Zengi'a, NG Human Halcyon Druid 11 [Favored Class Druid HPx11]
HP:80|BaB:8/3|AC:25 T:13 FF:23|Fort:9 Ref:6 Will:16|Init+8
Str: 8 =
-1
Dex: 14 =
2
Con: 12 =
1
Int: 14 =
2
Wis: 16+2+1+1+6 =
8
Cha: 10 =
0
Race Stuff:
+1 sp/lvl
+2 Wisdom
+1 feat
Skills: Ranks Stat Class Misc Total
Knowledge Plains 11 2 Y 0 16
Heal 11 8 Y 5 25
Knowledge Religion 11 2 Y 0 16
Perception 11 8 Y 0 20
Knowledge Local 9 2 Y 5 19
Diplomacy 11 0 Y 5 19
Sense Motive 11 8 N 0 19
Survivl 2 8 Y 0 15
Background:
Knowledge History 1 2 Y 0 6
Knowledge Geography 1 2 Y 0 6
Knowledge Engineering 1 2 Y 0 6
Knowledge Nobility 1 2 Y 0 6
Lingustics 7 2 N 0 9
Craft Mask 11 2 Y 0 16
Class Features:
Bonded Mask: 1/day cast any spell known
Well trained: Diplomacy and all knowledges are class skills
Peacekeeper: +.5/lvl to knowledge local and diplomacy
Spontanious casting: Spntanious spells into spells off of the good domain instead of summon nature's ally (protection from evil, align weapon, magic circle against evil, holy smite, dispel evil, blade barrier)
Natural Arcana: 4th, and every even level, learn two wizard spells of a level 1 lower than max spell level
-4th: Enlarge Person, Crafter's Fortune
-6th: Web, Mirror Image
-8th: Haste, Slow
-10th: Black Tentacles, Solid Fog
Resist Fiendish Influence: +4 on Saving throws against abilities/spells of evil outsiders, or spells with the evil descriptor
Woodland Stride: Natural difficult terrain doesn't work
Trackless Step: Leave no trail, can't be tracked
Venom Immunity: Immune to poisons
Feats:
Human: Healer's Hands
1st: Improved Initative
3rd: Spell Focus Conjuration
5th: Skill Unlock Heal
7th: Spell Focus Transmutation
9th: Greater Spell Focus Conjuration
11th: Greater Spell Focus Transmutation
Traits:
Birthmark: +2 vs charm/compulsion, Holy symbol on hand
Reactionary: +2 to initative
Stuff:
82,000
Headband of Wisdom +6 (36,000)
+2 Heavy Wooden Sheild (4157)
+1 Green Dragonhide Breastplate (1600)
+1 Amulet of natural armor (2000)
+1 Ring of Deflection (2000)
+1 Cloak of Resistance
Evergreen Seed Pouch (16,000)
Healer's Satchel (1500)
Healer's Gloves (2500)
2 castings of Hallow (2000)
Ectoplasmic Metamagic Rod (11,000)
Masterwork Quarterstaff (300)
1943
Spells:
Spells marked with a * are cast at DC +2
0's: (Usual Loadout: Detect Magic, Guidance, Create Water, Mending)
1sts(DC 19): (Usual Loadout: Windy EscapeX2* Produce Flame, entangle* Enlarge Person* 1 open slot)
2nds(DC 20): (Usual Loadout: Web*, Mirror Image, Stonecall*, Barkskin*, Wilderness Soldiers*, 1 open slot)
3rds(DC 21): (Usual Loadout: Hastex2*, Slow, Sleet storm*, Feather Step Mass*, Aqueous Orb* 1 open slot)
4ths(DC 22): (Usual Loadout: Black Tentacles* Solid Fog*, Freedom of Movement, River of Wind 1 open slot)
5th(DC 23): (Usual Loadout: Wall of Thorns*, DeathwardX2
6th(DC 24): (Usual Loadout: Greater Black Tentacles* 1 open slot)
Notes:
Good spells for the future: Wall of stone, Source Severance