Sneak Attack +3d6
Studied Target +2 (up to two targets at a time)
Determined Zeal: On any round in which deliverer attacks an opponent whose alignment is at least two steps away from his own (such as a lawful good deliverer fighting a chaotic good or lawful evil foe, or a neutral foe with no other alignment components), he gains a +2 bonus on Will saving throws against that opponent’s abilities, as well as the benefit of the Diehard feat until the end of his next turn.
True Believer: Mortal wounds cannot stop a deliverer from performing his divine duty. On any round in which he attacks an opponent whose alignment is at least two steps away from his own (see Determined Zeal, above) while benefiting from the Diehard feat, he isn’t staggered from having negative hit points, nor does he automatically lose 1 hit point per round.
Stalker: At 7th level, a slayer gains his studied target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent.
Slayer Talents (Slow Reactions): Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.
Fiendish Studies: As a Swift action, a crimson templar can study an outsider with the evil subtype he can see. The crimson templar then gains a +2 bonus on Bluff, Disguise, Intimidate, Knowledge, Perception, Sense Motive, Stealth, and Survival checks against that outsider, and a +2 bonus on weapon attack rolls and weapon damage rolls against it. The DCs of crimson templar class abilities against that opponent increase by 2. A crimson templar can maintain these bonuses against only one evil outsider at a time; these bonuses remain in effect until either the outsider is dead or the crimson templar studies a new evil outsider.
If a crimson templar deals sneak attack damage to an evil outsider, he can study that target as an immediate action, allowing him to apply his fiendish studies bonuses against that target (including to the weapon damage roll).
Shield of Wings: At 1st level, a crimson templar gains fire resistance 5. This increases to fire resistance 10 at 3rd level, increases to fire resistance 30 at 6th level, and becomes immunity to fire at 9th level. As a swift action, a crimson templar can manifest a set of five burning wings from his back to gain a fly speed of 40 feet (average maneuverability) for a number of minutes equal to his crimson templar level. He can dismiss these wings as a move action, but any remaining duration is lost.
While the crimson templar has these wings, and for a number of minutes equal to the number of minutes the crimson templar had wings after the duration ends or the wings are dismissed, the crimson templar does not have the fire resistance or immunity granted by shield of wings.
Ruthlessness: At 2nd level, a crimson templar can use a bastard sword to deliver a coup de grace to a helpless opponent as a standard action.
Divine Bond 1: Litany of Righteousness 2/day.
Divine Bond 2:
Divine Bond 3:
Heavenly Fire: If the crimson templar deals sneak attack damage to a creature he has successfully used his fiendish studies ability on, the sneak attayack wreathes the target in crimson fire. The target must attempt a Fortitude saving throw (DC21). If the target fails this save, it takes an additional 11d6 points of damage. Half of this damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance or immunity to fire-based attacks. On a successful save, the target takes the sneak attack damage as normal but does not take any of the heavenly fire damage. A crimson templar can use heavenly fire 4/day.