Garden Guardian

ZombiePaladin's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Nullpunkt,

It may help to think of the move action taken to move out of the square to include “shaking off” the clinging vermin. As the player has moved out of the main body of the swarm, there are no longer new vermin to replace them (which is why simply shaking them off doesn’t work while still sharing a square). The remaining handful of fine vermin aren’t really a threat until they rejoin the main body of the swarm.

I would argue that any player caught in a swarm would be shaking them off, dancing around, trying to protect their face, etc. by default. In fact, that’s part of what the distraction check embodies – if the player fails the check, they are so busy trying to knock the pesky critters loose that the character isn’t effective at anything else.

And to revisit the swarming bees example, remember that turns are a rules abstraction to simplify games management – technically everybody’s turn happens at the same time. So when you run from the bees on your turn, they can pursue you on their turn and re-surround you, until you reach a destination they cannot follow. It actually parallels the real world quite well – you’ll receive less stings in six seconds of running from bees than you would in six seconds of standing in one spot in the midst of an angry swarm – but ultimately you must either get far enough from the hive the bees cease to feel threatened, or find your way underwater, inside a building, or somewhere else the bulk of the swarm can’t follow.


I too would be interested. I'll send you my google info.


I suspect this item simply wasn't "Superstar" material, but would like to know if I made any design errors. Thanks!

Totem of the Thunder Lizards
Aura Moderate Transmutation;
CL 10th
Slot --;
Price 26,000 gp;
Weight 2 lbs.
Description
This crudely crafted leather bag contains what appears to be rune-carved fossils of dinosaur teeth and bone fragments. When opened, it emits whisper-soft sounds of thundering feet and bestial roars.

Once per day, the user can brandish the bag, shout the name of a dinosaur, and transform into its form per the beast shape III spell, except it allows only medium to huge dinosaur forms the Totem of the Thunder Lizards contains, lasts for 10 minutes, and replaces the size bonuses with the following:

Medium: +4 Strength, +2 Constitution, -2 Dexterity, +4 natural armor
Large: +6 Strength, +2 Constitution, -4 Dexterity, +6 natural armor
Huge: +8 Strength, +2 Constitution, -6 Dexterity, +8 natural armor

A druid can instead spend a daily use of the Totem of the Thunder Lizards as part of a wild shape when assuming a dinosaur form contained within the totem. Doing so replaces their normal size bonuses with those listed, adds the powerful bite and stun abilities to those they can assume, and allows access to gargantuan forms. The effect lasts ten minutes or their normal wild shape duration, whichever is longer.

Gargantuan: +10 Strength, +2 Constitution, -8 Dexterity, +10 natural armor

A Totem of the Thunder Lizards may contain up to three dinosaur forms. Adding a new form requires beast shape III to be cast on a specially prepared piece of a matching dinosaur placed within the totem. Removing a piece permanently removes that dinosaur form (though it can be re-added through the above ritual). A found Totem of the Thunder Lizards contains 1d3 random forms.

Construction
Requirements Craft Wondrous Item, beast shape III or equivalent wild shape, animal growth, and the requisite dinosaur pieces; Cost 13,000 gp