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Metaphysician wrote:

For what its worth, I'm fine with "mix and match custom sexuality changes" being a thing in the setting. I just don't think it should come from the cheap off the shelf Serum. At least as I interpret it, the serum works by sort of "throwing a switch", which is logical enough an idea for a serum that you basically just quaff to use. However, if your trying to build a new sexual physiology outside what "normally" occurs in your species ( and with the understanding that "normal" is a bit of a loaded word )? That probably should require more involvement then just drinking a potion. You are doing an extensive redesign of your genetics and physiology in a way that would require a ton of customization and a lot of double-checking.

Or basically? This would probably be a thing where you pay a couple hundred credits to a professional, who uses their expertise to help you design your new body.

except that it is specifically worded in a way that mixing and matching is a possibility,

"This elixir’s magic functions instantaneously and can’t be dispelled, though drinking a second elixir of sex shift either reverts the character back to a former form or allows them to adopt alternate sexual characteristics, as they choose."

The "or alternate sexual characteristics" part implies that it does not have to be one or the other. and then later is this part,

" The elixir has no effect on characters who are pregnant or are of races with no sexual differentiation. Most races have a wide spectrum of sexual differentiation, some common, others more rare. Therefore, most creatures can decide how this elixir transforms them. An unwilling imbiber can choose not to change at all."

since both is an, admittedly rare, naturally occurring configuration, as are most intersex/androgynous configurations, the rules seem to support the mix and match method

EDIT: The last 2 quotes seem to be from an Errata, as they do not appear in the original thread quote, but do appear in the AoN description, which is the official online rules database, so it seems they changed the wording to be less ambiguous on the intersex options


Diego Rossi wrote:

@ Zilpha

The thread you raised from the grave is interesting, and I missed it, so thanks for that. I don't think there is new printed material that changes what was written by early posters. I mostly agree with Claxon wrote. And with your comment.
Bypassing the flying rules by "touching the ground" and restarting without any Fly or Acrobatic check sound as gaming the system.

Necromancy can be used for good as well as evil, I like to think that this is a good use of it. All joking aside I did not realize it had been 7-8 years since the other comments were made, and I have not been able to find any official rules on how split movement works, nor on the stop, turn, and take off described, however I would rule it as a special use of the "keeping balance" use of acrobatics, a fail and the creature falls prone. Or a fly check with negatives based on size and maneuverability.


Gauss wrote:

chuffster, why? This is not reality. If a flying creature had a speed of 1,000 he still wouldn't have to make any kind of special check to land. No more than people stopping on a dime when running.

That kind of realism simply is not part of this game. Heck, there are any number of rules and game elements that violate reality (and I don't mean the magical elements).

Actually that level of realism is intended in the game, that is why different flight maneuverabilities are a thing, also when a creature lands and then takes off again it is assuming it took the time to slow, land, and then take of again, in the described situation the GM would be in their full right to require an acrobatics check similar to how one is required for slick or slippery surfaces, as the speed in question would be more in line with a full charge than with careful maneuvering or even a hustle (in combat movement) so yes, an acrobatics check to not fail the turn would be in line with the purpose of that skill.


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skizzerz wrote:
The best answer is that how this works is up to what your GM and group is comfortable with. The words “depending on your species’ biology” leads me to believe that you are restricted to characteristics already present in your species, however. It does not grant any bonuses to stats or skills. It’d be a heck of a lot more expensive if it did.

I know this is a bit of an old thread, but I am new to starfinder, though I am a veteran pathfinder GM, and I really just want to point out how much I love this item, I am gender fluid, and most days I identify somewhere between the genders, or as a mix of them, so having an item that specifically allows me to play characters that share my identity and can do more about it than I can is great. In answer to your question, 1 the wording of the item is left purposely vague so that you can interpret it either way, arguably you could also get extra genitals or sex characteristics of any sex of your race, you could mix and match, or take all, or go for the androgynous no secondary sex characteristics archetype, 2 no it is specifically within your race, but work with your GM if that is something you want, you could have a rarer, quest related item that could do that, and 3 eh? if someone wants giant boobs or a giant member then that is their prerogative, it would not grant actual stat boosts but as long as your GM is ok with it, who are we to judge