Boggard Champion

Zher'myeh Quattro's page

51 posts. Alias of thunderspirit.


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Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |
Naralmukhlis "Nar" wrote:
"But.... someone had to help him...."

Agreed, Zher'myeh says, setting to work unlocking the prison cages. And our next move, after saving these folk and resting up, shall be to find who that someone is.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh moves over, reasoning the last remaining minion is probably well in hand, and pulls out the erstwhile stored tanglefoot bag, this time letting it go and trying to nail the necromancer.

ranged strike: 1d20 + 9 ⇒ (4) + 9 = 13 alas, t'was not meant to be...

Stride, Interact, Strike.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Dare we? I think we do, mate, Zher'myeh says, taking stock of the undead (specifically #1)...
Recall Knowledge (Undead Lore): 1d20 + 9 ⇒ (6) + 9 = 15

Mastermind Racket:
If you successfully identify a creature using Recall Knowledge, that creature is flat-footed against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute.

...then takes aim at minion #1.

magical pew vs. flat-footed: 1d20 + 10 ⇒ (18) + 10 = 28
piercing: 1d6 ⇒ 4
plus sneak attack: 1d6 ⇒ 2
plus Deadly if a crit: 1d10 ⇒ 3

If that drops #1, he will move into the room to a flanking position with Vengeance on #4.

if not:
magical pew vs. flat-footed: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7
piercing: 1d6 ⇒ 3
plus sneak attack: 1d6 ⇒ 6
plus Deadly if a crit: 1d10 ⇒ 8

Recall Knowledge ◈, Strike, <third action>.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

DC 21 basic Fort: 1d20 + 8 ⇒ (1) + 8 = 9 that would sting, so I VOLUNTEER THIS HERO POINT AS TRIBUTE
DC 21 basic Fort: 1d20 + 8 ⇒ (1) + 8 = 9 ...
...
...well, that does sting, apparently.

Zher'myeh takes the full brunt of the necromantic assault. And then some.

Still, he knows what he has to do, so in a trice he's moved up alongside Too-Tuk and administers first aid.
Battle Medicine, using Assurance in Medicine for 15.
healing: 2d8 ⇒ (5, 6) = 11
In almost the same motion he's produced a bag of sticky, resin-like substance.

Stride, Battle Medicine ◈, Interact to draw tanglefoot bag.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

You have our word,we shall be back to free you shortly! Zher’myeh says, leaping into action to follow the villain.

Stride x3.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh moves intot he open chamber while he tries to help the party down the last bony foe!

magical pew: 1d20 + 10 ⇒ (3) + 10 = 13
piercing: 1d6 ⇒ 3
plus Deadly if a crit: 1d10 ⇒ 3

magical pew: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15
piercing: 1d6 ⇒ 6
plus Deadly if a crit: 1d10 ⇒ 4

Stride, Strike x2.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

DC 19 Will: 1d20 + 8 ⇒ (15) + 8 = 23
The sound feels like it rattles Zher'myeh down in his bones, but he manages to pluck up the courage to carry on. He drops his bow and draws his blade, leaping into position opposite Artemis on the larger owlbear thing.

rapier vs. flat-footed AC: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
piercing: 1d6 ⇒ 5
plus sneak attack: 1d6 ⇒ 6
plus deadly if a crit: 1d8 ⇒ 2

Drop ⟐, Interact to Draw, Stride, Strike. Frightened 1 fades to 0 at end of turn.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Lore (Undead): 1d20 + 9 ⇒ (6) + 9 = 15 sadness, so much for Mastermind racket, huh?

Zher'myeh freezes a moment, unable to tell what the bony monstrosities are...but snaps out of it quickly enough to chide Artemis a bit — Careful, that water looks like it might stain your nice clean cloak! — and begin firing arrows at the target nearest him.

magical pew: 1d20 + 10 ⇒ (14) + 10 = 24
piercing: 1d6 ⇒ 4
plus Deadly if a crit: 1d10 ⇒ 10

magical pew: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
piercing: 1d6 ⇒ 6
plus Deadly if a crit: 1d10 ⇒ 6

Recall Knowledge ◈, Strike x2.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Lore (Undead): 1d20 + 9 ⇒ (18) + 9 = 27

Hmm, I do, unfortunately, Zher'myeh says grimly. It's the symbol of the Whispering Way, a cruel and secretive organization and philosophy promoting undeath. Safe to say we know the impetus behind the appearance of the undead hordes now, whether small scale or large.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh does not care for these hordes.
Not one bit.

He maneuvers out of harm's way a bit, then sends his regards — in the form of arrows — in his stead.

magical pew: 1d20 + 10 ⇒ (2) + 10 = 12
piercing: 1d6 ⇒ 4
plus Deadly if a crit: 1d10 ⇒ 4

magical pew: 1d20 + 10 - 5 ⇒ (6) + 10 - 5 = 11
piercing: 1d6 ⇒ 6
plus Deadly if a crit: 1d10 ⇒ 6

Stride, Strike x2.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher’myeh has Asurance for Medicine and hits the magic 15 automatically.

Hmm, you should see a Cleeic about that, he says to Too-Tuk. Especially if you develop feelings of hunger that last for more than four hours.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh maneuvers forward, finding a spot away from ghoul fangs and claws but still able to shoot.

And shoot he does, at #2...if not very effectively.

magical pew: 1d20 + 10 ⇒ (4) + 10 = 14
piercing: 1d6 ⇒ 4
plus Deadly if a crit: 1d10 ⇒ 4

magical pew: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15
piercing: 1d6 ⇒ 2
plus Deadly if a crit: 1d10 ⇒ 8

Stride, Strike x2.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Thirding always left, especially in PbP.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh draws a blade and drops off the bartop into a flanking position opposite Nar.

rapier vs. flat-footed AC: 1d20 + 9 ⇒ (1) + 9 = 10 well, never mind then
piercing: 1d6 ⇒ 6
plus sneak attack: 1d6 ⇒ 1
plus deadly if a crit: 1d8 ⇒ 2

Still holding the bow, he thinks, may have set off his balance...


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh steps back and starts firing arrows toward the figure on the bar, who is a little too close for comfort.

magical pew: 1d20 + 10 ⇒ (11) + 10 = 21
piercing: 1d6 ⇒ 3
plus Deadly if a crit: 1d10 ⇒ 8

magical pew: 1d20 + 10 - 5 ⇒ (13) + 10 - 5 = 18
piercing: 1d6 ⇒ 6
plus Deadly if a crit: 1d10 ⇒ 1

Step, Strike x2.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

DC 17 Crafting: 1d20 + 9 ⇒ (13) + 9 = 22


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh tries as well.

DC 17 Crafting: 1d20 + 9 ⇒ (3) + 9 = 12


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher’myeh patches up Jakobi some...
Assurance (Medicine) for 15
healing: 2d8 ⇒ (6, 6) = 12

...then jumps to help repair the broken barrier.

Crafting: 1d20 + 9 ⇒ (3) + 9 = 12

Poorly.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Arrows!

pew: 1d20 + 10 ⇒ (20) + 10 = 30
piercing: 1d6 ⇒ 4
plus Deadly if a crit: 1d10 ⇒ 4

pew: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15
piercing: 1d6 ⇒ 4
plus Deadly if a crit: 1d10 ⇒ 2

pew: 1d20 + 10 - 10 ⇒ (11) + 10 - 10 = 11
piercing: 1d6 ⇒ 2
plus Deadly if a crit: 1d10 ⇒ 5

Strike x3.


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Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh fires some more arrows, starting on the wounded #1 and moving to #5 when/if #1 falls.

pew: 1d20 + 10 ⇒ (1) + 10 = 11 heh
piercing: 1d6 ⇒ 6
plus Deadly if a crit: 1d10 ⇒ 8

pew: 1d20 + 10 - 5 ⇒ (1) + 10 - 5 = 6 LOL
piercing: 1d6 ⇒ 1
plus Deadly if a crit: 1d10 ⇒ 1

pew: 1d20 + 10 - 10 ⇒ (20) + 10 - 10 = 20 LMFAO
piercing: 1d6 ⇒ 4
plus Deadly if a crit: 1d10 ⇒ 6

Zher'myeh demonstrates exactly how one misses a zombie twice, before finally landing a blow.

Strike thrice.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

The grippli hops up onto the bar and fires some arrows at #2.

pew: 1d20 + 10 ⇒ (7) + 10 = 17
piercing: 1d6 ⇒ 3
plus Deadly if a crit: 1d10 ⇒ 9

pew: 1d20 + 10 - 5 ⇒ (7) + 10 - 5 = 12
piercing: 1d6 ⇒ 2
plus Deadly if a crit: 1d10 ⇒ 9

Leap, Strike x2.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh moves over to try and secure the last entrance.

DC 17 Crafting: 1d20 + 9 ⇒ (6) + 9 = 15 yeah, eff that, I VOLUNTEER THIS HERO POINT AS TRIBUTE
DC 17 Crafting: 1d20 + 9 ⇒ (12) + 9 = 21 better


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh moves back on the bartop and lets some arrows fly at #10.

pew (+1 shortbow): 1d20 + 10 ⇒ (14) + 10 = 24
piercing: 1d6 ⇒ 2
plus Deadly if a crit: 1d10 ⇒ 4

pew (+1 shortbow): 1d20 + 10 ⇒ (17) + 10 = 27
piercing: 1d6 ⇒ 2
plus Deadly if a crit: 1d10 ⇒ 10

Stride, Strike x2.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh watches #2 croak and springs into action himself as fast as his froglegs will carry him. Shooting at #8.

+1 shortbow: 1d20 + 10 ⇒ (13) + 10 = 23
piercing: 1d6 ⇒ 3
plus Deadly if a crit: 1d10 ⇒ 3

Stride x2, Strike.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

DC 17 Crafting (E): 1d20 + 9 ⇒ (17) + 9 = 26

Zher'myeh appears to have the hang of it now.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Grim information, if not necessarily news, or unexpected, Zher’myeh says as he looks over the opened Graves.
Survival: 1d20 + 6 ⇒ (12) + 6 = 18

Hmm, these three were disinterred maybe two weeks hence. No bodies. And all dead within the past year or so.

Now this one, it was dug up longer ago than that. So it seems the former Harlo Krant was first, followed by these others.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |
Naralmukhlis "Nar" wrote:
"Agreed. Let us do this. I also worry about what we may find there."

Perhaps, Zher'myeh says with a nod, but the only way now is through.

Zher-myeh will recommend coming back for the remains of those they've found and putting them to rest when they find a suitable plot.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

There is fire elsewhere in town, Zher'myeh observes, but nothing burned like this one. This was both cruel and deliberate.

Whoever or whatever is responsible, Zher'myeh has a new target for his fury.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |
Artemis Growl wrote:

"Grr... those charred timbers are going to soil my nice clothes, aren't they?"

How could you tell the difference...?Zher’myeh mutters underneath his breath as he moves to inspect the collapsed walls of the temple.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |
Graaxyn Bloodfinger wrote:
"I do have some training in building things. How many of you also have such skills?"

We can accomplish this when the time comes, Zher'myeh replies. (Crafting +9 [E]) But I have not yet given up hope of finding others alive.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher’myeh cocks his head to one side, observing the halfling a long while. Eventually: You may not trust us, as we may not trust you. But there is strength in numbers, and we are better off of we work together.

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh quietly has been securing a grappling hook to a length of rope, and he slips between Too-Tuk and Jakobi to try and fish the body out of the spring.

Athletics: 1d20 + 5 ⇒ (14) + 5 = 19


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher’myeh gets to work.

dice rolls:

DC 20 Thievery: 1d20 + 9 ⇒ (6) + 9 = 15 fail, not crit fail

DC 20 Thievery: 1d20 + 9 ⇒ (3) + 9 = 12 fail, not crit fail

DC 20 Thievery: 1d20 + 9 ⇒ (7) + 9 = 16 fail, not crit fail

DC 20 Thievery: 1d20 + 9 ⇒ (18) + 9 = 27 success 1

DC 20 Thievery: 1d20 + 9 ⇒ (6) + 9 = 15 fail, not crit fail

DC 20 Thievery: 1d20 + 9 ⇒ (14) + 9 = 23 success 2

DC 20 Thievery: 1d20 + 9 ⇒ (11) + 9 = 20 success 3

Zher’myeh pockets the deed before pulling the remaining treasures out.

Zher’myeh hands a sack of gold to Graaxyn and a pair of healing potions to Nar, then hands a shortsword and a hat to Jakobi for identification.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

In the entry hall, Zher'myeh gingerly plucks the shortswords and shield, and in the library does the same to the silver dagger. He gives the wine bottle a sniff as he peers about.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

In the servant's quarters, he notes, There's no signs of struggle in here. Whatever happened, it was all in the main house.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Assurance: Medicine 15

Zher’myeh grimly nods in confirmation of Jakobi's analysis, then turns toward the manor. Seems the next logical step.
Manor seconded.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh moves to get a view of the incoming menace.

Undead Lore: 1d20 + 9 ⇒ (18) + 9 = 27

Plague zombies! Can give you zombie rot! Use slashing or positive energy if you have 'em!

Having neither, really, he draws his magical bow.

Stride, Recall Knowledge ◈, Interact to draw.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Picking up Organ for a couple of pets, Zher'myeh then absently hands the cat to Graaxyn as he steps up to the nearest sinkhole.

Perception (w/darkvision): 1d20 + 8 ⇒ (10) + 8 = 18


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh carefully puts several of the found items into the empty chest (rope, four pints of oil, and dozen torches) while patiently taking Organ back out each time the feline jumps in — which is often — and then stacks the arrow crate and barrel of pitch alongside the closed chest, leaving the hammer and nails atop the stacks of wood. He will keep an eye out for a usable cart to haul everything to the inn. Vote for inn seconded.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Looks like Zher'myeh's +6 in nature is the highest.

Zher'myeh crouches down with a bit of beef jerky to try and coax out the cat. Heeere kitty kitty...

Nature: 1d20 + 6 ⇒ (13) + 6 = 19 Ouch. Well, hero points are meant to be used, amirite?
Nature: 1d20 + 6 ⇒ (14) + 6 = 20 ...I totally did not expect that to work!


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher’myeh grimaces at Nar's unsubtle approach, but with a silent sigh makes ready for the encounter.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher’myeh lingers a bit,making sure he doesn't see anything else in the front room.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Once convinced there's nothing else to see, he follows Graaxyn's lead.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Something here is terribly wrong, Zher’myeh observes, following Nar to the nearest hovel to investigate.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Ah, I'm gettin' too old for this...

Athletics: 1d20 + 5 ⇒ (14) + 5 = 19

in case that fails, slashing: 2d8 ⇒ (5, 2) = 7


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |
Artemis Growl wrote:
"Besides, aren't you a frog? You should love this!"

That's species-ist, Zher'myeh says, shaking his head. You don't hear me commenting on your heritage, do you? Like your mange? or whatever that stuff is?


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |
Artemis Growl wrote:
”You are going to blame me for that? I didn’t touch the cow corpse!”
GM Doug H wrote:

Another giant roach wriggles forth.

2d4

It skitters over and attacks Zher’myeh

And yet they keep coming! Zher'myeh replies. Nothing attacked me until YOU showed up!


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher’myeh hops to it, drawing his rapier and maneuvering alongside Nar while drawing his blade...and chiding Artemis. What, one wasn't enough, you had to bring out more of 'em? Whose side ya on, anyway?

stabbity: 1d20 + 9 ⇒ (19) + 9 = 28
piercing: 1d6 ⇒ 4
plus Deadly if a crit: 1d8 ⇒ 7

Stride, Interact to draw, Strike.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |
Artemis Growl wrote:
Artemis turns to Zher'myeh, growling, "You got a problem there?"

'bout a million of 'em, maybe more, Zher'myeh retorts, pointing to the roach swarm. Less talking and more killing, maybe? Zher'myeh tries to identify the swarm. Nature, I think? +6. Oops, sorry, too many syllables for ya. How 'bout GROWL KILL.

Zher'myeh then moves around the dead cow to get closer to Too-Tuk, hoping to administer first aid before the blood gets much worse.

Recall Knowledge ◈, Stride x2.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Survival: 1d20 + 6 ⇒ (9) + 6 = 15

Zher'myeh motions to the trail of blood as it heads toward the back yard and the grippli follows behind Nar. We should check that out, shortly.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

Zher'myeh doesn't appear to mind the rain, and might even be said to enjoy it if one were familiar with grippli facial expressions. He looks on with some amusement as Growl dandies himself, but does stay anything, simply nocking an arrow.

Inside, he kneels near the smear of dried blood, trying to get a sample. Silently he offers what he retrieves to Jacobi, nodding toward the latter's pet.


Grippli Rog3 | HP 32/33 | AC 20 | Fort +8 (E), Refl +11 (E), Will +8 (E) | Perc +8 (E, drkvsn) | Speed 25 | Default exploration: Avoid Notice | Hero Points: 0/3 |

The Gravelands means the living dead, of that we can be sure. Zher'myeh nods. What details can you tell us of Fiorna's Faith, and of your friend Jacra?