's sting? Does it hurt:
??? Also, I'll have a look at minor feat/trait swaps
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Zorgax fort: 1d20 + 13 ⇒ (11) + 13 = 24
The ancestors curse me for a fool, tonight. Should have recognised an unnatural storm. I welcome the pain as punishment for my foolishness. the damage broke the magic of my keep watch spell "Trox, Fade. Go scout" Eying Gorthug for a moment, it's clear to Zorgax that for now, at least, they have an understanding.
Zorgax, with Raz, steps under the relative safety of the arch they're under. Trox turn ethereal and wanders a bit further into the hallway, to see what's there. Trox uses its limited intelligence (3) to relay what it sees to the best of its ability
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Whoops... Forgot the post, thanks Thadeus. I couldn't see the map well on my phone, so I thought I'd post later. And then I forgot about it, because the notification was gone. Zorgax currently only seeks some shelter from the wind and rain. So he seeks not to enter any of the entrances, merely come close. But... How does each entrance look?
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Since Zorgax isn't planning to enter, the closest will do. Before he goes there, he makes a round giving everyone a not too hard, not too soft kick, to tell them he's moving, and they can join. Perhaps he didn't kick the dwarf hard enough?
As he approaches the nearest entrance, alone or together, he is weary of any traps or obvious dangers like webbing or some such. perception: 1d20 + 19 ⇒ (16) + 19 = 35
He does everything slow and lazily, so as not to break his spell
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Zorgax knows the magic he's using, so he knows better than to take any more than vigorous activity. He also knows quite a lot about nature and the outdoors, so when the wind becomes annoying (in the first hour) he'll look around for shelter (was there an entrance to the dungeon, somewhere? A door like that, or a cave entrance would provide shelter from the wind). He'll then start moving there, but at half speed, so as not to break his spell. So please tell me where I am by the time the rain starts falling and the dwarf gets blasted. For finding shelter: Zorgax perception: 1d20 + 19 ⇒ (12) + 19 = 31
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Zorgax casts keep watch, targeting himself and his two beasts. If nothing external happens, Zorgax will not enact any nefarious plans during the night. He'll spend the night mostly mounted, falchion at the ready. But occasionally he'll look over some of his items, inspect the night sky, or scribble some notes in a journal. He mostly takes notes of his companion's behaviours, and writes down some of his experiences since capture, including his dream-meeting with the ancestors of his tribe, and the resurrection of Trox.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Yes, I agree, as well. Happy you've found the bright side of things, again. And if you'd ever like to talk, I actually do mental healthcare for a living... Though a forum is a s!%@ty way to connect, I'd always be willing to lend a hand, brother, for just a talk or even for suggestions in treatment of your trauma's. I think it's great that you're so open about it. Now, let's continue our harsh game ;)
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
"I'll watch, all right, and so will Trox and Raz, regardless of who else keeps watch. I've learned how the leader of a raiding party can't afford to be sleeping.
Zorgax plans to cast keep watch as soon as everyone has agreed upon taking a full rest
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Since no one seems to be doing something Zorgax starts organising his stuff and looks for a good spot to spend the night, or whatever time is now. "So, shall we take a rest, now, and enter that dungeon as soon as we're finished?
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Zorgax responds with a toothy half-smile and then a laugh to Rashed's comment:
A small prayer in orcish:
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Zorgax stares at Walay, and says slowly: "are you calling me stupid?" And then waits a short while to see Walay's reaction. Regardless of what the reaction is, Zorgax will slowly start grinning about it, as this is his idea of a joke. "by all means send yourself to the abyss, Walay. I'll take an extra potion instead" And starts reaching for a healing potion.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Thanks :) GM, you've got a PM. And I've got an additional question, still...
I believe that's RAW, but... I also believe no one actually put much thought into antipaladins as a player class... For example, the touch of corruption lacks the option to use it on oneself as a swift action (as a paladin can do), as if no one would ever make an antipaladin that's healed by negative energy. And antipaladin is actually a companion class (see fiendish boon), which makes the Bastard's Sting a silly item. Also, that item would stop the antipaladin from ever riding an impressive warhorse, or even a nightmare (because that fiend is 'living').
IF I gain a level in antipaladin and thereby I activate Bastard's Sting's powers, WOULD I be able to exclude my companion and familiar from its damage? Or even better, would I be able to exclude allies from its damage? I won't go through the trouble, otherwise.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Zorgax seems pleased that the new boss seems to divide the items the same way that he would, himself, except for the amulet of natural armor, that the boss is taking himself. But taking more for yourself is a boss's right, so he's fine with that, too. "That sounds great to me, boss. I could hang the amulet of the planes that goes to the abyss on Raz, if you're ok with that?" Zorgax indicates his falcon.
Rashed calmly sheathes his falchion, starts with taking the bastard sword, the bracers, the ring, and reaches for the amulet of the planes last.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Funny indeed, but I do get it. I mean, bases are usually some way away from your social life, and leave you with some alone time. So PBP is a nice way to play when your friends aren't close. I'm a civilian, now, btw. I'm using the registered nurse degree that I got in the army to work as a psychiatric therapist in a FACT team (flexible active community treatment).
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Had to google what MOS means, silly Americans having codes for jobs ;)
I was a medical sergeant, myself. Royal Dutch Landforces. No missions, though...
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
"The bastard's sting for the blink ring, fine by me. That still leaves the rest. You like the sun shield, where I like that transposition ring. The boss probably does fine with the holy blade. Then there is that wooden special shield that's for one of the lawful types, either the boss or Gorthug. Gorthug also likes the healing amulet. Walay likes his cards, best, and has probably snatched some wands or other stuff. That leaves the ring of sustenance, which is useless for the first week, the bracers of armour, and the amulet of armour. Trox can always use armour, if no one else wants it. And the potions need to be divided. What do you say, boss, is that a fair way to share things?
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
"Oh, yeah, forgot about the rings. I too, would like the ring of blinking. The ring of transposition, too. Seems a great thing to have. But I'd gladly let it all go for the bastard sword. Always wanted to be an unholy warrior"
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Gorthug wrote: Yup! Certainly does. I will say though that this was one of my favorite orc moments in pathfinder. Love the jockeying for power and status. Now to see if the wizard murders us all. Hahaha, yeah, it's definitely fun. It's also fun to 'compliment' the paladin on mistakenly identified CE qualities. :D
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Is it just me that I can't find amulet of fortitude? And 'deck of cards', is that a deck of many things? To Rashed's denials about being boss, Zorgux responds slightly exasperated. "Look, Rashed, somebody's gotta be boss. And you've shown yourself to be the most underhanded, opportunistic bastard of us all, so clearly you are to be feared. This makes you an excellent boss. Also. You interfered in a duel for dominance, thereby winning it. The fact that you apparently don't understand what we were doing, doesn't change the fact that you won. So, suck it up and be the boss, boss, unless you want to be challenged, in which case I'd rather heal first. And about that: yes, please heal me. We're going to rest here anyway, so you might as well use your powers. When Walay speaks about his 'sticky fingers', Zorgax interjects: "told you it wasn't the whole truth!" When Walay finally comes clean about the necklace of strangulation, he laughs hard and bends down to clap him on the shoulder.
Obviously in a better mood now that the world is more the way he's used to it, Zorgax turns to Rashed once again.
I'd be okay with taking my ninth level in antipaladin, when the time comes, to gain martial weapon proficiency and proper use of vindictive bastard. But only if the standard damage to those around me excludes my phantom animal, and my familiar. So... GM?
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
I think it worked out fun, in the end. I hadn't expected Gorthug to react so heavily on "you act like a child". I didn't even say "you are like a child", or some such. But that's how escalation works. You never know what hits a note on the other one. Zorgax went off on 'Runt'. And on the fact that he was trying to play boss, the moment Gorthug challenged him. A ray with a sneak attack now, would be deadly, I think. The two 'orcs' have overextended themselves.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
orcish:
"let go, come" Trox lets go and backs off. To Rashid, Zorgax grins and tips his fingers to his forehead. "He's yours, boss. Now, come, you have items to divide amongst your horde." Zorgax indicates towards where Walay and he had stood before.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Since Rashid speaks of survival and taking the fight to the captors, which Zorgax himself spoke about earlier, he finds himself agreeing with that bit of the speech. At the same time, the human clearly has not a clue as to what free will means, and apparently has decided that he should be the leader of this ragtag group. For now, there is too much going on to challenge yet a third person. Zorgax must bide his time. This group is not as sensible as an orc tribe would be, and thus he must endure. It apparently is his fate to learn this. He smirks at Rashid, clearly unconvinced, but unwilling to challenge him right now, and says to Gorthug. "You should know, beaten one, that my beasts and I will always fight as one. They, and the magic that's granted me by the ancestors, are as much a part of me as my body is. Any fight without my magic or my beasts would be a game, and settling scores or responding to challenges or insults are no games. I fight with all I have, and won't hold back because of any gameplay that you, with your mind full of rules, think up.
Trox continues hold: 1d20 + 17 ⇒ (18) + 17 = 35
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Zorgax continues to stare at Rashed, waiting for an answer. He knows exactly what to say to Gorthug, but he knows how to hold attention to the subject that has his highest priority.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Zorgax sees a scimitar hovering nearby somewhere, an unexpected intervention. No orc in the Red Claw tribe would ever dare intervene in a personal combat for dominance. Free action to end rage. Zorgax is fatigued for 2 rounds.
Zorgax knows that Trox will hold fast for now, but has his jaw and raking paws ready for a kill. Trox can hold that position for quite awhile, as Zorgax has used that tactic in impromptu questionings. orcish:
"Raz, to me" He stares the paladin in the eye while he slowly climbs off Trox to come stand, bleeding and panting, but calm, in front of the human. The falcon stops harassing Gorthug, and takes flight towards Zorgax's shoulder. When Zorgax stands full height before Rashed, he says:
Trox continues hold: 1d20 + 17 ⇒ (13) + 17 = 30
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
No, I get that. And I'm glad. Anyway. I posted the stats. Just not the magic items, although some of them might be gauged from the pluses ;) No hard feelings for your attacking me, either. Or for putting me at the mercy of the rest of the party, as I am now ;)
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Aw, really?
Oh well, I rolled low on initiative. Perhaps the paladin or the wizard will intervene... I'll make my post when the GM gives me the turn. Of no one intervenes, Zorgax will most certainly finish him... I'll post my full stats, btw. Sorry that I hadn't done so, yet. They're on my PC. I might be in time to edit this post to add them. Zorgax:
Zorgax the Brutal Ability scores 15, 13, 10, 17, 11, 15
Half-orc
Trait: Fate’s favoured, +1 to luck bonuses 7 Inquisitor (green faith marshal, sacred huntsmaster)
Favored class bonus (inquisitor): add +4 hp
Eagle domain:
Miscellaneous class features:
Feats:
Skills: 54 ranks, 8 ranks max
Spiritualist spells:
Inquisitor spells:
Zorgax combat:
Init +5, move 20’ Falchion +11, 2d4+8, crit x2 (15-20) Longbow +7, 1d8+5, crit x3 (20) AC 19, flat-footed 17, touch 12, CMD 22, HP 68 Saves: fort +11, ref +8, will +14 Negative energy resistance 10, 25% negative levels resistance Often enjoyed bonuses: (Trox harboured) +4 will vs mind-affecting effects (Raz or Trox adjacent) Flanking +4 to hit (Raz or Trox adjacent) +1 to all saves per adjacent ally (free action) Rage (melee) +2 to hit, +3 damage, -2 AC, no spells (swift action) animal/planar focus: so many choices!! (swift action) Hawkeye (ranged) +3 to hit (swift action) Bane +2 to hit, +2d6+2 damage (spell) Divine favour +3 to hit, +3 damage (spell) Shield +4 AC (spell) energy resistance 20 Trox:
Phantom animal: Warcat Str 25, dex 15, con 18, int 3, wis 11, cha 5 Feats: 1 narrow frame 2 ferocious beast 5 intimidating prowess 8 signature skill: intimidate Skills: 1 escape artist +6 5 intimidate +19 (demoralize as move action) 1 perception +4 Trox combat:
Init +2, move 40’, pounce Bite +12, 1d8+8, crit x2 (20), grab CMB +17 (if grappled, rake next turn 2x 1d6+8) 2 claws +12, 1d6+8, crit x2 (20) AC 17, flat-footed 15, touch 11, CMD 26, HP 84 Saves: fort +9, ref +7, will +2 (+4 will vs enchantment = +6) Often enjoyed bonuses: Power attack: -2 to hit, +4 damage (Raz or Zorgax adjacent) Flanking +4 to hit (Raz or Zorgax adjacent) +1 to all saves per adjacent ally (swift action, permanent) animal/planar focus: so many choices!! Raz:
Valet familiar: hawk Str 6, dex 17, con 11, int 9, wis 14, cha 7 Feat: weapon finesse Skills: 4 Fly +14 8 Handle Animal +6 1 Knowledge (arcana) +0 4 Knowledge (dungeoneering) +3 1 Knowledge (nature) +0 5 Knowledge (planes) +4 4 Knowledge (religion) +3 8 Perception +21 8 Ride +11 2 Survival +4 8 Sense Motive +10 8 Stealth +22 1 Swim +2 Raz combat: Init +3, move 10’ or 60’ fly 2 claws +10, 1d4-2, crit x2 (20) AC 19, flat-footed 15, touch 16, CMD 16, HP 32 Saves: fort +11, ref +8, will +14 Often enjoyed bonuses: (Trox or Zorgax adjacent) Flanking +4 to hit (Trox or Zorgax adjacent) +1 to all saves per adjacent ally
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Phew... That was a long post with a lot of rules searching, because I didn't want to make any mistakes. I'll go and cast my vote for the provinces, now, for which I suddenly have to hurry :D initiative each round seems fun! wish I'd know, it, though. I might have gone for a higher initiative character. Anyway. Booyah, Gorthug! ;)
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
holy F! initiative +13, Rashed? Zorgax grunts with pain as he takes multiple strong hits. His mind hesitates but a moment. Should he go to ground and attack from hiding? But that moment takes only a tenth of a second, until the psychological trauma of recent events pushes him over the edge and he charges Trox forward, while Raz flies off his shoulder to make a dive at an opportune moment. All three beasts, for beasts they are all, have murder in their eyes. orcish:
"Take him and hold him, Trox!" Zorgax: Swift action to activate bane, free action to activate rage
Trox pounces in his charge, while Zorgax makes ready to add his own strikes.
Zorgax hangs over Trox to cut down with his keen adamantine falchion.
Critical hit draws an AOO from Trox as per the outflank feat, which Trox uses to Pin
Raz dives down to scratch your face
Zorgax roars orcish: and adds in common "SUBMIT OR DIE!"
"YOU'RE BEATEN, RUNT!" You have a total of 7+10+45 = 62 damage, and you're pinned. initiative for next round
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
So... Yeah, that escalated quickly... Bloody orcs :D Anyway. You said you're not attacking.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Zorgax had a choice coming up. Cast fly on Trox to teach Walay a nonlethal lesson, or deal with the insulting Gorthug. It took him but a little moment to realize he cared about Gorthug's insults far more than he cared about a scared human wizard. With a grunt and a quick turn he swept into the saddle to charge Gorthug. orcish:
"grave mistake" Zorgax initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
I thought it'd be fair to counter your sleight of hand roll with perception rolls Zorgax perception: 1d20 + 22 ⇒ (5) + 22 = 27
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
orcish:
"if you want to move on, move on. You act like a child "It was requested that we rest here, and with this find, that's not a bad idea. Now keep your distance, while the adults handle things." Zorgax knows Walay is lying, because he gave 7 potions, not 6. slight of hand would have worked if you replaced the potion, but you didn't Also, he expects him to lie, because earlier he already identified his behaviour as that of a goblin. Zorgax tries to gauge what Walay is lying about.
"you're lying to the wrong person. I could be your ally. Speak the full truth, Walay!" He snaps his finger and the massive, ghostly Warcat responds, growling with saliva running Trox intimidate: 1d20 + 19 ⇒ (12) + 19 = 31
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
could you specify what kinds of swords they are? Cuz in my mind's eye there are 3 longswords...?
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Heh... Bad luck is one way to call it. I was raiding for my tribe with my own raiding party. We were attacking an elven village, and elves are always tricky, so we went with both mine and Rograk's raiding party. Rograk was the son of the chief, and got to his position for being strong, instead of for being smart, like me. My group had been scouting the elves and we saw that they all prayed by dawn, so that was going to our moment to attack. Rograk, though, always attacked at night, and apparently thought that he should ignore my reconnaissance information, even without informing me.
Zorgax grins, and then adds "Although, I must say I'd rather get through this lesson in my own skin, what do you say?"
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Zorgax calmly puts away his falchion, and then hands over his finds to the (then still) invisible Walay. Once he's done with that, he gets his falchion out again. Not with any apparent intention. It just seems that he's quite used to having his falchion in his hands. When Rashed calls out, he responds: "Fear not, holy one. There is an awful lot, here. Chances are good that you two will get something. All in good order." Zorgax doesn't sound unfriendly at all. Clearly he has the idea that he's on top right now, or at least with the top group. And that seems to suit him, and make him more agreeable. Then, he asks Thadeus: "So, what got you into this place? Do you remember being captured? I don't, really, so maybe you know something?"
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
To Walay
Zorgax takes out the items that he procured:
3 swords, a couple shields, 7 potions that look like potion of cure serious wounds, and a small box engraved with runes. Zorgax only adds the 2 scrolls if he doesn't understand them "Would you take a look at these?" Then, because Walay didn't seem to be opposed, Zorgax calls out to the other person he detected as chaotic, which, to Zorgax, translates to 'trustworthy'. "Hey Thadeus, do you want to come over and see what you think? There are more weapons here than the two of us can wield at once, and you seem a pretty decent fellow" you may decide for yourself what it means if a smelly orc-raised half-orc calls you decent :D
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
"well, perhaps one of us will survive to remember the names of the others. Carve 'm in a stone, somewhere. My name is Zorgax. They call me Zorgax the Brutal.
Zorgax directs Trox, his ectoplasmic Warcat, towards Walay, who sniffs his location out pretty accurately. Then Zorgax dismounts deftly, his hawk still perched on his shoulder. To Walay, Zorgax says
All Zorgax needs now is a "fine by me" from Walay to call Thadeus over.
Init +5, move 20’, Falchion +11, 2d4+8, crit x2 (15-20), Longbow +7, 1d8+5, crit x3 (20) neg energ res 10, neg lvl res 25%, bane rds 6/7, hunter focus uses 6/7, rage rds 3/4
Yeah, they're one at the time. So Zorgax now assumes you to be CN. Not quite a 'clear thinker', but close enough ;)
|