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M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() The spires and bustle of the city sparks Zevon's wanderlust. Your companion who as seemingly been somber and lost in his thoughts since the encounter with the fey seems to finally have come around. He joins you at the table. Well lads, look at us. Once know-nothing souls from a backwater carousing the big city. I have been thinking much about what i want out of this life, I suppose having your identity stolen and returned to you can have that effect. it is as if I have gotten to know myself all over. What I discovered is I have no intention of being beholden to an employer. This city and all its glory and secrets are mine to uncover. I bid you go, make your fortune, but I shall remain here. Inquire after me should you return this way. Until your departure, however, let us share drink and stories of our past glories! He hands the cure moderate wand to Rhen. While I hope you will not need it, I imagine your road holds greater odds of that than mine. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Wow... so may I know post Zevon's exit. As for the playtest, I will defer on that one, but i don't know how keen I am on learning a new set of rules. Just let me know if I need to retool the new character. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Zevon continues his shouts. Seeing an opportunity present itself, he steps forward and emits a high, dissonant whistle. The sound becomes razor blades and they fly towards the thorns. Chord of shards Ref DC 14: 2d6 ⇒ (1, 5) = 6 ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Zevon's shouts increase and focus on Banba. Ear-piercing Scream: Fort Save DC 14; The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage. Damage: 2d6 ⇒ (1, 1) = 2 ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Wise decision Master dwarf. He tosses the horn to Banba, but not before giving the Dust to Bulgard. The deed being done, I assume that your fey kin will make their way back across the river, as will we. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Zevon pulls it away at the last moment and paces around the room, circling away from the saytr. It seems that this Starkson fellow held an amazingly powerful vendetta against your kind, Banba. Something to do with some dearly departed woman. How exactly did he come to be in possession of this horn, which you have confirmed is indeed yours? ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Let's bring the eye as well. More portable than corpse Grokar. Zevon hands Bulgard the potion of darkvision and ties the dust off appearance to his own belt. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() He was killed for likely the same reason you spat on him. The threat and use of violence is often answered in kind. One cannot expect acts of such aggression to go without response. Now to your question Woodsman, the satyr Banbu had a broken horn. Here we find a horn which I would assume would be at home on the creature's head. With a portrait of a lady bearing his surname, wife, daughter, sister or some other kin we know not, and an oath of vengeance, it is reasonable to assume that he blames the satyr, and vicariously all fey, for her death. Sad tidings this, that the derangement of one man can cause so much pain. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Well then, lets see if we can find some proof of his defeat. I have no desire to carry some grizzly trophy back to that grove. Zevon begins to search the body and the other person effects by the cot. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Oh... it seems you have. Well done. So it seems the threat is ended. So we leave him to die? Bind and make him stable so that he may suffer whatever these fey consider justice? While our part in this has ended, it seems we hold this man's fate in our hands. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Zevon is slightly unnerved seeing his traveling companion unleashed. The arrow in his shoulder means he does not dwell on the thought of pity though. He moves against the table and shouts to his companions. End this! Inspire courage ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() I feel we may have gotten off on the wrong foot here. I mean, aside from the fact that several creatures who claimed to be in your service have attempted to murder us on several occasions now. Pray tell, does the name Banba mean anything to you? In our quest, we were accosted and lead to this "emissary" of sorts. It was he who gave us the impression that you were the source of the disturbance and provided direction to this stronghold. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() To what ends are you hunting the fey to have them so enraged? Are you awaiting someone? See unfortunately, I do not believe we can just leave this issue at your word it will soon be solved. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Zevon swallows, unnerved. Your silence is deafening Master Starkson. So as I was saying, it seems that the reason these fey plague our Hollow is some ancient treaty was broken. I fear it is was your actions that did so, sir. Might I enquirer as to the reasons for this hunt, and implore you to see that the repercussions are broader than you might realize. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Agrio is it? Well as it is, the good peoples of Falcon's Hollow have been menaced for some time. If you would indulge me for a moment, before we get to our business, there is something about you which strikes me as familiar. Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15 ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Zevon follows up the ladder. So clipper of wings, I suppose it is only right we make introduction. I am Zevon Vierding. We are emissaries from Falcon's Hollow. Our attempts to solve a particular nasty fey threat has lead us to you. Care to shed some light on said situation? ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Zevon nods in appreciation as the pain in his joints subside. With the ladder in place, he looks to Bulgard. Cover that landing. Be ready to take the shot if a target presents itself. Now, who's going up first? His gaze travels across the party, finally resting on Bale. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Zevon follows Rhen into the room. He heads towards the ladder. Do ensure I am not met with some horrible outcome. He calls to the others. He grasps the ladder and attempts to pull it down and move it to the antechamber. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Zevon grimaces at the ghastly sights. He looks towards their "guide." What is this then? Trophy room? Where's Wingclipper? As he talks he tries to get a lay out of the floor above, trying to ascertain is the ledge in the prior room is the same level. Engineering: 1d20 + 4 ⇒ (20) + 4 = 24 ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() You may call me Zevon. The man currently coating his arrows is Bulgard, and I assure you he doesn't need bug juice to make them deadly... that's just a bonus. Zevon pushes the door completely open now that the area is clear of insects. ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Zevon takes another step back before crack his whip at the bug in front of him. Whip v yellow: 1d20 + 4 ⇒ (1) + 4 = 5 Save vs poison: 1d20 + 3 ⇒ (9) + 3 = 12 ![]()
M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Zevon hops back at the sudden appearance. Acrobatics: 1d20 + 6 ⇒ (3) + 6 = 9 He sends his whip cracking at the creature directly in front of him. Whip(vs Blue): 1d20 + 5 ⇒ (10) + 5 = 15
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M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16
![]() Well we will need that wand for starters. Your housemates are none too friendly. Information as well. Where is Wingclipper? What are his strengths? Weaknessess? Defenses? What other kind of nasty surprises await us en route to him? Also, you mentioned toads. I don't want anything creeping up behind us. Can you take them with you? Anyone else have any requests? Ready action: Disarm wand if he attempts to use it again.
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