Beltias Kreun

Zephyo's page

Organized Play Member. 22 posts. No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.




Honestly, I feel like pathfinder could do with some better language for rolls. With tabletop gaming, you can't have a computer run all the die rolls for you. You need to make the die rolls efficient so as to not to take too much time and bog down combat, and the easier the rolls are to name and say, the more natural it becomes. Roll to X, or Check your {skill}, that sort of thing. The game and it's terms can be confusing, and is supposed to be simplified (for the player) through rolls. Having easy names for these rolls is key.

to Hit: Attack roll
to Hurt: Damage roll
to Resist: Will save
to Endure: Fortitude save
to Dodge: Reflex save
to Cast: Concentration check
to Crit: Crit Confirm roll

Mine on the left, current on the right. I also like Defense Class over Armor Class, but I know it could potentially be mistaken for Difficulty Class. Thanks for your time.


I pose this question:

Suppose we have character A and his familiar B. Let's suppose they flank enemy C together.

If B is Invisible, and A knows where B is, do the bonuses from Flanking and Invisibility stack together for A's Hit Roll?


Good Afternoon. Zephyo here!

The whole idea behind multiclassing and taking a prestige class is to create a fun character with an concept that is better than the sum of it's parts. However, the system is very punishing for people who chose to specialize their character, and assumes that characters don't bother to keep practicing what they've already acquired

For example, with a Magus 6/ Rogue 4/ Arcane Trickster 10, the character caps his Arcane Pool at 3+ Int and can only enchant his weapon to +2, and his Trapfinding bonus caps at 2, and his Trap Sense is a paltry 1. These skills, essential to the core of their classes mechanisms, are entirely crippled. And to reference, a Magus 20 has an Arcane Pool of 10 + Int and can grant a +5 enhancement bonus, and a Rogue 20 maintains a Trapfinding bonus of +10 and a Trap Sense of +6. Clearly, the multiclass will never keep up; they just aren't designed to support the abilities they acquire.

Thus my idea, the Prestige Supplement Clause: Levels in a Prestige Class stack with the Classes that qualify the character for the Prestige to determine the effects of (Su) or (Ex) Class Abilities he or she already possesses. Spells per day remains unaffected. You cannot stack Prestige class levels.

Prestige Classes always have Requirements. The Arcane Trickster, for example, requires the character to be: nonlawful; possess Ranks in key skills; be able to cast any 2nd Level spell along with Mage Hand; and Sneak Attack with at least 2d6 die. A Magus 4/Rogue 3 can meet all of these requirements, so when the first level in Arcane Trickster is taken, the abilities this character has already learned will continue to grow as they are designed to do so.

So, the Magus 6/Rogue 4/Arcane Trickster 10 from before had his class abilities limited to levels 6 and 4, respectively. But now, for the purpose of his acquired class abilities, he is a Magus 16/Rogue 14:

|+| The Arcane Trickster's Arcane Pool is now a healthy 8 +Int Mod. He can expend a pool point to give his weapon a +4 Enhancement Bonus, or spend some of the bonus on weapon enchantments.

|+| His Trapfinding, on the other hand, is now a hearty +7 bonus, and his Trap Sense is a +4. Not full Rogue, but pretty classy all in all.

I feel that this Clause lets multiclassing characters keep pace with their fuller progression variants, as well as keeping Archetypes open and appealing to those looking to zest their characters further. And the way it is written, it works just as well for a character with two base classes as it does one. To conclude, it seems ridiculous that multiclass heroes stop practicing the skills they've already acquired once they've decided to attempt something new. Thanks for your time!