Devourer

Zippykat's page

RPG Superstar 9 Season Star Voter. Organized Play Member. 45 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




Had this come up. A PC was turned to stone by a Medusa and his party brought him back to the city to try and reverse the spell. He DC15 fort save and died. My question is: Do the objects he was wearing (rings, armor, rapier, etc.) survive, or are they also destroyed.

I'm leaning toward survival as it appears that the death is caused by a shock to the system.

Star Voter Season 9

I'm anxious to see where I could improve my item. Will the critique thread be in this forum or elsewhere? Will it not be created until the 2nd round officially begins?

Star Voter Season 9

I'm anxious to see where I could improve my item. Will the critique thread be in this forum or elsewhere? Will it not be created until the 2nd round officially begins?

Star Voter Season 9

Multiple site crashes. Its hard to vote more than two or three times before site times out.

I have a feeling, with over 200 entries, that this has a lot to do with first day voting than anything else.


How does the population, majority Orc, deal with not being able to function outside on a sunny day due to Orc light sensitivity? If they have five days of sunny weather, do they stay indoors for five days, no travel, no commerce, no hunting or raiding?


I am a 6th level arcanist, my GM allowed anyone in our party to switch once the ACG came out and as long as it was related to your previous class.. I was a summoning focused wizard and have decided to try out an arcanist blaster.

Human Arcanist 6th level
STATS

STR 9
DEX 14
INT 18
CON 12
WIS 12
CHA 14

FEATS
1 Improved Initiative
Bonus Scribe scroll
3 Spell focus (Evocation)
5 Spell Specialization (Fireball)

Traits
Magical Lineage (Fireball)
Reactionary (+2 Initiative)

Arcanist Exploits
Bloodline Development (Draconic, Gold Dragon)
Potent Magic
School of Understanding

I have most of the fire-based spells in my book and am now ableto cast 3rd level spells, but nnly 1 3rd level per day and haste seems to be too beneficial to the party to not memorize it.

Aside from a +1 Cloak of Resistance, he carries a 1st level Pearl of Power and a Lesser Metamagic wand.

Any suggestions to improve him?


I am a 6th level arcanist, my GM allowed anyone in our party to switch once the ACG came out and as long as it was related to your previous class.. I was a summoning focused wizard and have decided to try out an arcanist blaster.

Human Arcanist 6th level
STATS

STR 9
DEX 14
INT 18
CON 12
WIS 12
CHA 14

FEATS
1 Improved Initiative
Bonus Scribe scroll
3 Spell focus (Evocation)
5 Spell Specialization (Fireball)

Traits
Magical Lineage (Fireball)
Reactionary (+2 Initiative)

Arcanist Exploits
Bloodline Development (Draconic, Gold Dragon)
Potent Magic
School of Understanding

I have most of the fire-based spells in my book and am now ableto cast 3rd level spells, but nnly 1 3rd level per day and haste seems to be too beneficial to the party to not memorize it.

Any suggestions to improve him?


What suggestions do you have for including a realistic passage of time.

Many campaigns are adventure/module based. Campaign starts out in a tavern, you go clear out the haunted abbey, sell the loot and maybe deal with a few encounters before you go clear the local dungeon. This is all wrapped up in a dynamic storyline.

What I am struggling with is trying to incorporate the passage of time. It seems a little silly for the first level, leather armor wearing adventurers to leave the tavern and three months later (accounting for travel time and a few dungeons) come back 12th level.

Ultimate campaign has some good stuff to deal with this and I could enforce a mandatory 3-6 month in game break between adventures with downtime rolls, but there is still the odd player who insists on daily minutiae.

I'd like to see a campaign where players actually aged a year before they became 20th level.

How do others deal with this?


I have seen one thread so far addressing this.

As a witches hex does not contain verbal somatic or material components, is the target aware of the hex being cast on them. To what extent are they aware? Do they know who cast the hex? Are they only aware that "something" tried to affect them?

Witch hexes do not cause AoO, but is there any indication they are casting a hex outside the description of the hex such as cackling madly for the Cackle hex or gesturing and speaking soothingly for a charm hex?

I have not seen any clarification for this and was hoping I could get some official word or more expansive reasoning.


If I am building a magus hexcrafter and I choose prehensile hair as a hex, this gives me an intelligence bonus the same as if it were strength. So say I have 20 INT. I have +5 to hot and +5 damage. This weapon is 10 feet reach

If I take White Haired Witch, I am automatically granted a five foot prehensile hair attack with my INT bonus used for damage.

If I do a prehensile hair attack, am I choosing one prehensile hair attack over the other or are they combined. Can I add my regular bonus of +5 to hit to my white hair prehensile hair attack and use that bonus for grappling or tripping?


I run a campaign with very smart players who have found a way to make a ninja ridiculously overpowered.

Using the vanish ninja trick, they vanish, move somewhere, then on the next round do a full round sneak attack(breaking the vanish) with rapid shot and then vanish again at the end of the round. They are doing 3-4d6 with each shot rendering most encounters a massacre.

Are the rules being used right?


Is there any official word on whether or not the monks lifestyle ability negates a creatures remorseless ability? If anybody could link it I would be grateful.


I'm probably just reading something the wrong way, but I can't find any clear rule on how long the effects of a poison last.

Lets say i fail my save against Wyvern poison, DC 17. I fail for three rounds, doing 6 points of damage to my CON (1d4 per round). I finally make my save and take no further damage.

How long do I lose the 6 points of CON for?