About Zhu Li
Venture Captain Zhu Li
Class Features and Alternate Racials:
Alchemy: ID potions with Craft Alchemy as if using Detect Magic. +12 Craft Alchemy to create an alchemical item.
Inspiration: 14/day, +1d6 to any check after the check is rolled but before the results are revealed. 2 uses for Saves and Attacks. 0 uses for Knowledge, Linguistics, and Spellcraft
Trapfinding: +6 to find and disarm traps.
Ceaseless Observation: Use INT for all Disable Device, Perception, Sense Motive, and Use Magic Device checks, and Diplomacy to gather information.
Unfailing Logic: +4 Will to disbelieve illusions, expend an Inspiration to use INT instead of WIS on such saves.
Keen Recollection: Attempt all Knowledge checks untrained
Trap Sense: +4 AC vs traps, +4 Reflex vs traps
Studied Combat: Study a target as a move, +6 to hit and damage against that target.
Studied Strike: Remove Studied status to inflict +5d6 Precision damage to a target.
Comprehensive Education: Humans raised with skilled teachers draw upon vast swathes of knowledge gained over centuries of civilization. They gain all Knowledge skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels. This racial trait replaces skilled.
Scabbard of Many Blades (3lbs)
Handy Haversack (5lbs)
Snowfire: Light Horse, with Military Saddle and Saddlebags.
Masterwork Thieves' Tools (2lbs)
Level 2 Preserving Flask
Shawl of Lifekeeeping (1lb)
Headband of Vast Intelligence +6 (Heal, Survival, Stealth)
Belt of Incredible Dexterity +4
Swan Boat Feather Token
Wand of Cure Light Wounds (Spent)
+3 Glamered Mithral Kikko Armor (12.5lbs, +7AC, +5 Max Dex)
2 Pairs of First Aid Gloves (2lbs, both 10/10)
Wand of Cure Light Wounds (26 uses remaining)
First Aid Specialized Healer's Satchel (1lb)
Handy Haversack: Left Pocket:
Holy Water x5
Oil of Bless Weapon x2
Masterwork Heavy Underwater Crossbow, 20 bolts, grappling bolt. (6lbs)
Handy Haversack: Right Pocket:
Scroll of Breath of Life
Scroll of Greater Teleport
Scroll of Raise Dead
Scroll of Plane Shift
Scroll of Remove Blindness
Scroll of Wall of Stone
Scroll of Haste
Scroll of Dispel Magic
Scroll of Glitterdust
Scroll of Raise Dead
Scroll of Restoration x4
Scroll of Remove Curse x5
Scroll of Mass Planar Adaptation
Scroll of Greater Dispel Magic
Scroll of Heal
Scroll of Life Bubble
TEMPORARY: Scroll of Bless Weapon, Scroll of Restoration (Normal), Scroll of Channel the Gift
Handy Haversack: Middle Pocket:
Pathfinder's Kit (22lbs) containing a backpack, a bedroll, a belt pouch, a clay mugUE, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of stringAPG, 50 feet of thread, a week’s worth of trail rations, a waterskin, and a whetstone.
200ft Silk Rope (20lbs)
Scabbard of Many Blades:
+1 Keen Inspired Mithral Rapier
+1 Disrupting Light Mace
Masterwork Cold Iron Sword Cane
Lv3: Guileful Polyglot: Gain 4 known languages
Lv5: Expanded Inspiration: Use Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of inspiration
Lv7: Combat Inspiration: Expend 1 use of Inspiration on saves and attacks.
Lv9: Infusion: Infuse extracts for use by others.
Lv11: Underworld Inspiration: Use Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration.
Lv13: Tenacious Inspiration: When you roll Inspiration dice, roll twice and take the highest.
Lv1: Weapon Finesse: Use DEX instead of STR to hit on certain attacks.
Human 1: Fast Learner: Get +1 Skill Point AND +1 Hit Point per level in favored class (Investigator)
Lv3: Improved Unarmed Strike: Make unarmed attacks without provoking AoOs. Deal nonlethal with no penalty
Lv5: Improvisation: +2 to Untrained Skill Checks, use all skills untrained as if trained.
Lv7: Kirin Style: While using this style, you can spend a swift action to make a Knowledge check to identify a single creature (DC 15 + the creature’s CR for this purpose). If you succeed at the check, while using this style, you gain a +2 bonus on saving throws against that creature’s attacks, as well as a +2 dodge bonus to AC against that creature’s attacks of opportunity. These bonuses last for as long as you use this style. If you cease combat with the creature during this time and resume it later, you can attempt the check again.
Lv9: Kirin Strike: You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using that feat, as a swift action after you have hit a creature with a melee or ranged attack, you can add twice your Intelligence modifier in damage (minimum 2).
Lv11: Improved Improvisation: Improve the Improvisation bonus to +4
Lv13: Kirin Path: Take 10 on Knowledge checks to ID creatures, even in stressful situations. When a creature studied with Kirin Style ends its turn in your threatened area, expend an AoO to move up to 45ft as long as you end in that creature's threatened area.
Acrobatics: 4 Improv, 4 DEX: +8 Total
Appraise: 4 Improv, 9 INT: +13 Total
Bluff: 4 Improv: +4 Total
Climb: 4 Improv: +4 Total
Craft Alchemy: 13 Ranks, 9 INT: +22 Total, +12 to craft alchemical items
Craft: 4 Improv, 9 INT: +13 Total
Diplomacy: 13 Ranks, +3 Class Skill: +16 Total, +1d6 Inspiration, +INT to Gather Information
Disable Device: 13 Ranks, 9 INT, +2 Masterwork Thieves' Tools: +22 Total, +6 vs Traps, +1d6 Inspiration
Disguise: 4 Improv: +4 Total
Escape Artist: 4 Improv, 4 DEX: +8 Total
Fly: 4 Improv, 4 DEX: +8 Total
Handle Animal: 4 Improv, +4 Total
Heal: 13 Ranks, +3 Class Skill, +2 Healer's Satchel: +18 Total, +1d6 Inspiration
Intimidate: 4 Improv, +4 Total
Knowledge Arcana: +1 Racial. 13 Ranks, +3 Class Skill, 9 INT: +26 Total, +1d6 Inspiration
Knowledge Dungeoneering: +1 Racial, 13 Ranks, +3 Class Skill, 9 INT: +26 Total, +1d6 Inspiration
Knowledge Engineering: +1 Racial, 4 Improv, 9 INT: +14 Total
Knowledge Geography: +1 Racial, 4 Improv, 9 INT: +14 Total
Knowledge History: +1 Racial, 4 Improv, 9 INT: +14 Total
Knowledge Local: +1 Racial, 13 Ranks, +3 Class Skill, 9 INT: +26 Total, +1d6 Inspiration
Knowledge Nature: +1 Racial, 13 Ranks. +3 Class Skill, 9 INT: +26 Total, +1d6 Inspiration
Knowledge Nobility: +1 Racial, 4 Improv, 9 INT: +14 Total
Knowledge Planes: +1 Racial, 13 Ranks, +3 Class Skill, 9 INT: +26 Total, +1d6 Inspiration
Knowledge Religion: +1 Racial, 13 Ranks, +3 Class Skill, 9 INT: +26 Total, +1d6 Inspiration
Linguistics: 13 Ranks, 9 INT: +22 Total, +1d6 Inspiration
Perception: 13 Ranks, 9 INT: +22 Total. +6 vs Traps, +1d6 Inspiration
Perform: 4 Improv: +4 Total
Profession: 4 Improv: +4 Total
Ride: 4 Improv, 4 DEX, +8 Total
Sense Motive: 4 Improv, 8 INT: +12 Total
Sleight of Hand: 4 Improv, 4 DEX: +8 Total
Spellcraft: 13 Ranks, 9 INT, +3 Class Skill: +25 Total, +1d6 Inspiration
Stealth: 4 Improv, 4 DEX: +8 Total
Survival: 13 Ranks. +3 Class Skill, +16 Total
Swim: 4 Improv: +4 Total
Use Magic Device: 13 Ranks, 9 INT, +3 Class Skill: +25 Total
Level 1 Extracts (12 Known, 7/day): Anticipate Peril, Heightened Awareness, Longarm, Monkey Fish, True Strike, Cure Light Wounds, Enlarge Person, Reduce Person, True Strike, Coin Shot, Shield, Ant Haul
Level 2 Extracts (6 Known, 7/day): Invisibility, Barkskin, Ablative Barrier, Lesser Restoration, Touch Injection, Skinsend
Level 3 Extracts (6 Known, 6/day): Fly, Displacement, Channel Vigor, Arcane Sight, Remove Curse, Remove Disease
Level 4 Extracts (6 Known, 5/day): Echolocation, Freedom of Movement, Greater Invisibility, Spell Immunity, Universal Formula, Communal Air Walk
Lv5 Extracts (2 Known, 3/day): Delayed Consumption, Spell Resistance
#5-08: The Confirmation
#4-01: Rise of the Goblin Guild
#2-21: The Dalsine Affair
#3-05: Tide of Twilight
Module: Crypt of the Everflame
#3-07: Echoes of the Overwatched
#6-18: From Under Ice
#6-05: Slave Ships of Absalom
#6-08: The Segang Expedition
#6-15: The Overflow Archives
Scenario 24: Decline of Glory
#0-05: Mists of Mwangi
#5-13: Weapon in the Rift
Scenario 16: To Scale the Dragon
#6-21: Tapestry's Toil
Scenario 29: The Devil We Know 1: Shipyard Rats
#2-01: Before the Dawn 1: The Bloodcove Disguise
#2-02: Before the Dawn 1: Rescue at Azlant Ridge
#7-06: To Judge a Soul 1: The Lost Legacy
#7-08: To Judge a Soul 2: Karma Reclaimed
Module: Cult of the Ebon Destroyers
#7-13: Captive in Crystal
#2-14: The Chasm of Screams
Special: Blood Under Absalom
#5-20: The Sealed Gate
#9-07: Salvation of the Sages
#9-00: Assault on Absalom
#8-99: Solstice Scar C
#9-23: The Ghol-Gan Heresy
Eyes of the Ten: 46, 54, 2-05, and 2-22
Confirmed Field Agent: Spent 1 Prestige on a personalized Wayfinder. Vanities for this Wayfinder cost 1 Prestige less, minimum 1.
Explore, Report, Cooperate: Cross off this boon as a Free or Immediate action, ask the GM whether an action would be positive, negative, or negligible for secondary success conditions, or respond with 5 or fewer words if none of those descriptors are sufficient.
Friend of Janira Gavix: +1 on Knowledge checks attempted within the Grand Lodge.
Warm Friend in a Cold Land: When in Irrisen, apply a +2 circumstance bonus to Diplomacy checks. Bring Uliyara along on one mission, cross this boon off, and gain this bonus outside of Irrisen.
Darklands Study: +2 on Sense Motive vs Darklands native humanoids (drow, derro, duergar, etc), +2 on knowledge checks pertaining to such.
Upstanding Archivist: Cross off this boon for 25% off one of the items from the chronicle sheet.
Ghalcor's Spellcraft: All characters can use Burst With Light, Detect Demon, and Righteous Blood
Mendevian Commendation x1: Gain +1 on CHA-based skill and ability checks to influence Mendevian crusaders per Commendation, max 3.
Sky Key Component: Hao Jin Tapestry: You recovered 1/5 of the Sky Key's lost components from the Hao Jin Tapestry. This key used to belong to Naldak, of Naldak's Point in Irrisen.
Wayang's Favor: +2 on CHA-based checks to influence Wayangs. Can interact with other boons.
Favor of Cartahegn: While in a settlement of 5,000 peple or more on Garund, purchase mundane equipment that is neither weapon nor armor at 10% discount.
Blessing of Malikeen: Statuette of yeti cradling a child, containing psychic energy from Malikeen Heartsong. Discharge as Standard to gain Endure Elements vs cold only, treat altitude as 1 category lower until end of the scenario.
Ley Line Scholar: When within Amanandar, Jinin, Wanshou, and Zi Ha, +1 Caster Level for all spells and SLAs.
Expert Negotiator: Cross off this boon for a +4 to one Bluff, Diplomacy, or Intimidate check. If using this check to influence creatures with air, earth, fire, or water subtypes, roll twice, take better result.
Combat Boon (Blood Under Absalom, 2 uses remaining): Check a box as an immediate action to reroll an attack roll.
Savior of Knowledge (5 uses remaining): When in Absalom or Osirion, once per scenario, get help from a Sage on a knowledge check for a +5. Check a box anywhere for the sage to roll at 2x Character level.
Torch's Respect: +2 circumstance bonus on Bluff, Diplomacy, and Intimidate checks vs Grandmaster Torch and his agents. If said agents would kill you, cross this boon off to return to life at 0 HP after the encounter. Cross this boon off to cross off Reckless Revenge.
Defender of Absalom: Gain 2 Defender of Absalom boons.
Wise Quarter Warden: +2 on all skill checks in the Arcanamirium, Blakros Museum, and Forae Logos. In a city of 5,000 or more people, check the box for any one single-use magic item or wand worth up to 100xcharacter level, including partially charged wands.
Noble Heir: Become a Lady of House Tullian. Gain a signet ring and 11 baubles, each worth 100gp in gemstone dust for spellcasting purposes.
Blight Bane: Challenge an animal, plant, or vermin as a swift, gain bonuses vs it for a number of rounds equal to WIS, min 1. +1 to-hit, +1d6 damage, doubled if it is fiendish. Alternatively, give it to an adjacent ally as a move action. Use your WIS for duration regardless. Cross off after use.
Fangwood Purifier: Check the box to attempt a Wild Empathy check vs an animal or magical beast as a druid of your character level.
Ally of the Exchange (2 uses remaining): Whenever you purchase an item worth 1000xlevel or less, check the box to receive a discount of 10%. Does not stack with anything.
Cyclops Stonecrafting: Purchase Hematite gear: replaces iron, weighs 75%, immune to Rust effects.
Level 1: Shield (Used), Shield, Long Arm, Long Arm, Coin Shot, Coin Shot, Cure Light Wounds.
Level 2: Invisibility, Invisibility, Barkskin , Barkskin, Lesser Restoration, Touch Injection, Skinsend
Level 3: Fly, Displacement, Arcane Sight, Channel Vigor, 2x Unprepared
Level 4: Universal Formula, Spell Immunity, Echolocation, Freedom of Movement, Freedom of Movement
Lv5: Spell Resistance, Spell Resistance, Delayed Consumption