Sajan Gadadvara

Zonurel's page

6 posts. Organized Play character for frostybroc.


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Redella wrote:

When running a society game, especially a scenario, it's important that everyone has agreed to be trying to play the game as written. The GM should be trying to keep the game following the outline that is provided by the scenario. Players will sometimes do things that go outside that outline, and GMs are empowered to follow the lead of their players a bit, and gently pull them back to the outline. However, if a player is purposely trying to get outside the outline, I consider that player is being disruptive.

What does everyone else think?

I think a great point made earlier was about expectations. A good number of players play Society expecting the game to follow a path, enjoy some good RP, some crunch, and fresh lootz.

A player at the table would be disruptive by trying to break the outline of the adventure, but also try to break the cohesion at the table making it sour for others.

In Education, its call it Constructivism. Essentially we come together and "agree" what we learn, or in this case how we adventure.

Uri_12 wrote:
Hmm, in the sense of staying on the plot, I think running games as written is especially valid to new gm, I think more experienced ones know how to be a little more flexible, an I right?

I agree 100%. And some great adventuring can be had with a flexible GM.

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Kludde wrote:
The GM is first and foremost another player at the table'. What do you think about that?

Never thought of it like this, but seriously they are a player at the table. The better they are engaged, the better the game.

klonac wrote:
I have a question for the rest of the group. What do you think of players using very off-the-rails tactics? Things like burning down the adventure location in order to kill the enemies inside since they don't have hostages or a fragile macguffin. Do you like this because it can create an interesting battle, or hate this because it ruins the hard work you put in building the adventure location?

It can go either way. My experience is limited and from a long time ago, but some players like to disrupt, and it can be a challenge for GMs, but it can also make it an enjoyable experience for others at the table. I think its YMMV.

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Hi everyone, been playing Pen and Paper since High School. Stopped for awhile, and tried a few pop games. Want to learn to GM so I can be a part of the community and help people enjoy the fun I have had. Played various games (D&D, AD&D, Shadowrun, RIFTS). I really love the customizable aspects of PF2e and the crunch.

Hoping to learn a lot.

Thanks for having me.

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SWEET! Been wanting to learn to run PbP for Society.

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Sorry to revive, but any word on this getting a subscription? Would love to purchase pocket editions of Lost Omens.

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Was just about to look for this. I would LOVE a Pocket Guide + PDF option.