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Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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Sovereign Court

Quite honestly, I'm surprised the brawler is not proficient with shields. While I do understand that shields are generally not considered to be part of "brawling" per say, shield bash is listed as part of the "close" weapon group. I could easily see someone punching others and bashing with a spiked shield at the same time, or going in with a buckler and a dagger (or bayonet and buckler for that matter).

Sovereign Court

Personally, I would like to head over to the Doll House

Sovereign Court

Disappointed, and irritated at himself for using improper language, Chevar turns and hurries back to his companions. Maybe one of them might be able to help him after the current crisis has been resolved.

Sovereign Court

"Oh, but I'm surrre you must rrremember the lovely lady of Cheliax," Chevar exhaled, slowly regaining his composure.
"Of course, I am a rrresonable perrson. I'm surrre we could come to some kind of understanding."
rolling Intimidate check 1d20 + 1 ⇒ (15) + 1 = 16

Sovereign Court

Irritation enters Chevar's expression as he is pulled to the side.
"I see you are a little too smart for your own good," the beast brood says with a fake smile. He takes a quick look behind him before once more looking at his target. "Maybe it is best if we are both direct here: You have a portrait of a certain individual we both know. I find it would be in your best interest to hand it over before something 'unfortunate' were to happen."

(Diplomacy 1d20 + 14 ⇒ (2) + 14 = 16 )

Sovereign Court

(Phillip here, ready to play)
Chevar looks over the seeping puddle that all though was the golem maker, his feline ears twitching under his hat. "We had betterrrr make haste then," he says, a distinct feline purr in his voice. He looks at his companions, awaiting their response.

Sovereign Court

Alright, for the sake of the ACTUAL topic, Numeria is to be treated as Area 51:
We will not use it to support an argument because what is or is not there is not clear. END OF DISCUSSION!

Also, I think I can now understand the idea behind banning the Spellslinger and the Holy Gun. After all, how can you have gun-using casters in a Dead Magic zone, which is where the guns are being made. And since people have pointed out that guns are being purposely underproduced and few are being exported, I can understand the archetypes not appearing anywhere else. Thank you.

Sovereign Court

Alright, I admit I should have used the title "Gun-Using Archetypes", but to me, an archetype is almost a separate class if it heavily modifies certain aspects of the class (such as the Spellslinger using the gun as a focus).

On the note of nitpicking: Nimon, would you please stop going on about Numeria! I was only asking a question, not starting a debate about what should and should not be in the books (that is what editors are for)! So it is one picture of a Wild Wild West Mecha Spider with Machine Guns, those things are EPIC level at least! If you want a place for them to appear, consider that most of that tech is of artifact-level rarity that would be more appropriate in the PF equivalent of an Epic Level Handbook, or the Secrets of Xendric supplement from Eberron.

Concerning the banning of the archetypes: thank you all. I was actually curious if there had been a balance issue with the classes, if they were deemed "over powered", or what ever else. Since many of you pointed out that it didn't fit the image of the world, I am willing to accept that. What's important is that the world's evolving, and that (hopefully) the archetypes will be taken off the ban list because the culture of Golarion has caught up with it.

Until then, I will wait patiently and build on my own campaign ideas.

Sovereign Court

To Canis:
Then why don't they fix the guns instead of getting rid of the archetypes?
Are the archetypes better than the Gunslinger class?

On an off topic, anyone know why the Synthesist was banned? I can't understand that decision either.

Sovereign Court

(Sorry if this is in the wrong section)
I have looked over the "Additional Resources" page, and have noticed that a number of archetypes that have the same Gunsmithing ability as the Gunslinger, namely the Spellslinger, the Holy Gun, and the Musketeer, are all on the banned class list.
I can understand that guns are not considered common goods in Pathfinder, but why would one ban those archetypes while the actual Gunslinger class remains mostly untouched?
Somehow it does not seem fair that guns exist in this world while no one is allowed to start with one without being forced to take a specific class. Each one of these archetypes has its own flavor and should not be disregarded.
Can anyone explain the reasoning behind this to me? (and no, I will not accept the reasoning that ONE SPECIFIC BUILD is overpowered. That can be said for almost any class with enough imagination)