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Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() After a minute or two, making sure Nareth is indeed not dying (at least not dying as much as he had been...), Zolrak looks at his conscious companions. "Does anyone know how long it is until we can enter Haven again? Or do we have the means to heal Nareth back to functionality?" ![]()
Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() Zolrak kneels next to Nareth, looking a trifle bewildered. "I'm far better at putting people INTO this condition then helping them out of it!" he gripes, brushing at the nasty bites. going for an untrained Heal check to help stabilize Nareth. 1d20 ⇒ 16 "Huh," he says, after a few moments. I...I think I got it. At least it looks like he's bleeding less. Or is he..." He leans down, putting his ear to Nareth's mouth, then sits up with a smug look. No, he's still alive. Huh. Wasn't so hard. Maybe I've been giving the clerics too much credit all these years..." ![]()
Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() Gm 'Tude...I couldn't seem to find it in the Campaign info (But it is still pre-first-cup-of-tea for me): Which xp progression speed are we using? Also, Alexander, started reading your Sargovan campaign thread. Really enjoying that one! Nice campaign and a great mix of charcters. ![]()
Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() Zolrak unslings his greatsword and steps forward a bit, then focuses another tiny burst of lightning at the fly... Move action to draw greatswrod, 5 foot step to D8, Jolt at the fly, in melee: ranged touch/melee: 1d20 + 1 - 4 ⇒ (6) + 1 - 4 = 3 ...but the jagged line of blue light harmlessly grounds itself in the ceiling before reaching its target. "Abyss!" he curses under his breath. ![]()
Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() Frustrated, Zolrak calls forth another minor thunder-burst, trying to finish the first maggot before it can join the feeding on the recumbent Nareth: Ear-piercing scream on maggot 1, sonic damage: 1d6 ⇒ 4, DC 17 fortitude save for half and avoid daze. ![]()
Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() Zolrak strides into the room, breaking to the left to stay out of the fighters' ways, and calls a spark of lighting down onto the maggot Lorenzo skewered, in an effort to finish it off. move to E6, cast Jolt on Lorenzo's maggot: ranged touch, flat foot, into melee: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17
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Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() Hey all;
In related news, is anyone else headed to Pennsic? ![]()
Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() "Shall we try to open the portcullis? Can we see anything through the bars?" After a moment's consideration, a devil-may care smile breaks on the Kellid's face. "If we chose the tunnel, I should probably go first - I think my powers might be easier to use that our weapons while crawling on our bellies..." ![]()
Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() Zolrak steps to the north and gestures at the insect, murmuring a few incomprehensible words and convulsively clenching his fist. Around the ant, a muffled sound like a miniature thunderclap can just barely be heard. That is a slightly re-flavored Ear Piercing Scream. Dc 17 fort save for half. On a failed save it is dazed for one round. sonic damage: 1d6 ⇒ 3 ![]()
Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() With a slight crease to his brow, Zolrak mutters, under his breath "Some smug Taldan merchant b@#$%d told me a rapscallion was a vegetable..." as he follows Alec and Lorenzo into the room. As Lorenzo examines the door, Zolrak will look around with detect magic. ![]()
Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() Zolrak spends a few minutes concentrating on the items. "I..uh..seem to have lost the knack for reading magic. Seems I've lost a lot of knack... But here's what I've found. (see previous post for what he was able to identify.) "I'll take a look again later, maybe something will shake loose in my poor, scrambled brain. Until then, take the potion and lead on!" Zolrak will keep his greatsword in his left hand, and is ready to move on. ![]()
Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() "Expect what you will," Zolrak grins,"I expect to leave this place a god. Come, my brothers in the new pantheon...tell me where we are and where we go next." He glances around the room, still trying to get his bearings. ![]()
Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() When Alec, Lorenzo, and Nareth spy Zolrak, he is glancing over his shoulder with a slightly confused look, as if looking for a doorway that is no longer there. With a slightly resigned shrug, he turns to look forward, and his eyebrows raise in slight surprise. "You, then, must be the new companions that our illusory host spoke of," he says in a booming, Hallit-accented voice. "Well met! I am Zolrak Stormborn, sorcerer." magic item ID's: When we have a few minutes, Zolrak will detect magic and have a look at the items. Spellcraft rolls: potion 1 dc 161d20 + 6 ⇒ (4) + 6 = 10
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Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() Haven: Zolrak blinks a few times, taking in what was fed into his mind. raises his hand, looking into the palm, trying to raise a greater sorcery, and looks, slightly confused, at his hand as nothing happens. Then, with the grim fatalism of his people, he shrugs. He spends a few minutes going through his pack, then turns to his illusory host. "If this is the game, I am ready. ". His half-grin in place, he strides to the door...
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Human Sorc(stormborn) 1, init+1/per+0/AC11-11-10/F1-R1-W2/HP 7/7 Spells remaining; 1(3/5)
![]() Alright, here he is in all of his first level glory! Not sure what you had in mind for an intro, but I am perfectly content to wait for the party to return to Haven, if that is the easiest. Thanks again, mellowgoth |