Cleric

Zinny Holbern's page

353 posts. Alias of dien (RPG Superstar 2015 Top 16).


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F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Sorry to hear it, but I do understand. Best of luck to y'all.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"Comin' soon as we can, Tomid!" Zinny cries out worriedly, shocked that the man she and Hugo were fighting somehow managed to survive their mutual blows. Neither she nor Hugo really hit... gently. "Gossamer! Can you please help Tomid some, he's awful small an' these guys are tough..."

The little dragon whistles something in the affirmative and launches herself from Zinny's shoulder.

If permitted for Gossamer to join into the combat:

5-foot step off Zinny's shoulder to behind her, so that Gossamer doesn't provoke when she casts Sleep. Will save DC 14 for the thugs Tomid is fighting, assuming that at least one of them has 4 HD or less.

For her part, Zinny swings at the man who stayed to fight. "Hey! You who's runnin'! Get back here, I ain't done with you!" she yells past him.

5-foot to I-11, swing at J-9

Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d10 + 14 ⇒ (4) + 14 = 18


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Sorry, I must've misread the initial action order. Anyway, it'll just be an attack sans a charge, in that case

Zinny growls at the sword biting into her shoulder. She swings her mighty club.

Attacking I-9: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d10 + 14 ⇒ (8) + 14 = 22

Lol. 1 higher on each. I repeat: CRUNCH!


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Chaaarge! Zinny tears up the slope towards one of the archers, lifting her club over her head in both hands.

Move to H-8, Charging G-7

"You hurt my friends!"

Charge attack: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Greatclub damage: 1d10 + 14 ⇒ (7) + 14 = 21

CRUNCH!

AC drops to 15 for charge.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

*flops in a tired pile over here* I have been working on a big work deadline that has eaten my life for the last 10 days. Not quite through yet, either, but at least the end is in sight.

Hugo: I kind of like Armor Expert for flavor stuff-- he might have worn armor around the smithy growing up, dreaming of the day he could wear it for real?

I also like Born Free (mostly because I've played a Dominated barbarian who TPKed her own party... twice...) but I think it fits with Hugo's desire and determination to be a big damn hero.

But there's nothing wrong with a +1 bonus to your will save, either.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Zinny cries out as Hugo takes an arrow, and little Tomid too.

"That's it, now you done it!" she yells, scrambling off her horse.

Ride check to try to dismount as free, DC 20: 1d20 + 2 ⇒ (7) + 2 = 9

She is not as swift as she wishes, alas. Zinny dashes up the slope towards the archers, leaving aside the sensible protection of sticking close to Hugo, alas. She will try and use one of the rocks for cover, however.

Move action to dismount, as she failed the ride check; move action to move 20' towards the archers, drawing her weapon as she goes. If possible, she will seek cover from the arrows behind one of the rocks on the slope.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

I'm sorry, I may not have been clear: I am asking because I want to see if Zinny can, you know, climb them to get at the guys who are firing arrows and making threats.

If the rocks are 5-foot tall boulders, that's one thing. If the rocks are 30-foot high cliffs, that's another thing. A number value would be helpful here to let me visualize this.

(Alternately, if there is a non-climby route to get to the guys, she'd be happy to take that, but I'm not really aware of what the terrain is like here other than 'hilly' and rocks of indeterminate size.)


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"Woah!" Zinny hollers as the arrows pepper the dirt around them. Her horse whinnies in alarm, and Zinny tries to calm it with a pat on the neck.

Are these combat-trained horses, if they are from the Duke's stables? If not, then I guess I'll try a ride check and a handle animal check to keep the horses from spooking:

Ride: 1d20 + 2 ⇒ (11) + 2 = 13
Handle Animal: 1d20 + 5 ⇒ (18) + 5 = 23

"That so?" she hollers back. "Well, I'd like t'hear it from the lady herself, so you can escort us there or we're gonna have some problems! Aside from the fact you just shot arrows at me!"

How high/tall are these rocks?


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

I personally would love for you to play a character you're happy with and enjoy playing. If that means rebuilding her, or even making a new character, I wouldn't mind a bit.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Sad to see it happen, but hoping that at some point we'll ride again. I like this group too. Zinny is always ready to adventure again.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Zinny stands up, a little shyly, but raises her hand.

"I'll go. Don't like the idea of your sister dragged off against her will none, sir," she says, earnestly. She looks around to the others to see if her friends will join in the call to another possibly-dangerous task.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Ping? Did we decide officially to put this game on hiatus until after PBP day, or....?

I miss the crew. :P


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Heh heh heh!

Zinny listens to Jacob's frantic spilling-his-guts with a worried look that only gets more pronounced as it goes on. When he's done, she takes a deep breath, and glances in the direction of her small, invisible friend.

They've got to tell the others, and quick.

"Well," Zinny says slowly, "it's good you've come clean. You oughtn't have got mixed up in this business, you know that? But you confessed now, so-- so I don't think the Dagger'll come for you. And we'll take out this bad elf so you and your brother don't gotta be scared."

...she hopes, anyway.

"You, uh, you see to your brother now..."

Zinny quickly leaves. She takes a moment to breathlessly relate everything she just learned to Keel, then, with the invisible Gossamer on her shoulder, beelines to find the others.

"Your idea worked, Gossamer-- that was real clever! I couldn't have come up with nothin' like that," she says, patting the little dragon, who hums in a smug fashion.

As soon as she catches up with the others, Zinny spills everything she knows now, trying to keep it coherent.

"We scared 'em into talkin', but I think it's bad! It's a big gang, and they got evil magic, and it's under the dark or something, but there's this evil mistress and also this bad elf who has black skin and they're real scared of him, and also it sounds like someone on the town council is a part of it!"


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Hup, sorry!

Zinny scowls at the older brother, highly tempted to whomp him just cuz he deserves it, but instead she focuses her attention on Jacob and his worried words.

For one moment, her face twitches with something other than anger when Jacob recites the promise that he was gonna be 'impotent'...

Will save: 1d20 + 2 ⇒ (14) + 2 = 16

...but Zinny manages to keep from bursting into inappropriate giggling. Somehow.

Stern-face back in place, she looks down at the brothers with her arms crossed.

"S'pose you think you're real tough. Well, we'll see about that. But see, bad people get what's comin' to 'em. Maybe you're right you ain't gotta worry about what I can do to you...

Zinny leans down, her brows drawn together thunderously. "...but there's more'n me in the world. An' more'n this Mistress of yours, too."

She steps back, and gives a very tiny nod to... an empty corner of the jail cell.

So much more, whispers a voice-- not in the room, but inside the brother's heads! I am the spirit of Daggermark, and I will take vengeance on those who betray the people of this town!

The image of a bloody, dripping dagger appears in the center of the cell, floating in space, rotating in eerie silence.

I will chase you til you die. I will cut your hearts out. You will never be rid of me!

"It's terrible," Zinny whispers ominously. "So you better talk!"

Zinny's Will save to keep a straight face through her own bad lie: 1d20 + 2 ⇒ (20) + 2 = 22
Gossamer's Bluff: 1d20 + 9 ⇒ (11) + 9 = 20
Zinny Intimidating after that big display: 1d20 + 11 ⇒ (8) + 11 = 19

for GM:
I figure Gossamer came up with this idea. ;) Basically, the dragon would have entered the room with Zinny, but under Greater Invisibility. She is using teleapathy to speak in their minds, and the silent image spell to create the dagger. If I'm over-reaching with Gossamer here, let me know, it just seemed too fun to pass up. And feel free to add any penalties you think fit.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Sorry for my slowness!


1) Zinny might not move in immediately? She's still coming around to the idea of being a full-time adventurer. She's getting there.
1a) I'd pick a room when Zinny actually moved in
1b) Hiring the girl sounds like a great idea
2) Zinny will segue into full-time adventurer, getting more 'serious' about it now that she knows her father was one, and that it seems like there is something big in town now to worry about that is their problem. But, again, not overnight necessarily
3) Cabin sounds great! Zinny will help haul needed lumber, tools, etc
4) I vote tunnel to Whip, yes, and have no objections to tunnel to the Cow
5) Secret doors are lots of fun :D

Zinny has a few words with the warden and is allowed 'a little time' with the miscreants. The big girl enters the cell and closes the door behind her, giving the guard a little nod to move away. The guard takes a look at her face and moves off.

Zinny focuses on Jacob. She stands over him, and deliberately draws her good old fence-post (there's something to be said for sentimentality, even if the new club is a better one to actually use in a fight), and pats the blunt, worn wood into the palm of her hand thoughtfully.

"Jacob, you know all 'bout this club, don't you? I think I whumped you with it a time or two when you was actin' up at th' Whip. Maybe I shoulda cracked you harder on the skull back then. Smacked some sense into you... yeah. Mayhap you wouldn't have got up to all this trouble if so...

"But then again, maybe you would've. Maybe you're just bad right down to the bone. Maybe there ain't no fixin' you or your brothers. Maybe you won't tell me nothin' 'bout what's goin' on an' why you was bringin' awful people into town."

Zinny leans in, closer, frowning thunderously. "I don't like hurtin' people none," she says into Jacob's face. "But th' way I reckon it? If'n you wanna be bad, I guess I gotta treat you like a bad person. So let's find out.

"Let's find out if whompin' you on th' skull'll make you be a better person or not."

She raises the club in both hands, squinting down at Jacob, eyeing him as if considering just how hard and where to hit him.

Intimidate: 1d20 + 11 ⇒ (15) + 11 = 26


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Expanding the tunnels from the Whip to the lair sounds good to me!

Additionally, GM, Zinny will spend 3 GP of her newfound wealth to hire a second servant-- one to take over some of the work at her mother's. And Zinny still wants to go be yelly at the folks Keel is holding...


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Sounds good. I suggest we keep the wands and ring of feather fall as well. Mostly mundane gear to be sold off, I think.

"s'okay," Zinny says sheepishly to Tomid's apology. "Guess I over-reacted some myself. 's been a long day."

She looks around at the others. "...so... we got us this fancy place... now what? I gotta get back to Momma at some point, I reckon. An' I'm thinkin' maybe I'll go have a chat with them fellas we handed over to Keel," she says, with a balling of one big fist.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Well, if so, our GM has the "2 traits" thing listed under Character Creation for our campaign, so he should change that. GET OFF OUR LAWN!

*ducks* I tease, I tease. ;)


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

HP: 1d10 ⇒ 6 = new total HP 35

Fort +1
Strength +1
Bonus Combat Feat: Bludgeoner

Skills +4 (2 from class, 1 favored class, 1 human)

+Intimidate 2
+Stealth
+Prof: Barkeep

Also, I noticed that somehow I only had 1 trait listed for Zinny. Per the char creation rules, we're supposed to have 2? I took Iron Liver, since I'm guessing she's been exposed to a lot of booze. Let me know if that's a problem.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

I think Zinny took the strength-increasing gauntlets, too? Also, awesome extensive loot list, and sorry for my slowness. Been a semi-busy week. I'll get a proper Zinny post up soon. And woot, level up!

Also, would someone else like to carry some of these cure mod potions? I surely don't need all 4 of them, although I'll keep 1-2 depending on who wants the others.

Aaand one more edit. I'll take one of those two silk ropes, if they are still unclaimed. It sounds like we have a lot of stuff to sell, so once we do that, we can figure out what gold we're each getting from loot, eh?


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"..."

Zinny pulls back a bit. (It's sort of comical, really, the six-foot-tall woman biting her lip at words from a halfling half her size.) "...sorry," she mumbles. "Jes' goin' off what Miz Blau said..."

Sheepishly, she goes to look at all the metal and tools in the forge-- she don't know nothin' about smithing, but she bets Hugo'd be eager to tell about them.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"....that's real creepy," Zinny says with a shiver. "A blade that tries to cut you? No thank you."


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Great time to roll a 20 :D

Zinny is amazed at everything, and the full depths of the place they've discovered. It's like something out of a storybook. She flops onto the work-bench in the little workshop and stares at all the fine tools.

"...I reckon there's stuff in here what's worth an awful lot. What... what do you think we oughtta do with it all? 's it right we keep alla this to ourselves?"


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Gossamer chirps inquisitively-- then flaps down from Zinny's shoulder to dunk her head into the fountain's streams and slurp up some water straight from the source.

"Oh-- um--" says Zinny. "I think you're supposed to use the cup--"

Why not: 1d100 ⇒ 2

(+1 competence bonus on attack rolls, saves, skill checks, and ability checks...)

The little dragon pulls back with a smug smile, and flies around the room with a show-off display of acrobatic aerial loops. Zinny chuckles despite herself.

(If the fountain wasn't available for use by Gossamer, then ignore this, heh.)


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"See, ain't it tasty?" Zinny says with a smile at Jacob joining them.

She can't help but have another sip. Mm, mm!

Glug: 1d100 ⇒ 94 Lol, CHA! That works quite well from a storytelling perspective, I suppose; Zinny's getting more out of her shell...

Zinny offers a big smile around at all the others, feeling suddenly very fond of everyone.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

It's up thread, behind a spoiler-- here's the link


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"Forgiveness...? I dunno I got nobody I need to forgive for nothin'," Zinny says with her brows knit.

...well... maybe she's got some hurt feelin's towards Momma, she supposes. Momma never tellin' her about her daddy, an' all...

Frowning, Zinny watches Grizelda and Hugo, but when neither of them keel over or turn funny colors, she shrugs, crosses her fingers, and takes the cup (once Tomid is done with it).

Dip... and drink.

Glug: 1d100 ⇒ 62


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"Hey, you musta got that one too!" Zinny beams at the door opening.

"That water don't taste funny, does it Hugo?"


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

(Nah, copied the whole thing into Photoshop, created a hex-shaped selection tool of the right size, and moved my selection tool around the image rotating individual chunks of it.)

Zinny blushes at the compliments, ducking her head. "...aw, thanks, 's just... I just had to turn a few of 'em..."

(Eee, Hugo thinks she's smart!)


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Zinny stares with undisguised admiration at Miz Blau and Mister Jacob an' all the things they know. Mercy, do they read all that stuff?

She extends the admiring smile to Hugo when he chimes in with 'eclipse'.

"I din't know that one," she says with a smile at the big man.

In the next room, though, she perks up again. "Oh! This is just like untanglin' Momma's knittin' when it gets mired up! ...well, kinda..."

Tongue peeping out her lips, Zinny starts fussing with the tiles, turning them. She may not have no book-learnin', but her sense of spatial relationships isn't too bad, it seems.

Zinny's attempted solution


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Okay, may be slow for a bit. Laptop adapter abruptly gave up the ghost and I'm on my last two hours of battery power at the moment. Hopefully I can get this fixed soon. GMPC as needed.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

My rationale for not trying is more just that I just did a lot on one puzzle, so I wanted to let others have a chance to contribute. And, of course, Zinny has a 10 Int, so there's only so much clever-puzzle-solving I can justify her doing. :P But if nobody else wants to give it an attempt, I can certainly try.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Zinny is oblivious to all the muttering! Because her typist is slow. She nods at Miz Blau's assertions they should keep going, and follows along into the next room, wriggling her fingers with her new gauntlets on.

When she sees the numbers, her face flatly falls.

"Ohhh.... it's sums," she says, with as much dread as she might say, it's a dragon. "I ain't never managed with sums! Momma's tried to teach me thirty times."


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"Eep," Zinny says as she sees Hugo coming her way. "Hugo... you sure 'bout this? Even if yer strong enough to lift how much we weigh... sometimes a big box is harder to lift 'n a small box, even if they both weigh th' same! You ain't got enough hands for alla that!"


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Totally fine!

"Sure!" Zinny agrees easily. She takes off the gauntlets and hands them over to Hugo to try.

Magic sure is somethin'.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Zinny blushes again when Hugo puts her hands around the gauntlets, her ears going bright red and her eyes looking down at her toes. She clears her throat.

"Well... alright, guess I better put 'em on..."

She fastens on the gauntlets and looks nervous for a bit. Then she steps away from the others and takes a test swing with her club.

"--wow! Dun' feel like it weighs nothin' at all!" she says with a grin.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

...apparently I'm forgetting my own stats. She's actually now a CHA 11. I wonder why I was thinking I had her at a 9? *shakes head at self*

And as a rule, I usually don't, actually! :D All of my dwarf chars tend to be the exception, though. Dwarves are supposed to be jerks!


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

I personally am fine with you getting the ring, Griz.

The main thing I really like about this campaign is that it lets me play an 'ordinary person' and to tone down my game brain somewhat. I'm not advocating we play STUPIDLY (of course not), but I've gotten really burned out on, well, doing exactly what we're doing right now which is arguing down to the numbers of what's the best tactically sound choice as to where every bit of loot should go for the optimal party gestalt stuff. I do that in basically all of my campaigns except this one, and in this one I have an IC rationale for why my character isn't thinking about every tactical advantage possible.

And 2 AC is 2 AC. Griz has gotten attacked before. If it's a choice of me or Griz taking the ring, Zinny is giving it to Grizelda.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Oops, sorry! Just pretend Zinny spoke after Griz explained them. ;) And I have no issue with you taking the ring!


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Hey now! Zinny has NINE! ;) j/k


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Zinny blushes at the compliments, smiling sheepishly, and applauding Miz Blau finally solving it. She stares with the others, wide-eyed, at the fancy things being revealed.

"Wow," she whispers. "So them metal gloves actually make you stronger? Hugo, d'you want those? If not, I reckon maybe I could whomp people a little harder with 'em... And the ring makes you harder to hit? Well shoot, everyone can use that I reckon."


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"Wow, Miz Blau!" Zinny exclaims when Grizelda gets THREE squares lit up. She looks down at the puzzle, her own brows knit.

"Lessee here..."

She looks at the stones, and picks another yellow marble, placing it in the third position, because that's the only one that's in the same slot all three goes, she reckons...

___ ___ YELLOW ___

Zinny licks her lips, thinks hard with her brows furrowed, and places another marble.

PURPLE ___ YELLOW ____

She hesitates a moment, torn, then quickly places the last two to test her idea.

PURPLE WHITE YELLOW GREEN

Then she steps back to see if the cube lights up.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2
Tomid wrote:


So, one is in the right place and two more are the right color? If so, next guess change at most one color.

Yes, and that's what I did. :D


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

He said the combo is reset. New combo, new attempts.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

After Grizelda places a first guess, Zinny peers down at the stone for a little while longer.

"So mayhap one of those is right, an' two others show up but not in their current spots," she ponders aloud.

She plucks a few marbles to try and eliminate some options.

BLUE PURPLE YELLOW WHITE


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Heeee! Okay, that does help my confusion out a lot. <3 No worries. I'll try to tag my next guess in a bit once I revisit my logic, but if someone else gets there first, more power to you.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

I'm.... fundamentally very confused/missing something, then.

You say 'colored dots indicate correct answers in some way' according to Griz's knowledge check, but then you say that the 'colored dots in the translucent stone' light up for correct solutions. To me, a 'correct solution' means 'right color, right location'. We've only had one colored dot so far, the white dot that I thought corresponded to Yellow in Slot #1, but wasn't replicated on the second attempt.

Which still doesn't change the fact that if 'correct solutions' cause it to light up with a colored dot, a gray square is therefore NOT a 'correct solution', which means that, yes, Option 1 IS ruled out, and we are still back to the problem that I outlined above.

Sorry, not trying to be difficult here, I feel as if I'm just misunderstanding something very basic in terms of the terminology we are each using, or something.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Okay, explanation of my logic behind the cut, so that my party members can point out whatever basic logic flaw I'm apparently committing:

Too much logic for 3 am:
First, assumptions I am making which are possibly incorrect:
1) That the four corners correspond to the four positions like so:
[ 1 2 ]
[ 3 4 ]
2) That we can't sneakily snag multiple marbles from the previous lines-- in other words, there should be no color repetitions in a correct solved line.

First turn: RYBW : one gray square, three dots.

-A gray square could indicate one of three things: 1) correct color, correct location; 2) incorrect color for that location, but the stone is in the puzzle somewhere; 3) color is not in the puzzle. (Assumption: there is no 4th option that I'm missing. Could be wrong.)

GM has kindly ruled out option 1, by telling us that correct solutions light up.

If option 2: then the first sequence already makes the puzzle unsolveable. How so? It means that ONLY red is in the puzzle of the 4 starting colors, meaning that three other slots must be filled by two remaining colors. Therefore, can't be option 2.

Option 3: Color is not in the puzzle. Proceeding on that logic...

Conclusion from turn 1: Red is not in the puzzle, but Yellow, Blue, and White are.

Second Turn: RBYP. Gray square, gray square, two dots.

Red is not in the puzzle = confirms with the above conclusion. Blue is not in the puzzle = contradicts the conclusion for turn 1, and means that I have the wrong option chosen for what a gray square can mean. Except to the best of my logic, I've ruled out the other two options.
(If I have the number order wrong, that could mean that Yellow is the problem color, as Yellow would then show up as 'not in the puzzle' rather than Blue, but it still creates the same problem of contradicting Turn 1's conclusion.)

Thoughts, guys? Am I missing something obvious, or having a brain dumb?


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

"...Nah, I don't," Zinny says with frustration to Tomid's words as the cube fails to light up again.

"See, the light went off! I thought that was for the yella one, meanin' we had it right! Maybe it was for the red one?"

She looks somewhere between helpless and massively irritated. This ain't her deal, it's the wizards and all the other smart folk what oughtta be solvin' this. But Zinny does have a major stubborn streak.

She stares down at the cube. Red second, then? She slowly starts drawing more marbles, shaken now in her confidence. Maybe the gray meant it wasn't there at all (instead of her first thought that it was there, but in the wrong place).

(OOCly I'm more than willing to keep trying, but I don't wanna leave everyone else stuck for multiple tags of this, haha. If someone else wants to jump in and try a combo, please feel free!) I'm gonna sit down with some paper and sketch these out cuz I think better with the visuals, lol, but if someone gets in a tag before I can try again, more power to you.


F Human Fighter 4 | AC 17 T 11 FF 16 | HP 31/35 | F +5 R +2 W +2 | Init +1 | Perc +2

Nope, didn't mess me up. I was hoping to get that result in the first slot, so that's a good confirmation, but I may just be misunderstanding what the dots vs gray squares mean. By 'no new colors to put out', I meant there's no colors they haven't tried, now. I get that the bowl refills. :D

Zinny nibbles on her thumbnail.

"I think the yellow one's in the right spot now, see, cuz the first one lit up? Which means the red doesn't go in the first spot or the second, but maybe the third..."

She tries again, putting the yellow in the first, and the red in the third slot.

YELLOW ____ RED _____

"But I'm confused cuz none of these others have shown up as gray stones at all, so I don't think they're in it..."

Shaking her head she draws two at random and puts them in.

YELLOW WHITE RED GREEN.

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