| Full Name | Zika al-Zahra | 
			
			
				
					| Race | Human | 
			
			
				
					| Classes/Levels | Bard/1| HP 9/9|AC16/T13/FF13| Fort+1/Ref+5/Will/+1 |Init+3 |Perc +3 | Sense Motive -1 | 
			
			
				
					| Gender | F | 
			
			
				
					| Size | Medium | 
			
			
			
			
				
					| Alignment | Chaotic Good | 
			
			
			
			
				
					| Languages | Common (Taldane), Kelish, Auran | 
			
			
			
			
				
					| Strength | 13 | 
			
			
				
					| Dexterity | 16 | 
			
			
				
					| Constitution | 12 | 
			
			
				
					| Intelligence | 12 | 
			
			
				
					| Wisdom | 8 | 
			
			
				
					| Charisma | 16 | 
			
		
	 
	
		About Zika al-Zahra
		Zika al-Zahra
Human bard 1
CG Medium humanoid (human)
Int +3; Senses Perception +3
__________DEFENSE____________
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8 +1)
Fort +1, Ref +5,Will +1
__________OFFENSE____________
Speed 30 ft.
Melee longspear +1 (1d8+1/x3) or dagger +1 (1d4+1/19–20)
Ranged shortbow +3 (1d6/x3) or dagger +3 (1d4+1/19–20) or sling +3 (1d4+1)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
1st (2/day)—grease (DC 14, see text), silent image (DC 14)
0 (at will)—dancing lights, detect magic, mage hand, prestidigitation
__________Statistics____________
Str 13, Dex 16, Con 12, Int 12, Wis 8, Cha 16
Base Atk +0; CMB +1; CMD +14
Feats Point-Blank Shot, Precise Shot 
Skills 
- Intimidate +7 (1 rank +3 class +3 Cha)
- Knowledge(arcane) +6 (1 rank +3 class +1 Int +1 bardic knowledge)
-  Knowledge(history) (1 rank +3 class +1 Int +1 bardic knowledge)
-  Knowledge(local) +6 (1 rank +3 class +1 Int +1 bardic knowledge)
-  Knowledge(nature) +6 (1 rank +3 class +1 Int +1 bardic knowledge)
-  Knowledge(religion) +6 (1 rank +3 class +1 Int +1 bardic knowledge)
-  Perception +3 (1 rank +3 class -1 Wis)
-  Performance (oratory) +7 (1 rank +3 class +3 Car)
-  Stealth +7 (1 rank + 3 class + 3 Dex)
SQ bardic knowledge +1, skilled
Traits Tempestuous Combatant (Race/Human-Keleshite) You move confidently in the face of danger. Once per day as a swift action, you can choose one opponent. You and your mount (if any) do not provoke attacks of opportunity from that opponent for moving within or exiting his threatened area.
Maestro of the Society (Social/Bard-Pathfinder Society) The skills of Golarion’s greatest musicians are at your fingertips, thanks to the vast treasure trove of musical knowledge in the vaults beneath the Grand Lodge in Absalom. Studying this knowledge gives you the ability to use your bardic performance an additional 3 rounds per day.
Combat Gear cure light wounds potion (2)
Other Gear studded leather, a longspear, daggers (2), a shortbow with 20 arrows, a sling with 10 bullets, a spell components pouch, 50 feet of silk rope, a traveler's outfit, a backpack, a bedroll, a belt pouch, a clay mug, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, trail rations (7), torches (5) a waterskin, and a whetstone, 9 gold.