Zeran Vigga's Spellbook's page

No posts. Alias of AGM Lemming.


About Zeran Vigga's Spellbook

Acid Splash: Orb deals 1d3 acid damage.
Breeze: Create a light wind.
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Disrupt Undead: Deals 1d6 damage to one undead.
Ghost Sound: Figment sounds.
Grasp: Retry a Climb check as an immediate action
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Scrivener's Chant: Imbue a quill to rapidly transcribe words from one page to another.
Spark: Ignites flammable objects.

1st-Level:
Adhesive Spittle: Spit a tanglefoot bag at a creature.
Air Bubble: Creates a small pocket of air around your head or an object.
Alarm: Wards an area for 2 hours/level.
Burning Hands: 1d4/level fire damage (max 5d4).
Coin Shot: Turn coins into deadly projectiles.
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Comprehend Languages: You understand all languages.
Crafter's Fortune: Subject gains +5 on next Craft check.
Detect Charm: Detect charm, compulsion, and possession effects in the area
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Undead: Reveals undead within 60 ft.
Ear-Piercing Scream: Deal sonic damage and daze target.
Ears of the City: The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events.
Endure Elements: Exist comfortably in hot or cold regions.
Enlarge Person: Humanoid creature doubles in size.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your base land speed increases by 30 ft.
Fastidiousness: Keep yourself and your equipment clean and dry
Feather Fall: Objects or creatures fall slowly.
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Grappling Scarf: Enchanted scarf functions as grappling hook with 100 ft of rope
Grease: Makes 10-ft. square or one object slippery.
Heightened Awareness: Your recall and ability to process information improve.
Hold Portal: Holds door shut.
Icicle Dagger: Masterwork ice dagger deals +1 cold damage.
Identify: Gives +10 bonus to identify magic items.
Infernal Healing: Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment.
Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Lucky Number: Tweak tiny variables in a creature’s immediate future.
Mage Armor: Gives subject +4 armor bonus.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Mount: Summons riding horse for 2 hours/level.
Obscuring Mist: Fog surrounds you.
Peace Bond: Create a glowing rune of peace to protect targets from your own magic.
Planar Orientation: Locate places of power on your current plane
Protection from Evil: +2 to AC and saves, plus additional protection against selected alignment.
Reduce Person: Humanoid creature halves in size.
Rune Trace: Learn information about a magical rune without triggering it
Secluded Grimoire: Safeguard your spellbook on the Ethereal Plane
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Silent Image: Creates minor illusion of your design.
Sleep: Puts 4 HD of creatures into magical slumber.
Snapdragon Fireworks: Create 1 dragon firework/level.
Snowball: Throw a conjured ball of snow at a target
Speechreader's Sight: Read lips from a distance
Sure Casting: Treat your CL as 5 higher for the purposes of bypassing SR with the next spell you cast
True Strike: +20 on your next attack roll.
Unseen Servant: Invisible force obeys your commands.
Vanish: As invisibility for 1 round/level (5 max).

2nd-Level:
Aggressive Thundercloud: Flying storm cloud deals 3d6 electricity damage.
Alter Self: Assume form of a Small or Medium humanoid.
Arcane Lock: Magically locks a portal or chest.
Bear's Endurance: Subject gains +4 to Con for 1 min./level.
Book Ward: Protect a book from fire, acid, and water.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Burning Gaze: Inflict 1d6 fire damage to creature by looking at it.
Burst of Radiance: Fill the area with a blinding light.
Carry Companion: Shrink an animal or magical beast down to stone, ready to be enlarged again when summoned.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Create Treasure Map: Creates treasure map out of a creature's corpse.
Cushioning Bands: Force bands protect against crushing.
Darkvision: See 60 ft. in total darkness.
Detect Magic, Greater: As detect magic, but learn more information.
Detect Thoughts: Allows “listening” to surface thoughts.
Determine Depth: Determine the exact thickness of a wall, ceiling, or other barrier.
Diminish Resistance: Weaken a creature's resistance to one type of energy
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Embrace Destiny: Roll a single d20 and use its result later on.
Eroding Ray: ranged touch attack deals 2d6 to construct or object, +1 ray/four levels (max 3)
Fiery Shuriken: Calls forth several fiery projectiles ready to be flung at opponents.
Flaming Sphere: Rolling ball of fire deals 3d6 fire damage.
Flurry of Snowballs: Cone-shaped blast of snowballs deals 4d6 cold damage.
Fox's Cunning: Subject gains +4 to Int for 1 min./level.
Fungal Blisters: Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores.
Glitterdust: Blinds creatures, outlines invisible creatures.
Gust of Wind: Blows away or knocks down smaller creatures.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Invisibility Bubble: As invisibility, but altered to work better underwater
Knock: Opens locked or magically sealed door.
Levitate: Subject moves up and down at your direction.
Locate Object: Senses direction toward object (specific or type).
Mage's Crawl Space: Create a personal hideaway in a surface
Make Whole: Repairs an object.
Mark of Blood: Imbue some of your life force into a creature, being able to permanently detect its location.
Masterwork Transformation: Make a normal item into a masterwork one.
Merge with Familiar: Merge the body of your familiar or spirit animal into your own
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
Page-Bound Epiphany: Fill an empty book with knowledge on a topic from around the world.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Returning Weapon: Grants a weapon the returning special weapon quality.
Rope Trick: As many as eight creatures hide in extradimensional space.
Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
See Invisibility: Reveals invisible creatures or objects.
Sense Vitals: Gain the ability to sneak attack.
Spider Climb: Grants ability to walk on walls and ceilings.
Stone Call: 2d6 damage to all creatures in area.
Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
Visualization of the Body: Gain a +5 bonus on checks with one physical ability score for 24 hours, discharge for a one-time physical boost
Visualization of the Mind: Gain a +5 bonus on checks with one mental ability score for 24 hours, discharge for a one-time mental boost
Warding Weapon: The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.

3rd-Level:
Arcane Reinforcement: Add your Spellcraft to Craft when creating a magic item.
Arcane Sight: Magical auras become visible to you.
Aura Sight: Alignment auras become visible to you.
Call the Void: Surround yourself with an aura of nothingness.
Chain of Perdition: Creates a floating chain of force.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Clay Skin: Grants DR 5/Adamantine
Cleromancy: Use rolled dice to grant luck bonuses to future spells.
Conjure Carriage: Create a fine carriage.
Countless Eyes: Extra eyes give all-around vision.
Daylight: 60-ft. radius of bright light.
Diamond Spray: Fire a cone of slivers that deal 1d6 damage/level and bypass adamantine and cold iron DR.
Disable Construct: Touch attack makes a construct helpless for 1 round/level.
Dispel Magic: Cancels one magical spell or effect.
Displacement: Attacks miss subject 50% of the time.
Draconic Ally: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Elemental Aura: Creates an aura of energy around you.
Final Sacrifice: Cause a summoned creature to explode.
Fireball: 1d6 damage per level, 20-ft. radius.
Fly: Subject flies at speed of 60 ft.
Gaseous Form: Subject becomes insubstantial and can fly slowly.
Haste: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Hostile Levitation: Levitates the targeted creature up off the ground.
Ice Spears: Force a number of giant spears of ice from the ground.
Invisibility Sphere: Makes everyone within 10 feet invisible.
Keen Edge: Doubles normal weapon's threat range.
Lightning Bolt: Electricity deals 1d6/level damage.
Mad Monkeys: Summon a swarm of mischievous monkeys.
Major Image: As silent image, plus sound, smell, and thermal effects.
Night of Blades: Create an immobile wall of tiny black blades.
Phantom Steed: Magic horse appears for 1 hour/level.
Planar Inquiry: Call an outsider to answer questions
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched.
Secret Page: Changes one page to hide its real content.
Seek Thoughts: Detects thinking creatures' thoughts.
Shrink Item: Object shrinks to one-sixteenth size.
Silver Darts: Cone of silver darts deals 1d6 piercing damage/level, less against armored targets.
Slow: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Stunning Barrier, Greater: Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
Summon Monster 3: Summons extraplanar creature to fight for you.
Swarm of Fangs: Summon a swarm of animated, flying teeth.
Thunderstomp, Greater: Trip multiple creatures within range.
Tiny Hut: Creates shelter for 10 creatures.
Tongues: Speak and understand any language.
Water Breathing: Subjects can breathe underwater.
Wind Wall: Deflects arrows, smaller creatures, and gases.

4th-Level:
Arcane Eye: Invisible floating eye moves 30 ft./round.
Black Tentacles: Tentacles grapple all creatures within a 20-ft. spread.
Brightest Light: As daylight, but lasts longer and can dispel darkness effects
Controlled Fireball: As fireball, but secretly deals less damage to your allies.
Dimension Door: Teleports you a short distance.
Dimensional Anchor: Bars extradimensional movement.
Elemental Body I: Turns you into a Small elemental.
Emergency Force Sphere: Create a quick hemispherical wall of force to protect you from falling debris.
Fey Form I: Assume the form of a Small or Medium fey creature
Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold.
Freedom's Toast: Teleport the target a short distance while freeing them from restraints.
Ghost Wolf: Summon a wolf mount made of black smoke which emanates fear.
Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Locate Creature: Indicates direction to known creature.
Make Whole, Greater: As make whole, but repairs 1d6+1/level damage to a max of 10d6+10.
Medusa's Bane: Become immune to gaze attacks and reflect them back on the creature using it
Mnemonic Enhancer: Prepare extra spells or retain one just cast.
Protection from Energy, Communal: As protection from energy, but you may divide the duration among creatures touched.
Remove Curse: Frees object or person from curse.
Ride The Waves: Target can breathe water and swim.
Scrying: Spies on subject from a distance.
Shadowy Haven: Create a hidden room to conceal you on the edge of the Plane of Shadow.
Shocking Image: As mirror image, but the duplicates emit electrical damage when destroyed.
Solid Fog: Blocks vision and slows movement.
Stone Shape: Sculpts stone into any shape.
Stoneskin: Grants DR 10/adamantine.
Summon Monster 4:Summons extraplanar creature to fight for you.
Volcanic Storm: Hot rocks deal 5d6 damage.
Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.