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Zhor Vorakun's page
88 posts. Alias of Peet.
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Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Glitch__ wrote: "Zhor, you're good about tactics?..." "I am? I mean, uh, yeah! I am! Uh..."
Zhor looks at the displays, trying to make sense of them.
At least he has the mercenary background, so for weaponry Zhor should know a thing or two. Our ship is the Nebulor Starhopper, right?
"Well, our main gun is a particle cannon up front which packs a decent punch. But in the turret there's a chaingun. Heh heh... it's only short range but if you can drop the enemy's shields first it can really shred them."
The chain cannon has the ripper ability which means it only does half damage against shields. So in any given round we always want to fire whatever other weapons are available first.
"This ship is pretty nimble, but little ships like those can probably outrun us. We should scan them to see how tough they are. If they look too hot for us, we can always let their guys board and then jump them when they come aboard."
Sense Motive: 1d20 + 7 ⇒ (11) + 7 = 18
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Zhor will get basic Formian Hide armor for his free L4 item. Will I be able to sell my old armor?
Zhor really has no ship skills to speak of... he has Intimidate +6 and Bluff +5, but no diplomacy, so he would make for a poor captain. His gunnery is +3, so he would at best be a secondary gunner.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Guys: I've been having internet connectivity issues the last few days. My connection has been going out for long periods. I'm hoping that the problem is over but I can't say for sure.
I'm going to try and get caught up but since my window for posting may be limited I will handle threads that require short posts first.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"The griggorim are known from a text from one of the old cults on Aucturn. It isn't much, but I would have to say that anything to do with those cults is... bad. Real bad."
(original post)
"I'm not sure about this word... 'Zaneen.' Whoever they are, they might be potential allies."
Mysticism Take 10 (do I know what 'Zaneen' are?): 10 + 8 = 18
Zhor then mutters a short incantation, and his eyes begin to glow blue. He looks around the room, and then looks over the documents again.
Casting detect magic, and examining everything.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"Dammit! Glitch, you okay?" Zhor goes over and looks at Glitch's hands.
I'm guessing that you only have 3 HP of healable damage, so It probably isn't worth using a mystic cure on you. If I'm wrong speak up.
"Are they referring to Shurami here as 'the Leak'? So she leaked some sensitive information? But what?"
"And I'm guessing we're the 'contractors.' But wait... it says 'return to there.' We were never there before! So that has to be someone else they were looking out for, doesn't it?"
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"Can you pick up the direction of the signal?" Zhor asks.
Zhor keeps an eye out for anything unusual.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"Underground, eh? 400 feet down sounds like a long way... too far down to be a part of these buildings. Why would they dig so deep? Has to be one of those tunnels like the other one we found."
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
The Keeper wrote: Slivvy smiles again. "Well, looks like your friends like credits as much as you do - musta been some real money in that pretty little Aspis girl's death, huh? You get half when you show up to the ship tomorrow, half when I get my materials." "Yeah, I never even heard of that Aspis chick until they said we killed her."
"Not that it matters on this dung heap of a planet. So... just how much is 'half,' anyway?"
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Culture: 1d20 + 4 ⇒ (2) + 4 = 6
"Yeah I should be free tomorrow... nothin' I can't move around, anyhow."
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
The Keeper wrote: Blask wrote: He looks at the strange “hook” swords. He picks one up and inspects it for its battle worthiness. Source Starfinder Armory pg. 52... I don't have the Armory handy... are these basic or advanced melee weapons?
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Blask wrote: Bext time I’ll let the hooks dig into you and you can experience battle brother "Oh, trust me, I have. Hah!"
For the record you could be down to only 1 HP and no resolve points and Zhor would still make remarks about how your wounds were "just flesh wounds." :)
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Blask wrote: That...thing...hits...hard "Ah, Blask, ya big baby, let me look at that."
Zhor pokes at Blask's wounds for a moment, before pouring in some mystical energy. Though the wound burns, the flesh begins to knit together.
Mystic Cure: 1d8 + 2 ⇒ (7) + 2 = 9
think that should put you at full.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"Okay, weirdo, how about this?" Zhor says, as he sends a bolt of mental energy at the bizarre creature.
Mind Thust I (will DC 13 for half damage): 2d10 ⇒ (6, 7) = 13
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Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"Yeah, yeah. I had your mother," Zhor mutters, catching his spear.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Zhor shuffles to one side, and tries to hurl his spear over Caloo's head and at the Griggorim.
Guuarded Step 5' north and then throw spear.
Returning Spear, -4 cover: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Spear Damage: 1d6 + 3 ⇒ (2) + 3 = 5
2 people marked this as a favorite.
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Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
A guy on another thread said "I will celebrate Columbus Day by wandering into my neighbour's house and declaring I live there." :)
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
When Columbus arrived in the West Indies, the sailors complained that it "didn't look like China." His response was basically "Maybe it's India then." From then on the natives were referred to as "Indians."
You're right that it was Hispaniola he landed at first; I didn't use that though since more people know where Puerto Rico is. But it was China he was looking for.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
If any of you guys are in Canada, Happy Thanksgiving!
Those of you in the US, Happy Columbus Day (or Happy "Guy Who Was Looking For China and Ended Up In Puerto Rico" Day).
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
I'm back guys. Still not a lot of energy but I'm getting caught up.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
The Keeper wrote: ...a tall, gaunt figure stands in front of Jink and Blask. Bone-white, it seems almost humanoid - two arms, two legs, a head - but it lacks any sort of eyes, and it's abnormally long arms end in long, savage hooks. What would the relevant recall info check be?
In case it's mysticism:
Mysticism: 1d20 + 8 ⇒ (19) + 8 = 27
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Hello folks.
I'm afraid I've been bedridden for several days. My stomach is still in knots but I'm starting to feel better and I hope to catch up soon.
Bot me in the meantime if necessary.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Zhor steps to the side and advances, slashing at the remaining robot with its claws.
Claw: 1d20 + 5 ⇒ (14) + 5 = 19
Claw Damage: 1d3 + 6 ⇒ (2) + 6 = 8
"How do you like that, ya' overgrown vacuum cleaner!"
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"Can't let everyone get bottled up like that!"
Zhor pushes past Blask and comes up behind the robot.
This move will provoke an AoO form the robot.
Once past, Zhor claws at the robot, trying to tear through its metal hide.
Claw +2 Flank: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 ...probably not.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Zhor waits patiently with the others, ready to rush in when the signal is given.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"Think the Drone could lower a rope or something?" Zhor asks as he watches the street for anyone suspicious (other than us).
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Yeah, I'm here, and it looks like the site is stable at the moment. Not that I can guarantee it will last.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"Dunno. Could be lots of reasons. Protect the estate. Still gathering evidence. Maybe someone wants to take the place over and needs to keep out squatters. Why?"
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Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"500?" shouts Zhor in disbelief. "THAT'S IT? A MEASLY 500 CREDITS? MY TICKET TO THIS BLOODY DUST BALL COST MORE THAN THAT!"
Zhor kicks a pile of junk, sending bits of old computers flying.
"I'm worth 5,000, at least!" Zhor grumbles. "No serious assassin is going to bother for 500 credits. We'll get all the cheap gutter punks taking shots at us though."
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"So this Tenzo Hyshi or Ren Obo... is that our only lead?"
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
The Keeper wrote: "... alternately, might be that people outside of the Aspis can give us some information we can work with without anyone needing to go right into the belly of the beast." "Hm. Know anyone in particular? I only just got to this planet a couple days ago."
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Culture: 1d20 + 4 ⇒ (2) + 4 = 6
Sense Motive: 1d20 + 7 ⇒ (5) + 7 = 12
"So how do you plan on finding out what these 'reptoids' want? And if they want some flea-bitten backwater planet, why should we care? There's lots of planets out there."
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Zhor gets:
+7 SP
+6 HP
+1 Fort Save
+1 Reflex Save
+1 1st level spell per day
0th Level spell known: Stabilize
1st Level spell known: Command
6 skill ranks
+1 Athletics
+1 Intimidate
+1 Mysticism
+1 Perception
+1 Sense Motive
+1 Survival
Feat: Weapon Focus
Bonus: Weapon Specialization
Connection Ability: Backlash
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"So the reptoids are behind a conspiracy to keep this crappy planet from turning a profit?" Zhor shakes his head. "I don't get it. What's the point? If you wanted to sneak into the leadership of the Aspis Corporation, wouldn't you want more money?"
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"That and there seems to be tunnels that pre-date Aspis' colonization of this planet. Seems like Aspis doesn't want people to know that. Don't know why yet, though it might invalidate some of their claims here, maybe. Not that this planet is worth the half a credit they got it for. But maybe there is something valuable here and they don't want to share."
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
The Keeper wrote: Nilan lands his shot, though the creature doesn't fall. Did my previous attack hit? I don't see it mentioned.
Zhor hurls his spear once more. "Keep at 'em! They can't spit on you if they're dead!"
Returning Spear: 1d20 + 2 ⇒ (14) + 2 = 16
Spear Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
I'm not up yet but I'll post my action now to speed things up.
"Phlegmbeasts! Yeah, watch their spit."
Zhor lashes out with his spear.
If I am in melee range I will attack in melee, otherwise I will throw the spear at the nearest creature. Then I will take a guarded step away to the south.
Returning Spear: 1d20 + 3 ⇒ (16) + 3 = 19
Spear Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"What the hell are those things?" Zhor gasps.
Which knowledge applies?
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Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"More underground hidey holes. Hmmm. I wonder if this planet is riddled with 'em?" Zhor says as he follows the robot.
"Frankly though, if Aspis wanted me to keep my mouth shut about that, they could probably have paid me a lot less than their bounty hunters are charging."
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"I still don't get it. Aspis Corporation doesn't lift a finger unless it can make a credit. Why go after us? I can't see it being worth anything to kill us."
"Maybe this Longshot guy can tell us."
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
As Glitch rests, Zhor heads over. "I can do something about those wounds if you can sit still for ten minutes," he says.
Zhor places his hands over Glitch's wounds and concentrates, entering a trance.
Using healing touch to give Glitch back 10 HP, assuming we are not interrupted.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
The Keeper wrote: Yup, exactly - though you do still have Zhor's healing touch class ability and the remainder of his lvl 1 spells, plus natural healing, if you're planning on stopping for a night's rest - which may or may not be the best course of action at the moment Zhor has used all his spells for the day but he still has Healing Touch. This takes 10 minutes and heals 10 HP on one person. I didn't take any damage so I can do it while people are resting.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
"Does it say what we're wanted for?" Zhor asks. "I swear I didn't do nothin' this time!"
"It didn't seem like there was a lot of law on this planet. Maybe we can hide out until things blow over. Or take out the jackwipe that put our names in there."
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
The Keeper wrote: ... - call me out if something still looks weird. If Kindu leveled up at the same time as the rest of us, his Supernova should have done 3d6+1 damage, but I don't think that matters that much at this point.
"Dammit Glitch! What did I tell you?"
Zhor leans over and pokes his finger in Glitch's wound.
Mystic Cure: 1d8 + 2 ⇒ (1) + 2 = 3 ...:( But that will save him a resolve point at least.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Oh yeah. Totally forgot...
Mysticism: 1d20 + 7 ⇒ (2) + 7 = 9 ...Oh well. :)
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Was sure I posted earlier... must have just hit "preview."
When the enemy comes within range, Zhor concentrates and throws a bolt of mental energy at the enemy driver.
Mind Thrust I Will DC 13 for 1/2 damage: 2d10 ⇒ (2, 5) = 7
"Enjoy the migraine!" Zhor chuckles.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Is Zhor within range to use mind thrust? Normally the range would be 30'.
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Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Zhor, satisfied that he has staved off the worst of Glitch's wounds, looks aghast at Jink as he takes a supercharged blaster bolt.
"Dammit you idiots! Keep your heads down!"
He goes over to Jink and presses his hand on Jink's wound. There is a sizzling sound and the smell of cauterizing flesh.
Mystic Cure: 1d8 + 2 ⇒ (2) + 2 = 4
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
The Keeper wrote: Glitch [-22dmg],
Glitch__ wrote: "I'm out. Jink, take the wheel." Glitch tells and moves behind the seat to hide. Uh... that doesn't look good! Are you at 4 HP?
"Nice of you to block the entire beam to protect the rest of us," Zhor says as he crouches down over Glitch. "Hold Still."
Shor pushes a clawed hand onto Glitch's wound and his hand becomes burning hot. There is a sizzling sound as the wound cauterizes.
Mystic Cure: 1d8 + 2 ⇒ (2) + 2 = 4
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Blask wrote: Hammer Fist fighting style Ah. You'd think it would give you 1d6 at least.
Vesk Mystic (Mercenary) 3 | SP 21/21 HP 24/24 RP 3/3 | EAC 19 KAC 20 | F +2 R +2 W +4 (+6 vs. fear) | Init +1 Move 25' | Perception +8 Athletics +7 Bluff +5 Culture +4 Intimidate +6 Mysticism +8 Sense Motive +7 Survival +8 | STR +2 DEX +1 CON +1 INT +0 WIS +2 CHA +0 | Spear +5, 1d6+3P; Claw +5, 1d3+6 | Low-Light & Darkvision 60' | CONDITIONS none : BUFFS none
Zhor shifts to the side to try to get behind the beast, and then hurls his spear again.
returning spear: 1d20 + 3 ⇒ (8) + 3 = 11 Probably not.
"Blast it! Whose idea was this anyway?"
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