Acanamirium

Zinta's page

62 posts. Organized Play character for Redelia.


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Scarab Sages

arcanist 13

Thank you for running this! The chronicle sheet looks good.

Thanks to the rest of the team for a fun game.

Scarab Sages

arcanist 13

ref save: 1d20 + 7 ⇒ (1) + 7 = 8

Zinta sends a normal fireball. DC 20 ref save

damage: 9d6 ⇒ (6, 2, 2, 3, 3, 5, 3, 5, 3) = 32
spell resistance: 1d20 + 9 ⇒ (10) + 9 = 19

Scarab Sages

arcanist 13

Zinta places a controlled fireball such that it hits the enemy but no allies.

damage: 9d6 ⇒ (5, 6, 2, 6, 6, 5, 6, 4, 4) = 44
DC 21 reflex save for half damage

Scarab Sages

arcanist 13

Zinta consults her spellbook, and admits she has nothing helpful.

Scarab Sages

arcanist 13

I"m sorry for how long I was gone. I lost a pet over the weekend, and it's really bothering me.

Scarab Sages

arcanist 13

Zinta looks at the labels.

Scarab Sages

arcanist 13

I'm back, but only sort of. My pet who I've had for 20 years died yesterday, and I'm not handling it well. I've posted, but no claims it's a quality post.

Scarab Sages

arcanist 13

ref save: 1d20 + 7 ⇒ (2) + 7 = 9

Zinta places a fireball to hit the swarms, and the goblins if possible, but no allies.

damage: 8d6 ⇒ (5, 5, 5, 5, 5, 5, 4, 5) = 39

Scarab Sages

arcanist 13

I'm sorry, everyone; I'm like a walking zombie right now due to a short, but not worrisome, rough patch in real life. I expect the situation to resolve in the next few days. I'm going to take this weekend off from PbP, and will return to normal posting on Monday. Please bot as needed; using up spells or consumables is fine.

Scarab Sages

arcanist 13

"I have a spell that can help if anyone who is climbing starts to fall."

Feather Fall is a learned spell today, ready to use it if anyone falls during climbing.

Scarab Sages

arcanist 13

Zinta looks disapprovingly at the woman.

Scarab Sages

arcanist 13

I'm sorry about the lack of posts for the last few days. I've had a lot of craziness, including losing power at home.

Scarab Sages

arcanist 13

Zinta sends some magic missiles slamming into the nearer goblin dog.

damage: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15

Scarab Sages

arcanist 13

The possibly bad effects of rolling a one just mean you can't take 20, not you can't take ten. The only thing that would prevent taking 10 would be if the GM considers this to be immediate danger or distracted.

CRB quote:

pg 86
Taking 10: When your character is not in immediate
danger or distracted, you may choose to take 10. Instead of
rolling 1d20 for the skill check, calculate your result as if
you had rolled a 10. For many routine tasks, taking 10 makes
them automatically successful. Distractions or threats (such
as combat) make it impossible for a character to take 10. In
most cases, taking 10 is purely a safety measure—you know
(or expect) that an average roll will succeed but fear that a
poor roll might fail, so you elect to settle for the average roll
(a 10). Taking 10 is especially useful in situations where a
particularly high roll wouldn’t help.
Taking 20: When you have plenty of time, you are
faced with no threats or distractions, and the skill being
attempted carries no penalties for failure, you can take 20.
In other words, if you roll a d20 enough times, eventually
you will get a 20. Instead of rolling 1d20 for the skill check,
just calculate your result as if you had rolled a 20.

Scarab Sages

arcanist 13

Zinta tries to use her healing wand on herself.

take 10 on UMD gives 24, which passes DC 20
let me know if UMD not allowed; it usually would be because we're not currently in combat

healing: 1d8 + 1 ⇒ (1) + 1 = 2

Scarab Sages

arcanist 13

I'm back, but not 100%.

Scarab Sages

arcanist 13

I'll let our warpriest handle the healing if possible. If not, Zinta can try to UMD healing wands to take care of things.

Scarab Sages

arcanist 13

Coming down with something, may not post for a few days. Please bot as needed; fine to use spells or consumables.

Scarab Sages

arcanist 13

Zinta stands tall, her arms crossed. She does not approve of parlor tricks.

Scarab Sages

arcanist 13

Zinta nods, making a mental note of the assignment.

Scarab Sages

arcanist 13

Zinta continues quietly watching.

Scarab Sages

arcanist 13

Zinta stands quietly, watching the others without saying anything.

Scarab Sages

arcanist 13

A quiet human wearing no armor responds to the letter. She silently waits for instructions.

Scarab Sages

1 person marked this as a favorite.
arcanist 13

Thanks, that was a lot of fun, even if I was not able to participate as I would wish.

Thank you so much, Tyranius, for rescuing us.

Scarab Sages

arcanist 13

Zinta uses mage hand to help stabilize the amulet on Kyra's scimitar.

She gently explains the events to Fuln. Her usual proud reserve is softened by sympathy for another magic user who has suffered a major setback.

Scarab Sages

arcanist 13

Not back yet; taking care of sick little one.

Scarab Sages

arcanist 13

I'm sorry, everyone, but I'm in a really bad place right now. I'm going to take this weekend entirely off from PbP to try to rest and heal. Please bot me if I would otherwise hold the game back. Feel free to use comsumables or limited use abilities.

Scarab Sages

arcanist 13

Zinta throws a glitterdust at the non-sleeping cluster of enemies.

Scarab Sages

arcanist 13

no buffing for Zinta, unless someone could benefit from invisibility

Scarab Sages

arcanist 13

Zinta moves to have line of sight and then drops glitterdust to catch as many bad guys as possible without hitting any allies.

Scarab Sages

arcanist 13

Zinta tries to avoid drawing attention to herself as she watches the fun.

Scarab Sages

arcanist 13

Zinta sends some hard magical pellets at the nearest enemy.

magic missile damage: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10

Scarab Sages

arcanist 13

Zinta moves forward to have a clear line of sight and then casts glitterdust. (smiley face indicates center of 10 ft radius)

Scarab Sages

arcanist 13

Zinta relaxes with a sigh.

Then she looks around carefully.

Scarab Sages

arcanist 13

perception: 1d20 + 9 ⇒ (13) + 9 = 22

Zinta sends some magic missiles through the grate.

3d4 + 3 ⇒ (1, 2, 4) + 3 = 10

Scarab Sages

arcanist 13

Zinta will rejoin

Scarab Sages

arcanist 13

I'm sorry, everyone, but I'm starting to really doubt this game is going to go anywhere, and I'm out of interest in it. I will be hiding the game so that it does not show up in my list of campaigns.

Scarab Sages

arcanist 13

Zinta holds back, letting the stronger ones go first.

Scarab Sages

arcanist 13

init: 1d20 + 6 ⇒ (18) + 6 = 24

Scarab Sages

arcanist 13

Trying not to be haughty, Zinta shares what she has found out.

Scarab Sages

arcanist 13

Zinta uses detect magic to examine the burnt spot she found and the possible trap door.

Scarab Sages

arcanist 13

Zinta thinks the others have things well in hand, but moves near the spot they are investigating.

Scarab Sages

arcanist 13

Tonya,

Thank you for your honesty and your determination to finish the game.

Please let me know if there is anything I can do to make running this game easier.

Scarab Sages

arcanist 13

"Can you give us a physical description of this Lemador?"

Scarab Sages

arcanist 13

"Or enemies?" adds Zinta.

Scarab Sages

arcanist 13

Zinta prepares to listen carefully.

Scarab Sages

arcanist 13

perception: 1d20 + 9 ⇒ (1) + 9 = 10

Scarab Sages

arcanist 13

Zinta nods in response

Scarab Sages

arcanist 13

Zinta nods, ready to continue.

Scarab Sages

arcanist 13

Not at 100%, but I'm back.

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