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Liberty's Edge

Hey there. As it is with life, my group has had some trouble getting together over the last year or so, and we thought maybe we'd try giving Skype gaming a try.

Do you guys have any advice to make things easier? Map programs so visualize space in lieu of not being near enough to each other to just gesture, good dice rollers, anything like that?

Liberty's Edge

Chris Parker wrote:
In most cases, probably the former; I can't see pigs making you more diplomatic otherwise ;).

...Noted.

Liberty's Edge

You know, it seems familiar are pretty uniformly crapped on. I like them. It adds just a nice bit of flavour to wizards or arcane sorcerers. The faithful, hyper intelligent helper for the studious, secluded sage.

My question is how you guys think, in-world terms, they work. They course give you bonuses to skills in PF. For instance, a monkey will grant you +3 on Climb checks. I'm wondering if you guys think that this is through the empathic bond you share with the monkey, digging into it's skills as a natural climber, or if, for instance, while climbing a tree, the monkey will show you the best hand and foot holds, etc. Like, will a cat let you know when someone is coming and where to hide? I've just never been sure.

Liberty's Edge

mdt wrote:
Zombie_Dog wrote:
Okay, another question. It says that the cost for materials is subsumed in the base cost, or something. Don't have the book with me. Does that not mean that the cost you get from the calculations is the cost to create the item?
It means, I think, that when you buy it in a store, you don't have to pay a surcharge for the materials. You pay the list price. If you have it special made (on order), the person making it will determine how much they are going to charge (usually half of base cost up front, to pay for materials). So more than likely if you are having something made to order, it'll be base cost + service charge (10%?), with half of base cost up front to cover materials. But buying it in a shop, premade, the material cost is included in the shelf price.

No, no, I mean in creation rules. Page 552 for the staves, but it is in every description of "Making Whatever". "The materials cost is subsumed in the cost of creation: 400

gp × the level of the highest-level spell × the level of the caster..."

Liberty's Edge

Okay, another question. It says that the cost for materials is subsumed in the base cost, or something. Don't have the book with me. Does that not mean that the cost you get from the calculations is the cost to create the item?

Liberty's Edge

Wow, guys. Thanks a lot. Like, a lot. I'm still a while away from understanding and being able to create anything other than scrolls and potions, maybe the occasional wand, but this definitely helped me a lot.

Liberty's Edge

Okay, being new to Pathfinder (AWESOME by the way), though not new to D&D, and also new to magic item creation, I am completely lost.

I think what would help me is if someone just straight up laid out, play-by-play, the creation of a magic item. A scroll or potion would maybe be best, or if you're feelin' wild, maybe a potion and something more complicated. Maybe a staff.

See, I've never played an arcane spell caster (well, I usually play a Bard, but come on), and I've always wanted the idea of a the alchemist and scribe to be viable (and by viable I mean not lame. XP cost? Really?), and now it seems it is.

Thanks for your help, guys. This book has rekindle the fire in my heart for this game.